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  1. #1
    Harold's Avatar
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    [RELEASE] Harold's Template

    So, this week I've had about 50 people asking me how to make simple easy memory hacks. So this morning I decided to make you people(by people I mean lazy people who don't want to learn) a template so that you can easily make your own memory hacks and bypasses.


    Information:
    Was coded in C++ using Microsoft Visual Studios 2005.
    Very basic C++ knowledge needed.
    Fully commented.
    This works for any game, but I'm posting it in the Combat Arms section because you guys love me so much.



    Credits:
    Strife
    Azorbix
    Longevity
    MSDN



    Download Visual Studios here
    https://go.microsof*****m/fwlink/?Link...mp;clcid=0x409



    If you see anything that needs to be fixed don't hesitate to tell me.
    Last edited by Harold; 08-30-2008 at 07:36 PM.

  2. The Following 37 Users Say Thank You to Harold For This Useful Post:

    aipeen (09-02-2008),ArbitraryDrone (08-31-2008),blackpepper (08-30-2008),crazyfool (08-30-2008),Dragonclaw1979 (08-31-2008),droppoint (08-30-2008),enbt (09-06-2008),error- (08-30-2008),eviltim66 (08-30-2008),ezjpimp (08-31-2008),Hancock (08-31-2008),Heliossssss (08-30-2008),hellboy999 (08-31-2008),jigger (08-30-2008),jtmilitary1 (08-30-2008),jzstar (08-31-2008),kendosis (08-30-2008),knappy (08-30-2008),LazyCountry (09-02-2008),malbolger (08-31-2008),Phaze228 (08-31-2008),Rezik (08-30-2008),Rhinno (08-31-2008),rwkeith (09-02-2008),sandman101 (08-31-2008),Seppers (08-30-2008),Seth1134 (08-30-2008),skip (08-30-2008),someguy876 (08-31-2008),spazmeister (08-30-2008),steveo (08-31-2008),stevoflem (08-30-2008),volgan (08-31-2008),wolfff (09-02-2008),xxBigBuns (08-30-2008),XxKylePwnsxX (08-30-2008),zosky (08-31-2008)

  3. #121
    undefinedhero's Avatar
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    maximo: Please, do not go any further until you learn some C/C++.
    Look at the code
    #define AGREEMENT
    #ifdef AGREEMENT
    THROWERROR
    #endif

    Comment out the #define line like this.
    // #define AGREEMENT
    This will make the THROWERROR portion not reached by the compiler.
    Good job on being retarded.

  4. #122
    Dragonclaw1979's Avatar
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    Quote Originally Posted by Harold View Post
    And I cant release my source to you guys, it would confuse you lol.
    Try me! I can read C++ I can Edit C++ but i cant write it. My brain just isnt wired that way. Im pretty good at minuplatieing code that is already thre to suit my needs, but Im not a person at tcan sit down and write code. I also have some friends that write C++ for a living that help me when im absolutely stuck. Like i said Your source is just that and you do with it as you see fit, but i would like to see the source for the older 3.5 Bypass.

  5. #123
    maximo's Avatar
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    ok ty... no need to flame and I do know some c++... but I have just reached to the functions section in my tut... im still learning so calm down

  6. #124
    undefinedhero's Avatar
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    maximo: Yeah I am sorry I kind of freaked out, but at least you are trying to learn.

  7. #125
    maximo's Avatar
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    we... Im fucked up.. i got another error

    1>------ Build started: Project: HaroldsTemplate, Configuration: Release Win32 ------
    1>Compiling...
    1>main.cpp
    1>Linking...
    1>main.obj : error LNK2001: unresolved external symbol __imp__GetAsyncKeyState@4
    1>C:\Documents and Settings\Maxito\Escritorio\HaroldsTemplate\Release \HaroldsTemplate.dll : fatal error LNK1120: 1 unresolved externals
    1>Build log was saved at "file://c:\Documents and Settings\Maxito\Escritorio\HaroldsTemplate\Harolds Template\Release\BuildLog.htm"
    1>HaroldsTemplate - 2 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

  8. #126
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    Quote Originally Posted by maximo View Post
    ive trid... error is still there... it has to do with this....

