Hey i tried to add the random box from another zombie mod into the v5.0 i havn't changed anything in any of the other files because i couldn't see anything that needed to be added if there is please tell me what to add so i can do it and learn
. Here is the source code for the MapEdit.gsc
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
init()
{
level.doCustomMap = 0;
level.doorwait = 2;
level.elevator_model["enter"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
level.elevator_model["exit"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precacheModel( level.elevator_model["enter"] );
precacheModel( level.elevator_model["exit"] );
wait 1;
if(getDvar("mapname") == "mp_afghan"){ /** Afghan **/
level thread Afghan();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_boneyard"){ /** Scrapyard **/
level thread Scrapyard();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_brecourt"){ /** Wasteland **/
level thread Wasteland();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_checkpoint"){ /** Karachi **/
level thread Karachi();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_derail"){ /** Derail **/
level thread Derail();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_estate"){ /** Estate **/
level thread Estate();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_favela"){ /** Favela **/
level thread Favela();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_highrise"){ /** HighRise **/
level thread HighRise();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_nightshift"){ /** Skidrow **/
level thread Skidrow();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_invasion"){ /** Invasion **/
level thread Invasion();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_quarry"){ /** Quarry **/
level thread Quarry();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_rundown"){ /** Rundown **/
level thread Rundown();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_rust"){ /** Rust **/
level thread Rust();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_subbase"){ /** SubBase **/
level thread SubBase();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_terminal"){ /** Terminal **/
level thread Terminal();
level.doCustomMap = 1;
}
if(getDvar("mapname") == "mp_underpass"){ /** Underpass **/
level thread Underpass();
level.doCustomMap = 1;
}
if(level.doCustomMap == 1){
level.gameState = "starting";
level thread CreateMapWait();
} else {
level.gameState = "starting";
wait 15;
level notify("CREATED");
}
}
CreateMapWait()
{
level.fastText = spawnstruct();
level.fastText.ie = game["strings"]["MAP_CREATE"];
level.TimerText setText(level.fastText.ie);
for(i = 30; i > 0; i--)
{
level.TimerValue setValue( i );
foreach(player in level.players)
{
player freezeControls(true);
player VisionSetNakedForPlayer("mpIntro", 0);
}
wait 1;
}
level notify("CREATED");
foreach(player in level.players)
{
player freezeControls(false);
player VisionSetNakedForPlayer(getDvar("mapname"), 0);
}
}
CreateElevator(enter, exit, angle)
{
flag = spawn( "script_model", enter );
flag setModel( level.elevator_model["enter"] );
flag thread doPlayFX(level.spawnGlow["friendly"], enter);
wait 0.01;
flag = spawn( "script_model", exit );
flag setModel( level.elevator_model["exit"] );
flag thread doPlayFX(level.spawnGlow["enemy"], exit);
wait 0.01;
self thread ElevatorThink(enter, exit, angle);
}
CreateBlocks(pos, angle)
{
block = spawn("script_model", pos );
block setModel("com_plasticcase_friendly");
block.angles = angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
CreateDoors(open, close, angle, size, height, hp, range)
{
offset = (((size / 2) - 0.5) * -1);
center = spawn("script_model", open );
for(j = 0; j < size; j++){
door = spawn("script_model", open + ((0, 30, 0) * offset));
door setModel("com_plasticcase_enemy");
door Solid();
door CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
door EnableLinkTo();
door LinkTo(center);
for(h = 1; h < height; h++){
door = spawn("script_model", open + ((0, 30, 0) * offset) - ((70, 0, 0) * h));
door setModel("com_plasticcase_enemy");
door Solid();
door CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
door EnableLinkTo();
door LinkTo(center);
}
offset += 1;
}
center.angles = angle;
center.state = "open";
center.hp = hp;
center.range = range;
center thread DoorThink(open, close, hp);
center thread DoorUse(hp);
center thread ResetDoors(open, hp);
wait 0.01;
}
CreateRamps(top, bottom)
{
D = Distance(top, bottom);
blocks = roundUp(D/30);
CX = top[0] - bottom[0];
CY = top[1] - bottom[1];
CZ = top[2] - bottom[2];
XA = CX/blocks;
YA = CY/blocks;
ZA = CZ/blocks;
CXY = Distance((top[0], top[1], 0), (bottom[0], bottom[1], 0));
Temp = VectorToAngles(top - bottom);
BA = (Temp[2], Temp[1] + 90, Temp[0]);
for(b = 0; b < blocks; b++){
block = spawn("script_model", (bottom + ((XA, YA, ZA) * b)));
block setModel("com_plasticcase_friendly");
block.angles = BA;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
block = spawn("script_model", (bottom + ((XA, YA, ZA) * blocks) - (0, 0, 5)));
