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  1. #1
    dBased's Avatar
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    MAT Automaton (1.0.0.9) [Date: 29/04/2011]

    MAT Automaton
    Version: 1.0.0.9
    By dB


    Announcements
    • NO SUPPORT FOR CIBMALL*

    *CIBMALL support is available for Windows 7 x64 (64-bit edition) users.



    Introduction

    MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

    Changes in this version
    • New language and runtime linker for static builds of MAT
    • Better region detection mechanisms


    Instructions

    1. Start the launcher via the shortcut in the start menu.
    2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

    • Press END to access the menu.
    • Press INSERT to access the console.
    • Press NUMPAD 0 to toggle auto aim.
    • Press NUMPAD 1 to toggle indicator wallhack.
    • Press NUMPAD 2 to toggle wireframe wallhack.
    • Press NUMPAD 3 to toggle auto firing.


    Notes
    • The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
    • For an introduction to Python refer to The Python Tutorial
    • For a reference on the Unreal Engine refer to Unreal Wiki


    I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

    Here is a snippet of the included script, just to whet your appetite:
    Code:
    # Look for the best target
    BestPawn     = None
    BestLocation = None
    for Pawn in PC.DynamicActors ( PawnClass, PC ):
        # Check if the pawn is valid
        if ( Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue
    
        # If it is a team game make sure we are on a different team
        if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue
    
        # Setup bones list
        BoneList = ( self.BonePrecedence == BONE_Root ) \
            and [Pawn****otBone, Pawn.HeadBone] \
            or  [Pawn.HeadBone, Pawn****otBone]
    
        # Find a visible bone
        for bone in BoneList:
            # Fetch the bone coords
            BoneCoords = Pawn.GetBoneCoords ( bone )
    
            # Calculate the location
            BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis
    
            # Conditionally apply latency correction
            if ( self.LatencyCorrection ):
                BoneLocation += self.Correction ( PC, Pawn, deltatime )
    
            # Adjust according to projectile physics
            if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
                Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
                if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                    BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )
    
            # Do the check
            if ( Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
                # Is this the best one?
                if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                    BestPawn     = Pawn
                    BestLocation = BoneLocation
                break
    if ( BestPawn ):
        # We've found a valid target, so lets set the rotation and fire as required
        PC.ClientSetRotation ( ( BestLocation - CameraLocation )****tation () )
        if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )
    VirusTotal Results
    Last edited by dBased; 04-30-2011 at 04:46 PM.

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  3. #2
    iantata7's Avatar
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    thanks you dud we where waithing so long What is CIB i didn't play for an off XD

    thanks dud we where waithing
    Last edited by iantata7; 04-29-2011 at 05:10 PM.
    wazzup dude =P


    Fuck the patch

    fuck noobi

    [img]https://www.danasof*****m/sigilililililihhhhh.jpg[/img]

    [img]https://www.danasof*****m/sigsuckXD134211.jpg[/img]


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  5. #3
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    my god dbased !!

    ok starting download



    Go to first new post [Info] MAT Automaton Suspended
    by tasya89
    fking noob lier

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  7. #4
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    Thumbs up

    Thank You dBased...U Are My FuTuRe...AnD ThE GrEaT MaN...

    dBased...CaNt U HiDe ThiS VeRsIoN...BeCaUsE ThE SpY Go RePoRt At GM.....MaNy sPy HeRe It A FoRuM.......

    I HOpE U CrEaTe ThE SoMeThInG ThIs LiNk...

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  9. #5
    q1183292845's Avatar
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    dBased,How to delete I set name?

  10. #6
    DoOdlEB0B HakPaNts's Avatar
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    Quote Originally Posted by dBased View Post
    MAT Automaton
    Version: 1.0.0.9
    By dB


    Announcements
    • God mode only supported in CIB
    • Some systems will experience errors (users have reported experiencing problems on Vista).




    Introduction

    MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

    Changes in this version
    • XP support added for Suba/Chinese versions


    Instructions

    1. Start the launcher via the shortcut in the start menu.
    2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

    • Press END to access the menu.
    • Press INSERT to access the console.
    • Press NUMPAD 0 to toggle auto aim.
    • Press NUMPAD 1 to toggle indicator wallhack.
    • Press NUMPAD 2 to toggle wireframe wallhack.
    • Press NUMPAD 3 to toggle auto firing.


