look in tutorial section
I posted this thread for people like me who want to know how to make their own hacks for Combat Arms instead of waiting for everyone else to post theirs... How do you make them? What programs do you need? Help!
look in tutorial section
Go through the first few pages of the thread (it should be there or you can search for it by member name or post), there's a thread by Gudsoldier called "New Hackers Come Here!!"
There's information in there for you. Also there's a tutorial section.
Visual C++, CE, Harolds Template(optional, but it will help).
Asking Nexon always works too
ask pro coders or use their templates
yeah nexon will REALLY help you make hacks
[IMG]https://i304.photobucke*****m/albums/nn165/Vincent787_bucket/kirbyfinal.jpg[/IMG]
Thanks to Gotchuthief, for this ownzording siggy
[IMG]https://i330.photobucke*****m/albums/l415/goodsd/aceruser.png[/IMG]
[IMG]https://jodaweb.shinrane*****m/9629.png[/IMG]
Ok so i dont get the tuts... but okay I guess im stupid lol.
Defines -
Code:
bool Chams;
UINT m_Stride;
LPDIRECT3DTEXTURE9 texGreen;
LPDIRECT3DTEXTURE9 texYellow;
Above Initialize() -
Code:
HRESULT GenerateTexture(IDirect3DDevice9 *pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
return E_FAIL;
WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
|(WORD)(((colour32>>20)&0xF)<<8)
|(WORD)(((colour32>>12)&0xF)<<4)
|(WORD)(((colour32>>4)&0xF)<<0);
D3DLOCKED_RECT d3dlr;
(*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
WORD *pDst16 = (WORD*)d3dlr.pBits;
for(int xy=0; xy < 8*8; xy++)
*pDst16++ = colour16;
(*ppD3Dtex)->UnlockRect(0);
return S_OK;
}
Initialize() -
Code:
GenerateTexture(m_pD3Ddev, &texYellow,D3DCOLOR_ARGB(255,255,255,0));
GenerateTexture(m_pD3Ddev, &texGreen,D3DCOLOR_ARGB(255,0,255,0));DrawIndexedP rimitive -
Code:
if (Chams)
{
if (m_Stride == 44)
{
DWORD dwOldZEnable = D3DZB_TRUE;
m_pD3Ddev->SetTexture(0, texYellow);
m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
m_pD3Ddev->DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
m_pD3Ddev->SetTexture(0, texGreen);
}
}SetStreamSource -
Code:
if( StreamNumber == 0 ){m_Stride = Stride;}BeginScene -
Code:
if (GetAsyncKeyState(VK_INSERT)&1)
{
Chams = !Chams;
}
There take this and harolds templates and create a d3d
Open up notepad with the game and type in "4CT1V4T3 T3H 1337 H4X PL0Z"