block setModel("com_plasticcase_friendly");
block.angles = (BA[0], BA[1], 0);
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
CreateBridge(point1, point2, point3)
{
points = [];
points[0] = point1;
points[1] = point2;
points[2] = point3;
for(i = 0; i < points.size; i++){
if(!isDefined(points[i+1])){
return;
}
D = Distance(points[i], points[i+1]);
blocks = roundUp(D/30);
CX = points[i][0] - points[i+1][0];
CY = points[i][1] - points[i+1][1];
CZ = points[i][2] - points[i+1][2];
XA = CX/blocks;
YA = CY/blocks;
ZA = CZ/blocks;
CXY = Distance((points[i][0], points[i][1], 0), (points[i+1][0], points[i+1][1], 0));
Temp = VectorToAngles(points[i] - points[i+1]);
BA = (Temp[2], Temp[1] + 90, Temp[0]);
for(b = 0; b <= blocks; b++){
block = spawn("script_model", (points[i+1] + ((XA, YA, ZA) * b)));
block setModel("com_plasticcase_friendly");
block.angles = BA;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
}
}
CreateGrids(corner1, corner2, angle)
{
W = Distance((corner1[0], 0, 0), (corner2[0], 0, 0));
L = Distance((0, corner1[1], 0), (0, corner2[1], 0));
H = Distance((0, 0, corner1[2]), (0, 0, corner2[2]));
CX = corner2[0] - corner1[0];
CY = corner2[1] - corner1[1];
CZ = corner2[2] - corner1[2];
ROWS = roundUp(W/55);
COLUMNS = roundUp(L/30);
HEIGHT = roundUp(H/20);
XA = CX/ROWS;
YA = CY/COLUMNS;
ZA = CZ/HEIGHT;
center = spawn("script_model", corner1);
for(r = 0; r <= ROWS; r++){
for(c = 0; c <= COLUMNS; c++){
for(h = 0; h <= HEIGHT; h++){
block = spawn("script_model", (corner1 + (XA * r, YA * c, ZA * h)));
block setModel("com_plasticcase_friendly");
block.angles = (0, 0, 0);
block Solid();
block LinkTo(center);
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}
}
}
center.angles = angle;
}
CreateWalls(start, end)
{
D = Distance((start[0], start[1], 0), (end[0], end[1], 0));
H = Distance((0, 0, start[2]), (0, 0, end[2]));
blocks = roundUp(D/55);
height = roundUp(H/30);
CX = end[0] - start[0];
CY = end[1] - start[1];
CZ = end[2] - start[2];
XA = (CX/blocks);
YA = (CY/blocks);
ZA = (CZ/height);
TXA = (XA/4);
TYA = (YA/4);
Temp = VectorToAngles(end - start);
Angle = (0, Temp[1], 90);
for(h = 0; h < height; h++){
block = spawn("script_model", (start + (TXA, TYA, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
for(i = 1; i < blocks; i++){
block = spawn("script_model", (start + ((XA, YA, 0) * i) + (0, 0, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
block = spawn("script_model", ((end[0], end[1], start[2]) + (TXA * -1, TYA * -1, 10) + ((0, 0, ZA) * h)));
block setModel("com_plasticcase_friendly");
block.angles = Angle;
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.001;
}
}
CreateTurret(location, angle)
{
if(!isDefined(angle))
angle = 0;
turret = spawnTurret( "misc_turret", location, "pavelow_minigun_mp" );
turret setModel( "weapon_minigun" );
turret.angles = angle;
}
CreateWeapon(weapon, weaponCost, location, angle)
{
weaponModel = getWeaponModel( weapon );
if( weaponModel == "" )
weaponModel = weapon;
if(!isDefined(angle))
angle = 0;
weaponSpawn = spawn( "script_model", location + (0, 0, 60) );
weaponSpawn setModel( weaponModel );
weaponSpawn.angles = angle;
wait 0.01;
weaponSpawn thread WeaponThink(weapon, weaponCost, location);
weaponSpawn thread doPlayFX(level.spawnGlow["friendly"], location);
wait 0.01;
}
CreateCluster(amount, pos, radius)
{
for(i = 0; i < amount; i++)
{
half = radius / 2;
power = ((randomInt(radius) - half), (randomInt(radius) - half), 500);
block = spawn("script_model", pos + (0, 0, 1000) );
block setModel("com_plasticcase_friendly");
block.angles = (90, 0, 0);
block PhysicsLaunchServer((0, 0, 0), power);
block Solid();
block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
block thread ResetCluster(pos, radius);
wait 0.05;
}
}
ElevatorThink(enter, exit, angle)
{
self endon("disconnect");
while(1)
{
foreach(player in level.players)
{
if(Distance(enter, player.origin) <= 50)
{
player SetOrigin(exit);
player SetPlayerAngles(angle);
if(player.team == "axis" && player.isZombie > 0)
{
wait .05;
playFxOnTag(level.spawnGlow["enemy"], player, "j_head");
playFxOnTag(level.spawnGlow["friendly"], player, "pelvis");
}
}
}
wait .25;
}
}
DoorThink(open, close, hp)
{
while(1)
{
if(self.hp > 0 && self.state != "broken")
{
self waittill ( "triggeruse" , player );
if(player.team == "allies")
{
if(self.state == "open")
{
self MoveTo(close, level.doorwait);
wait level.doorwait;
self.state = "close";
continue;
}
if(self.state == "close")
{
self MoveTo(open, level.doorwait);
wait level.doorwait;
self.state = "open";
continue;
}
}
if(player.team == "axis")
{
if(self.state == "close")
{
if(player.attackeddoor == 0)
{
hitChance = 0;
switch(player GetStance())
{
case "prone":
hitChance = 20;
break;
case "crouch":
hitChance = 45;
break;
case "stand":
hitChance = 90;
break;
default:
break;
}
if(randomInt(100) < hitChance)
{
self.hp--;
player iPrintlnBold("DOOR HIT: " + self.hp + "/" + hp);
} else {
player iPrintlnBold("^1MISS");
}
player.attackeddoor = 1;
player thread DoorAttackWait();
continue;
}
}
}
} else if(self.hp == 0 && self.state != "broken")
