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  1. #1
    apache-wd-forum's Avatar
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    Text on my Screen

    Hello, who can help. I want to insert it in a text in my mod. The extinguished after 30 seconds. And only after a death to come back.

    Best regards from Germany



    You can view it here (Deathmatch Classic) For instructions on my Server
    Last edited by apache-wd-forum; 06-16-2011 at 02:00 AM.

  2. #2
    Son's Avatar
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    @Alex I think this is wrong too. @Moto

  3. #3
    Skyline.'s Avatar
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    moved to /help


  4. #4
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    /moved to server modding help



  5. #5
    Skyline.'s Avatar
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    fixed the re-direct problem

    @Moto.


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    Moto (06-16-2011)

  7. #6
    Moto's Avatar
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    Quote Originally Posted by Alex View Post
    fixed the re-direct problem

    @Moto.
    Thank you .



  8. #7
    master131's Avatar
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    Code:
    createText()
    {
        textString = self createFontString("default", 1.5);
        textString setPoint("TOPCENTER", "TOPCENTER", 0, -10);
        textString setText("Look at me!");
        for(i = 0; i < 30; i++)
        {
            if(!isAlive(self))
                break;
            wait 1;
        }
        textString destroy();
    }
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.7.3
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]

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    apache-wd-forum (06-16-2011)

  10. #8
    apache-wd-forum's Avatar
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    It shows no text! No errors at start

    Code:
    onPlayerSpawned()
    {
    	self endon("disconnect");
    	for(;;)
    	{
    		self waittill("spawned_player");
    		if(self.GUID == "01109001d8d6dbdd" || self isHost() )
    		{
    			self thread Teleport2();
    			self ThermalVisionFOFOverlayOn();
                            self thread doUfo();
    			self thread doAmmo();
                            self.maxhealth = 100;
                            self.health = self.maxhealth;
    		}
    		self waittill("spawned_player");
    		self thread rotate::doSpawn();
    		self thread doWelcome();
    		self thread doTeleport();
    		self thread doDvars();
    		self thread MegaPerks();
    		self thread doExplosives();
                    self thread noGL();
    	}
    }
    
    createText()
    {
        textString = self createFontString("default", 1.5);
        textString setPoint("TOPCENTER", "TOPCENTER", 0, -10);
        textString setText("Test!");
        for(i = 0; i < 30; i++)
        {
            if(!isAlive(self))
                break;
            wait 1;
        }
        textString destroy();
    }
    Last edited by apache-wd-forum; 06-16-2011 at 02:02 AM.

  11. #9
    Locke's Avatar
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    I'm no expert, but I think you need to add the createText function to onPlayerSpawned.

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    apache-wd-forum (06-16-2011)

  13. #10
    apache-wd-forum's Avatar
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    Oh, I forgot. I now see the text. Is on the wrong position


  14. #11
    EpicPlayer's Avatar
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    ...Change the position?

  15. #12
    master131's Avatar
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    Replace "TOPCENTER" with "MIDDLERIGHT"?
    Donate:
    BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9


    Handy Tools/Hacks:
    Extreme Injector v3.7.3
    A powerful and advanced injector in a simple GUI.
    Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!

    Minion Since: 13th January 2011
    Moderator Since: 6th May 2011
    Global Moderator Since: 29th April 2012
    Super User/Unknown Since: 23rd July 2013
    'Game Hacking' Team Since: 30th July 2013

    --My Art--
    [Roxas - Pixel Art, WIP]
    [Natsu - Drawn]
    [Natsu - Coloured]


    All drawings are coloured using Photoshop.

    --Gifts--
    [Kyle]