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  1. #1
    Harold's Avatar
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    [RELEASE] Harold's Template

    So, this week I've had about 50 people asking me how to make simple easy memory hacks. So this morning I decided to make you people(by people I mean lazy people who don't want to learn) a template so that you can easily make your own memory hacks and bypasses.


    Information:
    Was coded in C++ using Microsoft Visual Studios 2005.
    Very basic C++ knowledge needed.
    Fully commented.
    This works for any game, but I'm posting it in the Combat Arms section because you guys love me so much.



    Credits:
    Strife
    Azorbix
    Longevity
    MSDN



    Download Visual Studios here
    https://go.microsof*****m/fwlink/?Link...mp;clcid=0x409



    If you see anything that needs to be fixed don't hesitate to tell me.
    Last edited by Harold; 08-30-2008 at 07:36 PM.

  2. The Following 37 Users Say Thank You to Harold For This Useful Post:

    aipeen (09-02-2008),ArbitraryDrone (08-31-2008),blackpepper (08-30-2008),crazyfool (08-30-2008),Dragonclaw1979 (08-31-2008),droppoint (08-30-2008),enbt (09-06-2008),error- (08-30-2008),eviltim66 (08-30-2008),ezjpimp (08-31-2008),Hancock (08-31-2008),Heliossssss (08-30-2008),hellboy999 (08-31-2008),jigger (08-30-2008),jtmilitary1 (08-30-2008),jzstar (08-31-2008),kendosis (08-30-2008),knappy (08-30-2008),LazyCountry (09-02-2008),malbolger (08-31-2008),Phaze228 (08-31-2008),Rezik (08-30-2008),Rhinno (08-31-2008),rwkeith (09-02-2008),sandman101 (08-31-2008),Seppers (08-30-2008),Seth1134 (08-30-2008),skip (08-30-2008),someguy876 (08-31-2008),spazmeister (08-30-2008),steveo (08-31-2008),stevoflem (08-30-2008),volgan (08-31-2008),wolfff (09-02-2008),xxBigBuns (08-30-2008),XxKylePwnsxX (08-30-2008),zosky (08-31-2008)

  3. #151
    Iwin's Avatar
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    Quote Originally Posted by undefinedhero View Post
    Iwin: If there are solution settings then they are not the same thing. In the case the vproj will be the same I believe.
    ehh lol they're the same enough but i checked theres no real solution settings that are different than vcproj or w/e

  4. #152
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    Yeah, I get what you mean. Typically I open the vproj because in my experience it loads faster. Haha

  5. #153
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    Quote Originally Posted by undefinedhero View Post
    Yeah, I get what you mean. Typically I open the vproj because in my experience it loads faster. Haha
    I recommend the SLN because i have setup the compiler settings for release to have the MultiByte char selected.

  6. #154
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    Oh, Unicode support. That means that sizeof(char) will return 2 instead of 1. This is actually pretty important if you were planning on doing
    typedef char byte;
    Because byte will be an extra byte.
    Anyway, thanks Harold.

  7. #155
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    Quote Originally Posted by undefinedhero View Post
    Oh, Unicode support. That means that sizeof(char) will return 2 instead of 1. This is actually pretty important if you were planning on doing
    typedef char byte;
    Because byte will be an extra byte.
    Anyway, thanks Harold.
    Yeah makes you avoid the tedius task of typing L or _T in front of every char.

  8. #156
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    Yeah, I hate C++ string support. I wish there was a better way to work with them, like PHP has 10x better string support even if it is slower. I just think it is stupid. /END Rant

  9. #157
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    Thanks harold.

  10. #158
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    You are Welcome.

  11. #159
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    Harold, I have two questions.

    1. Do you reckon you could tell me which D3D starter kit you used (or did you code your own?)
    2. Can I call you "Roldy"?

  12. #160
    undefinedhero's Avatar
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    HawwwaH: Just get the D3D libraries and headers from Microsoft.

  13. #161
    Zhellbound's Avatar
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    Quote Originally Posted by GeoForReal View Post
    sorry double post. but which C++ can i download and where can i get it...
    Man, its called GOOGLE, use it You can find some pretty amazing stuff on there!!!
    Deutschland wird wieder Reign!

    Ganja King
    Thank me if i helped

  14. #162
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    Thread re-opened.



    BRING BACK BT, BRING BACK SAGA, BRING BACK VF, BRING BACK MPGHCRAFT, BRING BACK HABAMON


  15. #163
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    Ok, I think C++ is not so confussing anymore. I have been screwing around with this and Longevitys cham d3d9 tutorial.

  16. #164
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    Quote Originally Posted by warrick983 View Post
    Ok, I think C++ is not so confussing anymore. I have been screwing around with this and Longevitys cham d3d9 tutorial.
    All it takes is time, and for people having issues compiling. Use the compiler i linked.

  17. #165
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    There is more to hack making than just C++ though warrick983
    Harold: I made a little sig scanner, do you have a symbol dump for the current build or no? It would be awesome if we could get one.

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