{
if(self.state == "close")
{
self MoveTo(open, level.doorwait);
}
self.state = "broken";
wait .5;
} else if(self.hp == 0 && self.state == "broken")
{
self waittill ( "triggeruse" , player );
if(player.team == "allies")
{
if(player.bounty >= (level.itemCost["DoorHP"] * hp))
{
player.bounty -= (level.itemCost["DoorHP"] * hp);
player notify("CASH");
self MoveTo(close, level.doorwait);
wait level.doorwait;
self.state = "close";
self.hp = hp;
continue;
} else {
player iPrintlnBold("^1Not Enough ^3Cash");
}
}
}
}
}
doPlayFX(fx, location)
{
self endon("disconnect");
for(;;)
{
fxObj = SpawnFX(fx, location);
TriggerFX(fxObj);
wait 1;
fxObj delete();
}
}
WeaponThink(weapon, weaponCost, location)
{
self endon("disconnect");
weaponName = maps\mp\gametypes\_rank::getWeaponName(weapon);
while(1)
{
foreach(player in level.players)
{
if(player.team != "axis")
{
if(distance(location, player.origin) < 25)
{
if(player hasWeapon( weapon ))
{
player.hint = "Press ^3[{+activate}] ^7to get ammo for " + weaponName + " - " + weaponCost;
} else {
player.hint = "Press ^3[{+activate}] ^7to buy " + weaponName + " - " + weaponCost;
}
if(player.buttonPressed["+activate"] == 1)
{
player.buttonPressed["+activate"] = 0;
if(player.bounty >= weaponCost)
{
player.bounty -= weaponCost;
player notify("CASH");
player _giveWeapon( weapon );
player switchToWeapon( weapon );
player giveMaxAmmo( weapon );
} else {
player iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
}
}
}
}
wait .05;
}
}
DoorUse(hp, range)
{
self endon("disconnect");
while(1)
{
foreach(player in level.players)
{
if(Distance(self.origin, player.origin) <= self.range){
if(player.team == "allies")
{
if(self.state == "open")
{
player.hint = "Press ^3[{+activate}] ^7to ^2Close ^7the door - Door HP: " + self.hp + "/" + hp;
}
if(self.state == "close")
{
player.hint = "Press ^3[{+activate}] ^7to ^2Open ^7the door - Door HP: " + self.hp + "/" + hp;
}
if(self.state == "broken")
{
player.hint = "Press ^3[{+activate}] ^7to ^2Fix ^7the door - " + (level.itemCost["DoorHP"] * hp);
}
}
if(player.team == "axis")
{
if(self.state == "close")
{
player.hint = "Press ^3[{+activate}] ^7to ^2Attack ^7the door";
}
if(self.state == "broken")
{
player.hint = "^1Door is Broken";
}
}
if(player.buttonPressed[ "+activate" ] == 1)
{
player.buttonPressed[ "+activate" ] = 0;
self notify( "triggeruse" , player);
}
}
}
wait .05;
}
}
DoorAttackWait()
{
self notify("attackwait");
self endon("attackwait");
self endon("disconnect");
self endon("death");
wait 1;
self.attackeddoor = 0;
}
ResetDoors(open, hp)
{
while(1)
{
level waittill("RESETDOORS");
self.hp = hp;
self MoveTo(open, level.doorwait);
self.state = "open";
}
}
ResetCluster(pos, radius)
{
wait 5;
self RotateTo(((randomInt(36)*10), (randomInt(36)*10), (randomInt(36)*10)), 1);
level waittill("RESETCLUSTER");
self thread CreateCluster(1, pos, radius);
self delete();
}
CreateSentry(sentryCost, location, angle)
{
if(!isDefined(angle))
angle = 0;
sentry = spawnTurret( "misc_turret", location, "sentry_minigun_mp" );
sentry makeTurretInoperable();
sentry MakeUnusable();
sentry setModel( "sentry_minigun" );
sentry.angles = angle;
sentry setMode();
sentry thread SentryThink(sentryCost, location, angle);
}
SentryThink(sentryCost, location, angle)
{
ent = self GetEntityNumber();
while(1)
{
foreach(player in level.players)
{
if(player.team != "axis" && level.hasSentry[ent] == 0)
{
if(distance(location, player.origin) < 25)
{
player.hint = "Press ^3[{+activate}] ^7to activate Sentry - " + sentryCost;
if(player.buttonPressed["+activate"] == 1)
{
player.buttonPressed["+activate"] = 0;
if(player.bounty >= sentryCost)
{
player.bounty -= sentryCost;
player notify("CASH");
level.hasSentry[ent] = 1;
self maps\mp\killstreaks\_autosentry::sentry_initSentry( player, ent );
self maps\mp\killstreaks\_autosentry::sentry_setPlaced();
} else {
player iPrintlnBold( game["strings"]["NOT_ENOUGH_CASH"] );
}
}
}
}
}
wait .045;
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
Afghan()
{
CreateRamps((2280, 1254, 142), (2548, 1168, 33));
CreateDoors((1590, -238, 160), (1590, -168, 160), (90, 0, 0), 2, 2, 5, 50);
CreateDoors((1938, -125, 160), (1938, -15, 160), (90, 0, 0), 4, 2, 15, 75);
CreateDoors((2297, 10, 160), (2297, -100, 160), (90, 0, 0), 4, 2, 10, 75);
CreateDoors((525, 1845, 162), (585, 1845, 162), (90, 90, 0), 2, 2, 5, 50);
CreateDoors((-137, 1380, 226), (-137, 1505, 226), (90, 0, 0), 4, 2, 15, 75);
CreateDoors((820, 1795, 165), (820, 1495, 165), (90, 0, 0), 12, 2, 40, 100);
CreateDoors((2806, 893, 210), (2806, 806, 210), (90, 0, 0), 3, 2, 10, 50);
}
Derail()
{
CreateElevator((-110, 2398, 124), (-125, 2263, 333), (0, 270, 0));
CreateBlocks((-240, 1640, 422), (0, 90, 0));
CreateBlocks((-270, 1640, 422), (0, 90, 0));
CreateBlocks((-270, 1585, 422), (0, 90, 0));
CreateBlocks((-270, 1530, 422), (0, 90, 0));
CreateBlocks((-270, 1475, 422), (0, 90, 0));
CreateBlocks((-270, 1420, 422), (0, 90, 0));
CreateBlocks((-270, 1365, 422), (0, 90, 0));
CreateBlocks((-270, 1310, 422), (0, 90, 0));
CreateBlocks((-270, 1255, 422), (0, 90, 0));