    Notes
    • The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
    • For an introduction to Python refer to The Python Tutorial
    • For a reference on the Unreal Engine refer to Unreal Wiki


    I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

    Here is a snippet of the included script, just to whet your appetite:
    Code:
    # Look for the best target
    BestPawn     = None
    BestLocation = None
    for Pawn in PC.DynamicActors ( PawnClass, PC ):
        # Check if the pawn is valid
        if ( Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue
    
        # If it is a team game make sure we are on a different team
        if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue
    
        # Setup bones list
        BoneList = ( self.BonePrecedence == BONE_Root ) \
            and [Pawn****otBone, Pawn.HeadBone] \
            or  [Pawn.HeadBone, Pawn****otBone]
    
        # Find a visible bone
        for bone in BoneList:
            # Fetch the bone coords
            BoneCoords = Pawn.GetBoneCoords ( bone )
    
            # Calculate the location
            BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis
    
            # Conditionally apply latency correction
            if ( self.LatencyCorrection ):
                BoneLocation += self.Correction ( PC, Pawn, deltatime )
    
            # Adjust according to projectile physics
            if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
                Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
                if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                    BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )
    
            # Do the check
            if ( Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
                # Is this the best one?
                if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                    BestPawn     = Pawn
                    BestLocation = BoneLocation
                break
    if ( BestPawn ):
        # We've found a valid target, so lets set the rotation and fire as required
        PC.ClientSetRotation ( ( BestLocation - CameraLocation )****tation () )
        if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )
    VirusTotal Results
    You are a fvckin beast dude!

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  12. #7
    tasya89's Avatar
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    Quote Originally Posted by q1183292845 View Post
    dBased,How to delete I set name?
    THIS SO SIMPLE...YOU INSERT THE REAL NAME U MAT........

  13. #8
    DoOdlEB0B HakPaNts's Avatar
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    Quote Originally Posted by q1183292845 View Post
    dBased,How to delete I set name?
    All you have to do is scroll over the set name under random name, and press enter and type in the name u want, then press enter again.

  14. #9
    cannonpas's Avatar
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    Quote Originally Posted by tasya89 View Post
    Thank You dBased...U Are My FuTuRe...AnD ThE GrEaT MaN...

    dBased...CaNt U HiDe ThiS VeRsIoN...BeCaUsE ThE SpY Go RePoRt At GM.....MaNy sPy HeRe It A FoRuM.......

    I HOpE U CrEaTe ThE SoMeThInG ThIs LiNk...

    u get the hack and the other ones can fuck up
    INCREDIBLE

  15. #10
    iantata7's Avatar
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    mmm crashed my computer wtf windows 7 32 bit
    wazzup dude =P


    Fuck the patch

    fuck noobi

    [img]https://www.danasof*****m/sigilililililihhhhh.jpg[/img]

    [img]https://www.danasof*****m/sigsuckXD134211.jpg[/img]


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    MPGH Addict: 3500
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    MPGH Knight: 4500
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    MPGH King: 6000
    MPGH Legend: 6500
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    MPGH God II: 7500
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    Dave's Slave: 10000

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  17. #11
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    thanks for your job~

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  19. #12
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    Many thanks dBased! You are the top-notch and the impeccable!

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    Thank-Your Job

  22. #14
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    Exclamation

    Quote Originally Posted by iantata7 View Post
    mmm crashed my computer wtf windows 7 32 bit
    U PrObLeM SaMe Me...

    I UsE WiNdOwS 7 32 bit....

    I OpEn ThE AutOmAtOn....And OpEn Mat...

    He ShOw...

    MAT.exe stopped working
    windows can check online for a solution to the problem

    Code:
    Problem signature:
      Problem Event Name:	APPCRASH
      Application Name:	MAT.exe
      Application Version:	0.0.0.0
      Application Timestamp:	4d88fdb6
      Fault Module Name:	SysLoad.dll
      Fault Module Version:	0.0.0.0
      Fault Module Timestamp:	4d65f9b0
      Exception Code:	c0000005
      Exception Offset:	00023768
      OS Version:	6.1.7601.2.1.0.256.1
      Locale ID:	1086
      Additional Information 1:	23f1
      Additional Information 2:	23f1511134ec77a48bafd650ac7a9d6c
      Additional Information 3:	62af
      Additional Information 4:	62af4aed056cb0b9132fc34007215347
    
    Read our privacy statement online:
      https://go.microsof*****m/fwlink/?linkid=104288&clcid=0x0409
    
    If the online privacy statement is not available, please read our privacy statement offline:
      C:\Windows\system32\en-US\erofflps.txt
    WHY dBasEd.....?

  23. #15
    MasterLorander's Avatar
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    dBesed can u Delete Link Bcuz Spy(GM) can see u hack

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