    1>------ Build started: Project: HaroldsTemplate, Configuration: Release Win32 ------
    1>Compiling...
    1>main.cpp
    1>c:documents and settingsmaxitoescritorioharoldstemplateharoldstemp lateDisclaimer.h(9) : fatal error C1189: #error : (Double Click Me)<-------- Harold's Template Disclaimer --------->
    1>Build log was saved at "file://cocuments and SettingsMaxitoEscritorioHaroldsTemplateHaroldsTemp lateReleaseBuildLog.htm"
    1>HaroldsTemplate - 1 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    File Name and line Number
    Error Code
    Error Information

  9. #127
    undefinedhero's Avatar
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    maximo: That means that you aren't linking the Windows libraries. I think it is because you are using an express version, Harold any LIBs require linking?

  10. #128
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    Quote Originally Posted by undefinedhero View Post
    maximo: That means that you aren't linking the Windows libraries. I think it is because you are using an express version, Harold any LIBs require linking?
    Nope, 90% of the time LNK errors are caused because of a dirty solution, go to Project>Clean Solution and it should fix all LNK errors right up.

  11. #129
    undefinedhero's Avatar
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    Harold: The only reason I think that this may not work for him is because with such a small set of headers and source files I don't think that VS should get corrupt builds, but you are probably right. I always do Build->Rebuild when I get link errors. Also Harold, did you get my PM?

  12. #130
    maximo's Avatar
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    it fixed the error.... and got to another error again.. I have clicked clean solution like 10 times... it says succsefully cleaned and then i click build and gets to the same error again ... it is:

    when cleaning it syays:

    1>------ Clean started: Project: HaroldsTemplate, Configuration: Release Win32 ------
    1>Deleting intermediate and output files for project 'HaroldsTemplate', configuration 'Release|Win32'
    ========== Clean: 1 succeeded, 0 failed, 0 skipped ==========

    and error is:

    1>------ Build started: Project: HaroldsTemplate, Configuration: Release Win32 ------
    1>Compiling...
    1>main.cpp
    1>functions.cpp
    1>Linking...
    1>main.obj : error LNK2001: unresolved external symbol __imp__GetAsyncKeyState@4
    1>C:\Documents and Settings\Maxito\Escritorio\HaroldsTemplate\Release \HaroldsTemplate.dll : fatal error LNK1120: 1 unresolved externals
    1>Build log was saved at "file://c:\Documents and Settings\Maxito\Escritorio\HaroldsTemplate\Harolds Template\Release\BuildLog.htm"
    1>HaroldsTemplate - 2 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    Last edited by maximo; 08-31-2008 at 04:11 PM.

  13. #131
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    Quote Originally Posted by Dragonclaw1979 View Post
    Try me! I can read C++ I can Edit C++ but i cant write it. My brain just isnt wired that way. Im pretty good at minuplatieing code that is already thre to suit my needs, but Im not a person at tcan sit down and write code. I also have some friends that write C++ for a living that help me when im absolutely stuck. Like i said Your source is just that and you do with it as you see fit, but i would like to see the source for the older 3.5 Bypass.
    You asked for it... Heres a small snippet. This draws the menu background with the white line.

    [php]//**MenuBorder2**//
    void DrawMenuBorder2( )
    {
    fillrgba(Viewport.Width/2/2-35,Viewport.Height/2/2, 210, 280, 0, 0, 0, 100);

    pLine->SetWidth( 1.0 );
    pLine->SetAntialias( true );
    pLine->SetGLLines( true );

    D3DXVECTOR2 vLine[2];
    //Viewport.Width/2-480,Viewport.Height/2-50

    //Top Accross
    vLine[0].x = Viewport.Width/2/2-35;
    vLine[0].y = Viewport.Height/2/2-1;
    vLine[1].x = Viewport.Width/2/2+176;
    vLine[1].y = Viewport.Height/2/2-1;
    pLine->Begin( );
    pLine->Draw( vLine, 2, D3DCOLOR_XRGB( 255, 255, 255 ) );
    pLine->End( );
    //Bottom Accross
    vLine[0].x = Viewport.Width/2/2-35;
    vLine[0].y = Viewport.Height/2/2+281;
    vLine[1].x = Viewport.Width/2/2+176;
    vLine[1].y = Viewport.Height/2/2+281;
    pLine->Begin( );
    pLine->Draw( vLine, 2, D3DCOLOR_XRGB( 255, 255, 255 ) );
    pLine->End( );
    //Left Down
    vLine[0].x = Viewport.Width/2/2-35;
    vLine[0].y = Viewport.Height/2/2-1;
    vLine[1].x = Viewport.Width/2/2-35;
    vLine[1].y = Viewport.Height/2/2+281;
    pLine->Begin( );
    pLine->Draw( vLine, 2, D3DCOLOR_XRGB( 255, 255, 255 ) );
    pLine->End( );
    //Right Down
    vLine[0].x = Viewport.Width/2/2+176;
    vLine[0].y = Viewport.Height/2/2-1;
    vLine[1].x = Viewport.Width/2/2+176;
    vLine[1].y = Viewport.Height/2/2+281;
    pLine->Begin( );
    pLine->Draw( vLine, 2, D3DCOLOR_XRGB( 255, 255, 255 ) );
    pLine->End( );
    //Above
    vLine[0].x = Viewport.Width/2/2-35;
    vLine[0].y = Viewport.Height/2/2+242;
    vLine[1].x = Viewport.Width/2/2+176;
    vLine[1].y = Viewport.Height/2/2+242;
    pLine->Begin( );
    pLine->Draw( vLine, 2, D3DCOLOR_XRGB( 255, 255, 255 ) );
    pLine->End( );
    }
    //**//[/php]