CreateBlocks((-970, 3018, 138), (0, 90, 0));
CreateBlocks((-985, 3018, 148), (0, 90, 0));
CreateBlocks((-1000, 3018, 158), (0, 90, 0));
CreateBlocks((-1015, 3018, 168), (0, 90, 0));
CreateBlocks((-1030, 3018, 178), (0, 90, 0));
CreateBlocks((-1045, 3018, 188), (0, 90, 0));
CreateBlocks((-1060, 3018, 198), (0, 90, 0));
CreateBlocks((-1075, 3018, 208), (0, 90, 0));
CreateBlocks((-1090, 3018, 218), (0, 90, 0));
CreateBlocks((-1105, 3018, 228), (0, 90, 0));
CreateBlocks((-1120, 3018, 238), (0, 90, 0));
CreateBlocks((-1135, 3018, 248), (0, 90, 0));
CreateRamps((-124, 2002, 437), (-124, 2189, 332));
CreateDoors((400, 1486, 128), (400, 1316, 128), (90, 0, 0), 6, 2, 30, 100);
CreateDoors((-61, 755, 128), (-161, 755, 128), (90, 90, 0), 3, 2, 20, 75);
}
Estate()
{
CreateBlocks((-2378, 782, -130), (90, 0, 0));
CreateBlocks((-2388, 823, -130), (90, 0, 0));
CreateBlocks((-2398, 863, -130), (90, 0, 0));
CreateBlocks((-1098, 2623, 37), (90, 0, 0));
CreateBlocks((-3227, 3483, -101), (90, 0, 0));
CreateBlocks((-371, 919, 245), (0, 100, 90));
CreateBlocks((-383, 991, 245), (0, 100, 90));
CreateBlocks((-371, 919, 275), (0, 100, 90));
CreateBlocks((-383, 991, 275), (0, 100, 90));
CreateBlocks((-371, 919, 305), (0, 100, 90));
CreateBlocks((-383, 991, 305), (0, 100, 90));
CreateBlocks((-371, 919, 335), (0, 100, 90));
CreateBlocks((-383, 991, 335), (0, 100, 90));
CreateBlocks((-349, 1115, 245), (0, 50, 90));
CreateBlocks((-302, 1166, 245), (0, 50, 90));
CreateBlocks((-349, 1115, 275), (0, 50, 90));
CreateBlocks((-302, 1166, 275), (0, 50, 90));
CreateBlocks((-349, 1115, 305), (0, 50, 90));
CreateBlocks((-302, 1166, 305), (0, 50, 90));
CreateBlocks((-349, 1115, 335), (0, 50, 90));
CreateBlocks((-302, 1166, 335), (0, 50, 90));
CreateBlocks((-371, 919, 395), (0, 100, 90));
CreateBlocks((-383, 991, 395), (0, 100, 90));
CreateBlocks((-371, 919, 425), (0, 100, 90));
CreateBlocks((-383, 991, 425), (0, 100, 90));
CreateBlocks((-371, 919, 455), (0, 100, 90));
CreateBlocks((-383, 991, 455), (0, 100, 90));
CreateBlocks((-371, 919, 485), (0, 100, 90));
CreateBlocks((-383, 991, 485), (0, 100, 90));
CreateBlocks((-349, 1115, 395), (0, 50, 90));
CreateBlocks((-302, 1166, 395), (0, 50, 90));
CreateBlocks((-349, 1115, 425), (0, 50, 90));
CreateBlocks((-302, 1166, 425), (0, 50, 90));
CreateBlocks((-349, 1115, 455), (0, 50, 90));
CreateBlocks((-302, 1166, 455), (0, 50, 90));
CreateBlocks((-349, 1115, 485), (0, 50, 90));
CreateBlocks((-302, 1166, 485), (0, 50, 90));
CreateBlocks((-55, 1231, 245), (0, -20, 90));
CreateBlocks((8, 1217, 245), (0, -20, 90));
CreateBlocks((102, 1188, 245), (0, -20, 90));
CreateBlocks((162, 1168, 245), (0, -20, 90));
CreateBlocks((-55, 1231, 275), (0, -20, 90));
CreateBlocks((8, 1217, 275), (0, -20, 90));
CreateBlocks((102, 1188, 275), (0, -20, 90));
CreateBlocks((162, 1168, 275), (0, -20, 90));
CreateBlocks((-3200, 998, -143), (90, 0, 0));
CreateBlocks((-3200, 1028, -143), (90, 0, 0));
CreateBlocks((-3200, 1058, -143), (90, 0, 0));
CreateBlocks((-3200, 1088, -143), (90, 0, 0));
CreateBlocks((-3200, 1118, -143), (90, 0, 0));
CreateBlocks((-3181, 3124, -218), (90, 0, 0));
CreateBlocks((-3211, 3124, -218), (90, 0, 0));
CreateBlocks((-3241, 3124, -218), (90, 0, 0));
CreateBlocks((-3181, 3124, -163), (90, 0, 0));
CreateBlocks((-3211, 3124, -163), (90, 0, 0));
CreateBlocks((-3241, 3124, -163), (90, 0, 0));
CreateBlocks((-2622, 3676, -106), (90, 0, 0));
CreateBlocks((-3741, 3245, -200), (90, 0, 0));
CreateBlocks((-3821, 2170, -250), (90, 0, 0));
CreateBlocks((-3791, 2170, -250), (90, 0, 0));
CreateBlocks((-3761, 2170, -250), (90, 0, 0));
CreateBlocks((-3821, 2170, -195), (90, 0, 0));
CreateBlocks((-3791, 2170, -195), (90, 0, 0));
CreateBlocks((-3761, 2170, -195), (90, 0, 0));
CreateBlocks((-471, -126, 193), (0, 0, 90));
CreateBlocks((-547, -104, 193), (0, 0, 90));
CreateBlocks((-625, -84, 193), (0, 0, 90));
CreateBlocks((-702, -61, 193), (0, 0, 90));
CreateBlocks((-778, -38, 193), (0, 0, 90));
CreateBlocks((-830, -13, 193), (0, 0, 90));
CreateBlocks((1333, -92, 210), (0, 0, 90));
CreateRamps((1025, 3563, 291), (692, 3563, 146));
CreateDoors((489, 1321, 212), (409, 1341, 212), (90, 70, 0), 4, 2, 20, 75);
CreateDoors((421, 861, 212), (461, 1011, 212), (90, -20, 0), 4, 2, 20, 75);
CreateDoors((64, 680, 212), (184, 640, 212), (90, 75, 0), 6, 2, 30, 100);
CreateDoors((706, 575, 185), (791, 545, 185), (0, -15, 0), 6, 1, 25, 75);
CreateDoors((24, 477, 341), (48, 552, 341), (90, -15, 0), 3, 2, 5, 50);
}
Favela()
{
/* default */
CreateDoors((-64, 277, 198), (-64, 337, 198), (90, -6, 0), 2, 2, 5, 50);
CreateDoors((-438, 987, 310), (-438, 1047, 310), (90, 4, 0), 2, 2, 5, 50);
CreateDoors((-625, -238, 174), (-625, -298, 174), (90, -9, 0), 2, 2, 5, 50);
CreateDoors((893, 1056, 368), (833, 1056, 368), (90, 90, 0), 2, 2, 5, 50);
CreateDoors((80, 450, 198), (145, 450, 198), (90, 90, 0), 2, 2, 5, 50);
/* extra */
CreateElevator((-321, 2633, 335), (1985, 816 , 500), (0, 0, 0));
CreateElevator((1993, 962, 500), (1824, -525, 728), (0, 0, 0));
