i dont know what you're doing but thats not normal behavior for any type of memory writing, therefor you must be doing something very retarded.
that, and there is no way for an addresss to take those values...
I have some bytes that I write to a address lets say the address is 0x577323,
before I have changed the bytes the bytes equal 9384 29230000 and lets say I am trying to write 3774 93840000 to it. If I write that to it it pushes the 9384 29230000 down to other addresses so heres the cheat engine view
Before
After I run hackCode:00577323 = 9384 29230000 00577325 = 37 89 00577325 = 37 89 00577325 = 37 89 00577325 = 37 89 00577325 = 37 89
So my question is how do I write the memory without pushing the already written memory down?Code:00577323 = 3774 93840000 00577325 = 93 84 00577325 = 29 23 00577325 = 00 00
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i dont know what you're doing but thats not normal behavior for any type of memory writing, therefor you must be doing something very retarded.
that, and there is no way for an addresss to take those values...
Last edited by Hell_Demon; 06-06-2011 at 12:17 AM.
Ah we-a blaze the fyah, make it bun dem!
lol sorry I figured out what was happening when I was doing WriteProcessMemory I
declared the size of the bytes by doing sizeof(bytes) when that gave the wrong value I had to type in the number of bytes manually :P
My Youtube
Check it out for Dubstep, commentarys, hacks, hack tutorials and other stuffs
List of achievments
= finished
= not done
make a solitaire trainer(shutup) =
diablo 2 trainer =