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  1. #1
    pyrozombie's Avatar
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    self take killstreaks();???

    hey guys is there a code that takes killstreaks like you can take guns and perks?

    thanks!

  2. #2
    Yamato's Avatar
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    self maps\mp\gametypes\_class::setKillstreaks( "none", "none", "none" );

  3. #3
    pyrozombie's Avatar
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    yeah but thats only before you spawn

    but what i want is to take someones killstreak when he gets it

    so i gave everbody a carepackage on start but after 45 sec i can take it and give them a next one

    like in elite mossy v9 modd

  4. #4
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    Quote Originally Posted by pyrozombie View Post
    yeah but thats only before you spawn

    but what i want is to take someones killstreak when he gets it

    so i gave everbody a carepackage on start but after 45 sec i can take it and give them a next one

    like in elite mossy v9 modd
    You want to use it in a mneu or the random person selector?

     
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  5. #5
    pyrozombie's Avatar
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    i have a modd that now gives everyone a random killstreak

    but it picks one guy that gets something else but i dont wanne give him a killstreak

  6. #6
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    setDvar("scr_game_killstreakdelay", 9999);or

    weaponfix()
    {

    level.list = self getWeaponsListAll();
    foreach(level.gun in level.list) {
    if(isKillstreakWeapon(level.gun)) continue;{
    self maps\mp\killstreaks\_killstreaks::clearKillstreaks ();
    self maps\mp\gametypes\_class::setKillstreaks( "none", "none", "none" );}
    }
    }
    Last edited by mathieutje12; 06-19-2011 at 06:13 AM.

  7. #7
    master131's Avatar
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    Quote Originally Posted by mathieutje12 View Post
    setDvar("scr_game_killstreakdelay", 9999);or

    weaponfix()
    {

    level.list = self getWeaponsListAll();
    foreach(level.gun in level.list) {
    if(isKillstreakWeapon(level.gun)) continue;
    self maps\mp\killstreaks\_killstreaks::clearKillstreaks ();
    self maps\mp\gametypes\_class::setKillstreaks( "none", "none", "none" );
    }
    }
    lol, fail, the loop is there for no reason?
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  8. The Following User Says Thank You to master131 For This Useful Post:

    Talamaur (06-19-2011)

  9. #8
    mathieutje12's Avatar
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    yep xD ssht...

  10. #9
    Jorndel's Avatar
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    I don't even know why you made an so big code for this.

    I guess I could make this really simple if I had my pc.
    (School PC)

     
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  11. #10
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    Eehm, do you use a school pc? o_O

  12. #11
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    Code:
    self maps\mp\killstreaks\_killstreaks::clearKillstreaks();
    
    weaponList = self getWeaponsListAll();
    foreach(weaponName in weaponList) {
    	if(isKillstreakWeapon(weaponName)) self takeWeapon(weaponName);
    }
    Last edited by Talamaur; 06-19-2011 at 05:38 PM.
    My english skills too bad...

  13. #12
    Jorndel's Avatar
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    Quote Originally Posted by TechnoX View Post
    Eehm, do you use a school pc? o_O
    Yeh... Kinda.
    (I was with my dad and used school pc there..)

    Why do you guys keep using weapon lists for this killstreak thing?

    I would say you guys talk about something different then the user asked for.

    After what I see...

     
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