CreateElevator((1648, -1024, 728), (5047, -2867, 216), (0, 0, 0));
CreateElevator((763, -1983, 152), (404, 1677, 595), (0, 0, 0));
CreateGrids((2809, -2212, 239), (2809, -2675, 230), (0, 0, 0));
CreateWalls((2809, -2212, 143), (2236, -2212, 240));
CreateWalls((2809, -2212, 143), (2809, -2400, 180));
CreateWalls((2809, -2212, 220), (2809, -2675, 240));
CreateWalls((2236, -2212, 143), (2236, -2675, 180));
CreateWalls((2236, -2675, 143), (2236, -2212, 240));
CreateWalls((2809, -2675, 143), (2809, -2550, 180));
CreateWalls((2809, -2675, 143), (2236, -2675, 240));
CreateRamps((2650, -2600, 143), (2236, -2600, 220));
CreateDoors((2780, -2300, 143), (2809, -2485, 143), (90, 0, 0), 7, 2, 15, 50);
}
HighRise()
{
CreateElevator((-1230, 7420, 2780), (-2830, 20000, 2070), (0, 0, 0));
createwalls((-710, 19875, 2185), (-710, 20170, 2215));
createwalls((-460, 19875, 2185), (-710, 19875, 2215));
createwalls((-460, 20170, 2185), (-460, 19875, 2215));
createwalls((-710, 20170, 2185), (-460, 20170, 2215));
createwalls((-710, 19875, 2305), (-710, 20170, 2335));
createwalls((-460, 19875, 2305), (-710, 19875, 2335));
createwalls((-460, 20170, 2305), (-460, 19875, 2335));
createwalls((-710, 20170, 2305), (-460, 20170, 2335));
createwalls((-710, 19875, 2425), (-710, 20170, 2455));
createwalls((-460, 19875, 2425), (-710, 19875, 2455));
createwalls((-460, 20170, 2425), (-460, 19875, 2455));
createwalls((-710, 20170, 2425), (-460, 20170, 2455));
createwalls((-710, 19875, 2545), (-710, 20170, 2575));
createwalls((-460, 19875, 2545), (-710, 19875, 2575));
createwalls((-460, 20170, 2545), (-460, 19875, 2575));
createwalls((-710, 20170, 2545), (-460, 20170, 2575));
CreateRamps((-680, 20130, 2120), (-680, 19910, 2060));
CreateRamps((-490, 20130, 2170), (-640, 20130, 2120));
CreateRamps((-490, 19910, 2220), (-490, 20090, 2170));
CreateRamps((-680, 19910, 2270), (-530, 19910, 2220));
CreateRamps((-680, 20130, 2320), (-680, 19940, 2270));
CreateRamps((-490, 20130, 2370), (-640, 20130, 2320));
CreateRamps((-490, 19910, 2420), (-490, 20090, 2370));
CreateRamps((-680, 19910, 2470), (-530, 19910, 2420));
CreateRamps((-680, 20130, 2520), (-680, 19940, 2470));
CreateRamps((-490, 20130, 2570), (-640, 20130, 2520));
CreateBridge((-1400, 20250, 1870), (-2000, 20250, 1870));
CreateBridge((-1400, 20350, 1870), (-2000, 20350, 1870));
CreateBridge((-1400, 20450, 1870), (-2000, 20450, 1870));
CreateBlocks((-2723, 5162, 3030), (90, 0, 0));
CreateBlocks((-2753, 5162, 3030), (90, 0, 0));
CreateBlocks((-2723, 5132, 3030), (90, 0, 0));
CreateDoors((-1550, 5875, 2967), (-1550, 5649, 2967), (0, 0, 0), 7, 1, 20, 100);
CreateDoors((-1185, 5900, 2967), (-1185, 6117, 2967), (0, 0, 0), 7, 1, 20, 100);
}
Invasion()
{
CreateElevator((-2150, -2366, 268), (-2276, -1353, 573), (0, -90, 0));
CreateElevator((-1413, -1333, 270), (-1558, -1485, 1064), (0, 0, 0));
CreateElevator((-607, -984, 293), (-842, -1053, 878), (0, 0, 0));
CreateGrids((-1400, -1850, 390), (-1359, -1455, 420), (0, 0, 0));
CreateBlocks((-1468, -1470, 1044), (0, -80, 0));
CreateBlocks((-1498, -1475, 1044), (0, -80, 0));
CreateBlocks((-1528, -1480, 1044), (0, -80, 0));
CreateBlocks((-1558, -1485, 1044), (0, -80, 0));
CreateBlocks((-1588, -1490, 1044), (0, -80, 0));
CreateBlocks((-1618, -1495, 1044), (0, -80, 0));
CreateBlocks((-1648, -1500, 1044), (0, -80, 0));
}
Karachi()
{
CreateElevator((25, 519, 200), (25, 457, 336), (0, 180, 0));
CreateElevator((-525, 520, 336), (-522, 783, 336), (0, 0, 0));
CreateElevator((25, 854, 336), (25, 854, 472), (0, 180, 0));
CreateElevator((-522, 783, 472), (-525, 520, 472), (0, 0, 0));
CreateElevator((25, 457, 472), (25, 457, 608), (0, 180, 0));
CreateElevator((-525, 520, 608), (-522, 783, 608), (0, 0, 0));
CreateElevator((561, 116, 176), (568, -67, 280), (0, 0, 0));
CreateElevator((-2265, 230, 0), (-2385, 106, 5), (0, 180, 0));
CreateElevator((-2025, -250, -5), (-2265, -70, 10), (0, 90, 0));
CreateBlocks((800, 206, 254), (0, 0, 0));
CreateBlocks((800, 256, 254), (0, 0, 0));
CreateBlocks((800, 375, 254), (0, 0, 0));
CreateBlocks((479, -831, 369), (90, 90, 0));
CreateBlocks((768, -253, 582), (90, -45, 0));
CreateBlocks((814, -253, 582), (90, -45, 0));
CreateBlocks((860, -253, 582), (90, -45, 0));
CreateBlocks((916, -253, 582), (90, -45, 0));
CreateBlocks((962, -253, 582), (90, -45, 0));
CreateBlocks((900, -60, 565), (90, -45, 0));
CreateBlocks((415, -777, 582), (0, 0, 0));
CreateBlocks((360, -777, 582), (0, 0, 0));
CreateBlocks((305, -777, 582), (0, 0, 0));
CreateBlocks((516, -74, 564), (90, 90, 0));
CreateBlocks((516, -74, 619), (90, 90, 0));
CreateBlocks((-4100, 1380, 25), (90, 0, 0));
CreateBlocks((-3135, 670, 35), (0, 0, -45));
CreateBlocks((-3850, -125, 44), (0, 0, 0));
CreateBlocks((-4385, -55, 223), (0, 90, 0));
CreateBlocks((-4345, -145, 600), (0, 90, 90));
CreateBlocks((-4345, -145, 660), (0, 90, 90));
CreateBlocks((-4345, -145, 720), (0, 90, 90));
CreateBlocks((-4345, -145, 780), (0, 90, 90));
CreateBlocks((-4345, -145, 840), (0, 90, 90));
CreateBlocks((-4345, -85, 600), (0, 90, 90));
CreateBlocks((-4345, -85, 660), (0, 90, 90));
