Thread: PlayerMgr

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  1. #1
    pashak's Avatar
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    PlayerMgr

    Today I was working on making an aimbot and I started off with trying to set the Yaw and Pitch and I d/c.
    I try it again like this:
    pPlayer->Yaw = 90.0f
    and i d/c

    is the class changed or waht

  2. #2
    flameswor10's Avatar
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    They're probably changed.
    No I do not make game hacks anymore, please stop asking.

  3. #3
    Wilds's Avatar
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    changed, i believe i have already told you this.

  4. #4
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    Try this one, Pitch and Yaw are at the same offset so that should have worked anyway

    Code:
    class PlayerMgr
    {
    public:
            char unknown0[12];				//0x0000
    	char unknown1[64];				//0x0000
    	float Pitch;				       //0x004C
    	float Yaw;					//0x0050
    };
    EDIT: Works perfectly
    Last edited by markoj; 06-16-2011 at 02:10 PM.
    Dont ban me

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    pashak (06-16-2011)

  6. #5
    pashak's Avatar
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    Quote Originally Posted by markoj View Post
    Try this one, Pitch and Yaw are at the same offset so that should have worked anyway

    Code:
    class PlayerMgr
    {
    public:
            char unknown0[12];				//0x0000
    	char unknown1[64];				//0x0000
    	float Pitch;				       //0x004C
    	float Yaw;					//0x0050
    };
    EDIT: Works perfectly
    idk what I'm doing wrong but i still d/c

  7. #6
    CAFlames's Avatar
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    Guys Im fixing it for him. Thanks for helping ++

    Current Works:
    ---Horror Game





    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/Siggys/signature3.jpg[/IMG]
    Special thanks to drgnforce9 for my sig picture

    Quote Originally Posted by m_t_h View Post

    CAflames is one epic coder.

    Rep and thanks him.. or you're perma banned.

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    pashak (06-16-2011)

  9. #7
    pashak's Avatar
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    Quote Originally Posted by CAFlames View Post
    Guys Im fixing it for him. Thanks for helping ++
    fixed thanks...
    forgot how to do it :/
    /me is fail

  10. #8
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    Good Luck on Aimbot
    Dont ban me

  11. #9
    pashak's Avatar
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    yeah... no...