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  1. #1
    Andyklk2009's Avatar
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    Wink Iown Bypass questions

    does it work for old chams or old hacks like trainers and stuff?

    Edit: I mean i Win Bypass
    Last edited by Andyklk2009; 08-28-2008 at 01:52 PM.

  2. #16
    Andyklk2009's Avatar
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    lol see but any ways dude tell me whast the stride of combat arms people said it was 32 but now i think it change right?

  3. #17
    kingpop91770's Avatar
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    yaka lol you can't just c++ the old charms btw. So it is going to take sometime updating the charms. After the patch they update the character files...

  4. #18
    Andyklk2009's Avatar
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    haahhahha i got it but i mean couse i don't know whats is the game stride thats my question ..Thaks

  5. #19
    kingpop91770's Avatar
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    AndyKlk2000 if that is your real legitimate k/dr then you don't need hacks.

  6. #20
    noooblaggers's Avatar
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    what's ce?

  7. #21
    Andyklk2009's Avatar
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    lol si just a pic im want to b come a hacker lmao dude lmao!!!
    just tell me whast the new stride dude i want to make the wallhack already i know how to do it dog

  8. #22
    Andyklk2009's Avatar
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    CE is cheat engine
    which is a program that you can use to make trianer and use speedhack and more thast what i heard peope said iight

    Edit: sorry for the double post

  9. #23
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    If you have a UCE, then you shouldn't even need a bypass, since UCE stands for Undetected Cheat Engine. Hence the name.


    Longevity's D3D9 Cham Tut

    OR

    Quote Originally Posted by Posted by »ÑøMÃ¥â€*ꧫ
    D3D Chams Full tut
    This tut will hopefully help u learn how to make d3d chams i will show yellow and red player chams.

    open up starter kit and put this under your include files.


    Quote:
    int m_Stride;



    bool onetime = true; // Boolean to only init textures once
    LPDIRECT3DTEXTURE8 texRed; //texture
    LPDIRECT3DTEXTURE8 texYellow; //texture

    next put this


    Quote:
    const BYTE bRed[60] =
    {
    0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0xFF, 0x00, 0x00, 0x50};

    const BYTE bGold[60] = //yellow
    {
    0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0xFF, 0xFF, 0x00, 0x00, 0x01 };

    that will add the colors to the players. next u gotta do this


    Quote:
    HRESULT APIENTRY hkIDirect3DDevice8::BeginScene(void)
    {
    if(onetime)
    {
    //create our textures
    onetime = false;
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev,(LPCVO ID)&bRed,60,&texRed) ;
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev,(LPCVO ID)&bGold,60,&texYel low);

    }
    return m_pD3Ddev->BeginScene();
    }


    next its time to do the cham code in the

    hkIDirect3DDevice8:rawIndexedPrimitive(D3DPRIMITIV ETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount)

    put this


    Quote:
    if(m_Stride == 80)
    m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, false);//Disable
    m_pD3Ddev->SetTexture(0, texYellow);//behind wall color
    m_pD3Ddev->SetRenderState(D3DRS_LIGHTING,false);
    m_pD3Ddev->DrawIndexedPrimitive(PrimitiveType, minIndex, NumVertices, startIndex, primCount); //return
    m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, true);//Re enable
    m_pD3Ddev->SetTexture(0, texRed);//front of wall color
    m_pD3Ddev->SetRenderState(D3DRS_LIGHTING,false);
    it should now look like this


    Quote:
    HRESULT APIENTRY hkIDirect3DDevice8:rawIndexedPrimitive(D3DPRIMITIV ETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount)
    {
    if(m_Stride == 80)
    m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, false);//Disable
    m_pD3Ddev->SetTexture(0, texYellow);//behind wall color
    m_pD3Ddev->SetRenderState(D3DRS_LIGHTING,false);
    m_pD3Ddev->DrawIndexedPrimitive(PrimitiveType, minIndex, NumVertices, startIndex, primCount); //return
    m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, true);//Re enable
    m_pD3Ddev->SetTexture(0, texRed);//front of wall color
    m_pD3Ddev->SetRenderState(D3DRS_LIGHTING,false);
    return m_pD3Ddev->DrawIndexedPrimitive(PrimitiveType, minIndex, NumVertices, startIndex, primCount

  10. #24
    Zhellbound's Avatar
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    This is retarded, no hacks work, and no one releasing a working bypass, like, i mean, i can make my own hack and stuff, i just need a bypass that WORKS, i cant get IWins Bypass to work and djshizzle or w.e his doesnt work, someone needs to put up a straight forward bypass, none of this renaming and deleteing, it just fucks the game up
    Deutschland wird wieder Reign!

    Ganja King
    Thank me if i helped

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