CreateBlocks((-4345, -85, 720), (0, 90, 90));
CreateBlocks((-4345, -85, 780), (0, 90, 90));
CreateBlocks((-4345, -85, 840), (0, 90, 90));
CreateBlocks((-5125, -30, 520), (0, 90, 90));
CreateBlocks((-5125, -30, 580), (0, 90, 90));
CreateBlocks((-5125, -30, 640), (0, 90, 90));
CreateBlocks((-5125, -30, 700), (0, 90, 90));
CreateBlocks((-5125, -30, 760), (0, 90, 90));
CreateBlocks((-5125, -30, 820), (0, 90, 90));
CreateBlocks((-5125, -30, 880), (0, 90, 90));
CreateBlocks((-5125, -30, 940), (0, 90, 90));
CreateBlocks((-4950, 78, 820), (90, 0, 0));
CreateBlocks((-4815, 68, 820), (90, 0, 0));
CreateBlocks((-3510, -105, 450), (90, 0, 0));
CreateBlocks((-5040, 65, 690), (90, 0, 0));
CreateBlocks((-3320, -80, 660), (90, 0, 0));
CreateWalls((965, 590, 330), (965, 415, 360));
CreateWalls((-5110, 25, 45), (-5040, 755, 105));
CreateWalls((-5110, 25, 155), (-5040, 755, 185));
CreateWalls((-5110, 25, 235), (-5040, 755, 265));
CreateWalls((-5110, 25, 315), (-5040, 755, 345));
CreateWalls((-5110, 25, 395), (-5040, 755, 425));
CreateWalls((-5110, 25, 475), (-5040, 755, 505));
CreateWalls((-5110, 25, 555), (-5040, 755, 585));
CreateWalls((-2525, -1000, 10), (-2560, -880, 100));
CreateRamps((559, -255, 554), (559, -99, 415));
CreateRamps((-4180, -115, 285), (-4155, 205, 20));
CreateRamps((-2480, 605, 176), (-2480, 405, 26));
CreateRamps((-2835, 1060, 176), (-2825, 835, 24));
CreateRamps((-4100, 665, 224), (-4100, 385, 17));
CreateRamps((-4010, -150, 404), (-4155, -150, 258));
CreateRamps((-2825, 805, 312), (-3065, 805, 176));
CreateRamps((-4670, -55, 496), (-4405, -55, 233));
CreateRamps((-4930, 755, 224), (-4950, 550, 37));
CreateRamps((-4340, 600, 632), (-4870, 730, 224));
CreateRamps((-4310, 593, 632), (-4060, 642, 496));
CreateRamps((-4695, -30, 745), (-5050, 0, 496));
CreateRamps((-4358, -103, 673), (-4326, 575, 631));
CreateRamps((-3620, -105, 352), (-3620, -220, 288));
CreateBridge((-3976, 640, 630), (-3976, 544, 635), (-3976, -100, 590));
CreateBridge((-3620, -105, 342), (-3580, 565, 375));
CreateGrids((-3310, -145, 90), (-2600, -145, 90), (0, 0, 0));
CreateGrids((-2820, 795, 310), (-2820, 620, 310), (0, 0, 0));
CreateGrids((-4375, -65, 227), (-4235, -65, 227), (0, 0, 0));
}
Quarry()
{
CreateBlocks((-5817, -319, -88), (0, 0, 0));
CreateBlocks((-5817, -289, -108), (0, 0, 0));
CreateBlocks((-1575, 240, 115), (0, 0, -45));
CreateBlocks((-1755, -300, 370), (45, 0, 0));
CreateBlocks((-1945, -1285, 775), (0, 0, -90));
CreateBlocks((-1945, -1285, 805), (0, 0, -90));
CreateBlocks((-1945, -1285, 835), (0, 0, -90));
CreateRamps((-3742, -1849, 304), (-3605, -1849, 224));
CreateRamps((-3428, -1650, 224), (-3188, -1650, 160));
CreateRamps((-3412, -1800, 416), (-3735, -1800, 304));
CreateRamps((-1500, -140, 272), (-1500, 175, 144));
CreateRamps((-1750, -140, 360), (-1565, -140, 272));
CreateRamps((-1890, -560, 536), (-1890, -330, 408));
CreateRamps((-1950, -920, 576), (-1950, -785, 536));
CreateRamps((-2215, -1000, 632), (-2125, -1000, 576));
CreateRamps((-2265, -1470, 632), (-2440, -1470, 552));
CreateRamps((-2640, -1825, 552), (-3100, -1825, 416));
CreateRamps((-1985, -1215, 760), (-2170, -1215, 632));
CreateRamps((-1815, -1040, 822), (-1930, -1240, 760));
CreateGrids((-3520, -1880, 320), (-3215, -2100, 320), (0, 0, 0));
}
Rundown()
{
/* default */
CreateDoors((360, -1462, 202), (300, -1342, 202), (90, 25, 0), 3, 2, 10, 75);
CreateDoors((460, -1420, 206), (400, -1300, 206), (90, 25, 0), 3, 2, 10, 75);
CreateDoors((30, -1630, 186), (-30, -1510, 186), (90, 25, 0), 4, 2, 15, 75);
CreateDoors((-280, -1482, 186), (-220, -1602, 186), (90, 25, 0), 4, 2, 15, 75);
CreateBlocks((385, -1660, 40), (0, 120, 90));
CreateRamps((-597, -280, 212), (-332, -522, 180));
CreateRamps((726, -389, 142), (560, -373, 13));
CreateRamps((2250, -1155, 306), (1905, -876, 200));
CreateRamps((850, -3125, 312), (535, -3125, 189));
CreateRamps((1775, 450, 144), (1775, 735, -5));
/* extra */
CreateElevator((1986, -2364, 372), (1036, -2607, 340), (0, 180, 0));
CreateElevator((935, -3022, 341), (1583, -603, 344), (0, 180, 0));
CreateElevator((1980, -518, 329), (2497, 234, -125), (0, 180, 0));
CreateElevator((2330, 1224, -79), (1612, -184, -127), (0, 180, 0));
CreateElevator((-454, 1162, 25), (2616, -524, -127), (0, 180, 0));
CreateElevator((-695, -267, 184), (2616, -524, -127), (0, 180, 0));
CreateElevator((470, -39, -123), (2497, 234, -125), (0, 180, 0));
CreateElevator((-395, 1772, 174), (2497, 234, -125), (0, 180, 0));
CreateElevator((4234, 150, -127), (-447, -5, 60), (0, 180, 0));
CreateWalls((3465, 241, -127), (3123, 241, 0));
CreateWalls((3465, 241, -127), (3465, -127, 0));
CreateWalls((3123, 241, -20), (3123, -127, 0));
CreateWalls((3123, -127, -127), (3465, -127, 0));
CreateWalls((3123, 241, -127), (3123, 130, -85));
CreateWalls((3123, -127, -127), (3123, -10, -85));
CreateDoors((3160, 130, -127), (3123, 50, -127), (90, 0, 0), 4, 2, 15, 75);
CreateGrids((3465, 241, -10), (3505, -127, -5), (0, 0, 0));
CreateGrids((3160, 241, -10), (3120, -127, -5), (0, 0, 0));
CreateGrids((3120, 241, -10), (3505, 280, -5), (0, 0, 0));
