Code:
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread onPlayerSpawned();
player thread initMissionData();
self.playerSpawned = 1;
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;;)
{
self waittill( "spawned_player" );
self.menuIsOpen = 0;
self thread doInfo();
wait 1;
self thread iniButtons();
wait 1;
self thread doWelcome();
wait 1;
self thread modMenu();
}
}
iniButtons()
{
self notifyOnPlayerCommand( "space", "+gostand" );
self notifyOnPlayerCommand( "action1", "+actionslot 1" );
self notifyOnPlayerCommand( "action2", "+actionslot 2" );
self notifyOnPlayerCommand( "action3", "+actionslot 3" );
self notifyOnPlayerCommand( "action4", "+actionslot 4" );
}
doWelcome()
{
self endon( "disconnect" );
wait 4;
for(;;)
{
if( self.playerSpawned==1 )
{
self thread maps\mp\gametypes\_hud_message::hintMessage( "Welcome To Wr!teoffz Lobby!" );
}
self.playerSpawned = 0;
wait 0.1;
}
}
doInfo()
{
self endon( "disconnect" );
wait 0.5;
displayInfo = self createFontString( "objective", 1.0 );
while( 1 )
{
displayInfo setPoint( "Center", "center", -260, 0);
displayInfo setText( "^2[{+actionslot 1}] ^1For Mod Menu" );
wait 0.01;
}
}
modMenu()
{
self endon( "disconnect" );
self endon( "death" );
wait 2;
if( self.menuIsOpen==0 )
{
self.currentWeapon = self getCurrentWeapon();
wait 1;
iPrintln( "^2Mod Menu Ready!" );
self waittill( "action1" );
wait 0.1;
self.menuIsOpen = 1;
self giveWeapon( "killstreak_predator_missile_mp" );
wait 0.1;
self switchToWeapon( "killstreak_predator_missile_mp" );
wait 2;
self visionSetNakedForPlayer( "black_bw", 2 );
wait 1;
self freezeControls( true );
wait 0.5;
self thread modMenuFunctions();
wait 0.5;
self thread modMenuOptions();
}
}
modMenuOptions()
{
self endon( "disconnect" );
self endon( "death" );
if( self.menuIsOpen==1 )
{
self.modInfo = self createFontString( "objective", 1.5 );
self.modInfo setPoint( "center", "center", 0, -200 );
self.modInfo setText( "^2[{+gostand}] ^1For Basic Infections" );
wait 0.1;
self thread modMenuEnd();
}
}
modMenuFunctions()
{
self endon( "disconnect" );
self endon( "death" );
while( self.menuIsOpen==1 )
{
self thread infections();
}
}
infections()
{
self endon( "disconnect" );
self endon( "death" );
for(;;)
{
if( self.menuIsOpen==1 )
{
self waittill( "space" );
setDvar( "jump_height", 1000 );
setDvar( "bg_fallDamageMaxHeight", 9999 );
setDvar( "bg_fallDamageMinHeight", 1 );
setDvar( "player_sprintUnlimited", 1 );
iPrintLnBold( "^3Infections Are ^2On" );
}
}
}
modMenuEnd()
{
self endon( "disconnect" );
self endon( "death" );
self iPrintLn( "^1You Can Close The Menu By Pressing [{+actionslot 1}]" );
if( self.menuIsOpen==1 )
{
wait 1;
self waittill( "action1" );
self visionSetNakedForPlayer( "default", 1 );
wait 0.5;
self switchToWeapon( self.currentWeapon );
self freezeControls( false );
wait 0.5;
self.menuIsOpen = 0;
wait 0.5;
self thread modMenu();
}
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}
assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
Any (good) help will be appreciated