    undefinedhero:
    Yes i got the PM.

  14. #132
    undefinedhero's Avatar
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    maximo: Right click the project, go to linker settings for both Debug and Release, and make sure you link in the file user32.lib
    That should fix it.

  15. #133
    undefinedhero's Avatar
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    Quote Originally Posted by Harold View Post
    You asked for it... Heres a small snippet. This draws the menu background with the white line.

    [php]//**MenuBorder2**//
    void DrawMenuBorder2( )
    {
    fillrgba(Viewport.Width/2/2-35,Viewport.Height/2/2, 210, 280, 0, 0, 0, 100);

    pLine->SetWidth( 1.0 );
    pLine->SetAntialias( true );
    pLine->SetGLLines( true );

    D3DXVECTOR2 vLine[2];
    //Viewport.Width/2-480,Viewport.Height/2-50

    //Top Accross
    vLine[0].x = Viewport.Width/2/2-35;
    vLine[0].y = Viewport.Height/2/2-1;
    vLine[1].x = Viewport.Width/2/2+176;
    vLine[1].y = Viewport.Height/2/2-1;
    pLine->Begin( );
    pLine->Draw( vLine, 2, D3DCOLOR_XRGB( 255, 255, 255 ) );
    pLine->End( );
    //Bottom Accross
    vLine[0].x = Viewport.Width/2/2-35;
    vLine[0].y = Viewport.Height/2/2+281;
    vLine[1].x = Viewport.Width/2/2+176;
    vLine[1].y = Viewport.Height/2/2+281;
    pLine->Begin( );
    pLine->Draw( vLine, 2, D3DCOLOR_XRGB( 255, 255, 255 ) );
    pLine->End( );
    //Left Down
    vLine[0].x = Viewport.Width/2/2-35;
    vLine[0].y = Viewport.Height/2/2-1;
    vLine[1].x = Viewport.Width/2/2-35;
    vLine[1].y = Viewport.Height/2/2+281;
    pLine->Begin( );
    pLine->Draw( vLine, 2, D3DCOLOR_XRGB( 255, 255, 255 ) );
    pLine->End( );
    //Right Down
    vLine[0].x = Viewport.Width/2/2+176;
    vLine[0].y = Viewport.Height/2/2-1;
    vLine[1].x = Viewport.Width/2/2+176;
    vLine[1].y = Viewport.Height/2/2+281;
    pLine->Begin( );
    pLine->Draw( vLine, 2, D3DCOLOR_XRGB( 255, 255, 255 ) );
    pLine->End( );
    //Above
    vLine[0].x = Viewport.Width/2/2-35;
    vLine[0].y = Viewport.Height/2/2+242;
    vLine[1].x = Viewport.Width/2/2+176;
    vLine[1].y = Viewport.Height/2/2+242;
    pLine->Begin( );
    pLine->Draw( vLine, 2, D3DCOLOR_XRGB( 255, 255, 255 ) );
    pLine->End( );
    }
    //**//[/php]

    undefinedhero:
    Yes i got the PM.
    Harold: They need to make sure to link in everything D3D for this.

  16. #134
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    Quote Originally Posted by undefinedhero View Post
    Harold: They need to make sure to link in everything D3D for this.
    I was just about to tell him to use this under the headers

    [php]#pragma comment(lib, "User32.lib")[/php]

    And as for the snippet i posted, its useless if you dont hook D3D and properly use FillRGBA

  17. #135
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    Good dude keep up the good work
    My fist sig!!!https://www.mpgh.net/forum/image.php?type=sigpic&userid=99678&dateline=122022  0521

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