CreateGrids((3120, -127, -10), (3505, -170, -5), (0, 0, 0));
CreateRamps((3250, 180, -127), (3430, 180, -10));
}
Rust()
{
CreateSentry(350, (565, 1575, 392.625), (0, -90, 0));
CreateSentry(350, (540, 1055, 265), (0, -90, 0));
CreateTurret((740, 1535, 424.825), (0, -90, 0));
CreateWeapon("concussion_grenade_mp", 50, (530, 1640, 272), (0, 90, 90));
CreateWeapon("claymore_mp", 50, (653, 1780, 273), (-90, 0, -90));
CreateWeapon("m21_fmj_thermal_mp", 200, (530, 1640, 392), (0, 90, 0));
CreateBlocks((773, 1080, 258), (0, 90, 0));
CreateRamps((745, 1570, 383), (745, 1690, 273));
CreateDoors((565, 1540, 295), (653, 1540, 295), (90, 90, 0), 3, 2, 15, 60);
CreateGrids((773, 1135, 258), (533, 1795, 258), (0, 0, 0));
CreateGrids((695, 1795, 378), (533, 1540, 378), (0, 0, 0));
CreateGrids((773, 1540, 498), (533, 1795, 498), (0, 0, 0));
CreateWalls((533, 1795, 278), (773, 1795, 498));
CreateWalls((790, 1795, 278), (790, 1540, 498));
CreateWalls((515, 1540, 278), (515, 1795, 498));
CreateWalls((773, 1540, 278), (715, 1540, 378));
CreateWalls((590, 1540, 278), (533, 1540, 378));
CreateWalls((773, 1540, 398), (533, 1540, 428));
CreateWalls((773, 1540, 458), (740, 1540, 498));
CreateWalls((566, 1540, 458), (533, 1540, 498));
}
Scrapyard()
{
CreateWeapon("rpg_mp", 150, (-2735, 2500, -63.875), (0, 90, 90));
CreateWeapon("cheytac_fmj_xmags_mp", 100, (-2500, 2685, -63.875), (0, 0, 0));
CreateWeapon("at4_mp", 150, (-135, 1265, 184.125), (0, 90, 90));
CreateWeapon("claymore_mp", 50, (2360, 268.5, -151.875), (-90, 90, -90));
CreateSentry(350, (-2360, 2315, 101), (0, -45, 0));
CreateSentry(350, (-60, 1606, 184.125), (0, 0, 0));
CreateTurret((-1400, 480, 48.125), (0, 90, 0));
/* default */
CreateBlocks((420, 1636, 174), (0, 0, 0));
CreateBlocks((475, 1636, 174), (0, 0, 0));
CreateBlocks((530, 1636, 174), (0, 0, 0));
CreateBlocks((585, 1636, 174), (0, 0, 0));
CreateBlocks((640, 1636, 174), (0, 0, 0));
CreateBlocks((695, 1636, 174), (0, 0, 0));
CreateBlocks((750, 1636, 174), (0, 0, 0));
CreateBlocks((805, 1636, 174), (0, 0, 0));
CreateBlocks((860, 1636, 174), (0, 0, 0));
CreateBlocks((420, 1606, 174), (0, 0, 0));
CreateBlocks((475, 1606, 174), (0, 0, 0));
CreateBlocks((530, 1606, 174), (0, 0, 0));
CreateBlocks((585, 1606, 174), (0, 0, 0));
CreateBlocks((640, 1606, 174), (0, 0, 0));
CreateBlocks((695, 1606, 174), (0, 0, 0));
CreateBlocks((750, 1606, 174), (0, 0, 0));
CreateBlocks((805, 1606, 174), (0, 0, 0));
CreateBlocks((860, 1606, 174), (0, 0, 0));
CreateBlocks((420, 1576, 174), (0, 0, 0));
CreateBlocks((475, 1576, 174), (0, 0, 0));
CreateBlocks((530, 1576, 174), (0, 0, 0));
CreateBlocks((585, 1576, 174), (0, 0, 0));
CreateBlocks((640, 1576, 174), (0, 0, 0));
CreateBlocks((695, 1576, 174), (0, 0, 0));
CreateBlocks((750, 1576, 174), (0, 0, 0));
CreateBlocks((805, 1576, 174), (0, 0, 0));
CreateBlocks((860, 1576, 174), (0, 0, 0));
CreateBlocks((-1541, -80, 1), (0, 90, -33.3));
CreateBlocks((-1517.7, -80, 16.3), (0, 90, -33.3));
CreateBlocks((-1494.4, -80, 31.6), (0, 90, -33.3));
CreateBlocks((-1471.1, -80, 46.9), (0, 90, -33.3));
CreateBlocks((-1447.8, -80, 62.2), (0, 90, -33.3));
CreateBlocks((-1424.5, -80, 77.5), (0, 90, -33.3));
CreateBlocks((-1401.2, -80, 92.8), (0, 90, -33.3));
CreateBlocks((-1377.9, -80, 108.1), (0, 90, -33.3));
CreateBlocks((-1354.6, -80, 123.4), (0, 90, -33.3));
CreateElevator((10, 1659, -72), (860, 1606, 194), (0, 180, 0));
CreateDoors((1992, 266, -130), (1992, 336, -130), (90, 0, 0), 2, 2, 5, 50);
CreateDoors((1992, 710, -130), (1992, 640, -130), (90, 0, 0), 2, 2, 5, 50);
/* extra */
CreateWalls((-2350, 2300, -55), (-2475, 2300, 100));
CreateWalls((-2625, 2300, -55), (-2750, 2300, 100));
CreateDoors((-2450, 2300, -47), (-2550, 2300, -47), (90, 180, 90), 4, 2, 20, 75);
CreateWalls((-2750, 2300, -55), (-2750, 2700, 100));
CreateWalls((-2750, 2700, -55), (-2350, 2700, 100));
CreateWalls((-2350, 2700, -55), (-2350, 2300, 100));
CreateElevator((-379, -320, -140), (-174, 1750, -68));
CreateElevator((-174, 2000, -68), (-1756, 1664,-98));
CreateRamps((-2400, 2700, 50), (-2400, 2400, -70));
CreateGrids((-2450, 2300, 50), (-2750, 2700, 50), (0, 0, 0));
CreateWalls((-2475, 2300, 50), (-2750, 2300, 100));
CreateBlocks((-2750, 2150, 120), (90, 0, 0));
}
Skidrow()
{
CreateElevator((-725, -410, 136), (-910, -620, 570), (0, 0, 0));
CreateRamps((-705, -830, 688), (-495, -830, 608));
CreateRamps((-580, -445, 608), (-580, -375, 568));
CreateRamps((1690, 325, 213), (1890, 325, 108));
CreateGrids((-1540, -1687, 600), (-275, -1687, 660), (0, 0, 0));
CreateGrids((-1060, -1535, 584), (-470, -1650, 584), (0, 0, 0));
CreateGrids((-700, -120, 580), (-700, -120, 640), (0, 90, 0));
CreateGrids((-705, -490, 580), (-705, -770, 580), (-45, 0, 0));
CreateBlocks((-1055, -275, 550), (90, 0, 0));
CreateBlocks((-1055, -275, 600), (90, 0, 0));
CreateBlocks((-460, -95, 600), (90, 0, 0));
//Box Fix
CreateBlocks((-465, -119, 660), (90, 0, 0));
CreateBlocks((-519, -1135, 608), (90, 0, 0));
CreateBlocks((-348, -874, 638), (90, 0, 0));
CreateBlocks((-14, -644, 608), (90, 0, 0));
CreateBlocks((-518, -1133, 638), (90, 0, 0));
CreateBlocks((-350, -1288, 698), (90, 0, 0));
CreateBlocks((417, -689, 584), (90, 0, 0));
CreateBlocks((416, -737, 584), (90, 0, 0));
CreateBlocks((261, -941, 584), (90, 0, 0));
CreateBlocks((-530, -185, 568), (90, 0, 0));
CreateBlocks((-350, -1288, 668), (90, 0, 0));
CreateBlocks((-526, -141, 568), (90, 0, 0));
CreateBlocks((-350, -905, 644), (90, 0, 0));
CreateBlocks((-455, -95, 630), (90, 0, 0));
CreateBlocks((-354, -906, 704), (90, 0, 0));
CreateBlocks((-354, -906, 668), (90, 0, 0));
CreateBlocks((-353, -868, 668), (90, 0, 0));
CreateBlocks((33, -644, 608), (90, 0, 0));
CreateBlocks((-333, -583, 608), (90, 0, 0));
}
SubBase()
{
CreateBlocks((-1506, 800, 123), (0, 0, 45));
CreateDoors((-503, -3642, 22), (-313, -3642, 22), (90, 90, 0), 7, 2, 25, 75);
CreateDoors((-423, -3086, 22), (-293, -3086, 22), (90, 90, 0), 6, 2, 20, 75);
CreateDoors((-183, -3299, 22), (-393, -3299, 22), (90, 90, 0), 7, 2, 25, 75);
CreateDoors((1100, -1138, 294), (1100, -1078, 294), (90, 0, 0), 2, 2, 5, 50);
CreateDoors((331, -1400, 294), (331, -1075, 294), (90, 0, 0), 11, 2, 40, 100);
CreateDoors((-839, -1249, 278), (-839, -1319, 278), (90, 0, 0), 2, 2, 5, 50);
CreateDoors((-1428, -1182, 278), (-1498, -1182, 278), (90, 90, 0), 2, 2, 5, 50);
CreateDoors((-435, -50, 111), (-380, -50, 111), (90, 90, 0), 2, 2, 5, 50);
CreateDoors((-643, -50, 111), (-708, -50, 111), (90, 90, 0), 2, 2, 5, 50);
CreateDoors((1178, -438, 102), (1248, -438, 102), (90, 90, 0), 2, 2, 5, 50);
CreateDoors((1112, -90, 246), (1112, -160, 246), (90, 0, 0), 2, 2, 5, 50);
}
Terminal()
{
CreateWeapon("rpg_mp", 150, (-1150, 4455, 536.125), (0, 90, 90));
CreateSentry(350, (-898, 4700, 536.125), (0, 90, 0));
CreateElevator((2859, 4529, 192), (3045, 4480, 250), (0, 0, 0));
CreateElevator((2975, 4080, 192), (2882, 4289, 55), (0, 180, 0));
CreateElevator((520, 7375, 192), (-898, 5815, 460), (0, -90, 0));
CreateElevator((-670, 5860, 460), (1585, 7175, 200), (0, 180, 0));
CreateElevator((-895, 4300, 392), (-895, 4300, 536.125), (0, 90, 0));
CreateWalls((-640, 4910, 390), (-640, 4685, 660));
CreateWalls((-1155, 4685, 390), (-1155, 4910, 660));
CreateWalls((-570, 5440, 460), (-640, 4930, 660));
CreateWalls((-1155, 4930, 460), (-1155, 5945, 660));
CreateWalls((-1155, 5945, 460), (-910, 5945, 660));
CreateWalls((-1105, 4665, 392), (-965, 4665, 512));
CreateWalls((-825, 4665, 392), (-685, 4665, 512));
CreateWalls((3375, 2715, 195), (3765, 3210, 245));
CreateWalls((4425, 3580, 195), (4425, 3230, 315));
CreateWalls((4425, 3580, 380), (4425, 3230, 440));
CreateWalls((4045, 3615, 382), (3750, 3615, 412));
CreateWalls((2960, 2800, 379), (3250, 2800, 409));
CreateDoors((-705, 4665, 412), (-895, 4665, 412), (90, -90, 0), 4, 2, 20, 75);
CreateDoors((3860, 3305, 212), (3860, 3485, 212), (90, 0, 0), 6, 2, 30, 100);
CreateRamps((3620, 2415, 369), (4015, 2705, 192));
CreateGrids((4380, 2330, 360), (4380, 2980, 360), (0, 0, 0));
CreateBlocks((1635, 2470, 121), (0, 0, 0));
CreateBlocks((1745, 2470, 121), (0, 0, 0));
CreateBlocks((2675, 3470, 207), (90, 0, 0));
}
Underpass()
{
//mgTurret1 = spawnTurret( "misc_turret", (-2730, 3522.5, 1177.13), "pavelow_minigun_mp" );
//mgTurret1.angles = (0, 0, 0);
//mgTurret1 setModel( "weapon_minigun" );
CreateElevator((-415, 3185, 392), (-1225, 3485, 1035), (0, 180, 0));
CreateBlocks((1110, 1105, 632), (90, 0, 0));
CreateBlocks((-3040, 3145, 1100), (90, 0, 0));
CreateBlocks((2444, 1737, 465), (90, 0, 0));
CreateWalls((-1100, 3850, 1060), (-1100, 3085, 1090));
CreateWalls((-1100, 3850, 1120), (-1100, 3085, 1150));
CreateWalls((-3030, 3453, 1040), (-3030, 3155, 1160));
CreateWalls((-3030, 3155, 1040), (-3330, 3155, 1160));
CreateWalls((-3330, 3155, 1040), (-3330, 3890, 1160));
CreateWalls((-3330, 3890, 1040), (-3030, 3890, 1160));
CreateWalls((-3030, 3155, 1190), (-3330, 3155, 1220));
CreateWalls((-3330, 3155, 1190), (-3330, 3890, 1220));
CreateWalls((-3330, 3890, 1190), (-3030, 3890, 1220));
CreateWalls((-3030, 3890, 1040), (-3030, 3592, 1160));
CreateWalls((-3030, 3890, 1150), (-3030, 3155, 1180));
CreateWalls((-3030, 3155, 1250), (-3330, 3155, 1295));
CreateWalls((-3330, 3155, 1250), (-3330, 3890, 1295));
CreateWalls((-3330, 3890, 1250), (-3030, 3890, 1295));
CreateWalls((-3030, 3890, 1250), (-3030, 3155, 1295));
CreateDoors((-3030, 3400, 1052), (-3030, 3522.5, 1052), (90, 180, 0), 4, 2, 20, 75);
CreateRamps((-3125, 3375, 1250), (-3125, 3210, 1120));
CreateRamps((-3100, 3855, 1125), (-3200, 3855, 1030));
CreateGrids((-3070, 3190, 1120), (-3070, 3855, 1120), (0, 0, 0));
CreateGrids((-3070, 3190, 1240), (-3070, 3855, 1240), (0, 0, 0));
}
Wasteland()
{
CreateDoors((1344, -778, -33), (1344, -898, -33), (90, 0, 0), 5, 2, 15, 75);
CreateDoors((684, -695, -16), (684, -825, -16), (90, 0, 0), 5, 2, 15, 75);
CreateDoors((890, -120, -12), (760, -120, -12), (90, 90, 0), 5, 2, 15, 125);
CreateDoors((958, -1072, -36), (958, -972, -36), (90, 0, 0), 3, 2, 10, 50);
CreateDoors((1057, -648, -36), (997, -748, -36), (90, -30, 0), 3, 2, 10, 50);
}
. Thankyou for your time.