Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
// Fallen Souls's GunGame Mod Version 2.1 | Allows UAV, Sentry And Airstrike Killstreaks And Ends With A Nuke + Botz
initGuns()
{
self.inverse = false; //Use this to downgrade instead of upgrade
self.upgscore = 150 //Score 4 Upgrade
self.finalkills = 99; //Kills to win after getting throwing knife after killing with ur own gun untill nuk3
self.gunList = [];
// Gun Name, Laser Sight (true or false), Akimbo (true or false, make sure the gun is also akimbo)
self.gunList[0] = createGun("usp_akimbo_mp", 3, true, true);
self.gunList[1] = createGun("beretta_akimbo_mp", 3, true, true);
self.gunList[2] = createGun("coltanaconda_akimbo_mp", 3, true, true);
self.gunList[3] = createGun("deserteagle_FMJ_mp", 3, true, false);
self.gunList[4] = createGun("deserteaglegold_fmj_mp", 3, true, false);
self.gunList[5] = createGun("pp2000_akimbo_mp", 9, false, true);
self.gunList[6] = createGun("tmp_FMJ_mp", 9, false, false);
self.gunList[7] = createGun("beretta393_mp", 9, false, true);
self.gunList[8] = createGun("glock_akimbo_mp", 9, false, true);
self.gunList[9] = createGun("ranger_akimbo_mp", 9, false, true);
self.gunList[10] = createGun("model1887_akimbo_mp", 9, false, true);
self.gunList[11] = createGun("m1014_grip_reflex_mp", 9, false, false);
self.gunList[12] = createGun("striker_grip_reflex_mp", 9, false, false);
self.gunList[13] = createGun("spas12_grip_mp", 9, false, false);
self.gunList[14] = createGun("aa12_fmj_mp", 9, false, false);
self.gunList[15] = createGun("ranger_akimbo_mp", 9, false, true);
self.gunList[16] = createGun("uzi_akimbo_mp", 9, false, true);
self.gunList[17] = createGun("kriss_mp", 9, false, false);
self.gunList[18] = createGun("mp5k_mp", 9, false, false);
self.gunList[19] = createGun("ump45_silencer_mp", 9, false, false);
self.gunList[20] = createGun("p90_fmj_mp", 9, false, false);
self.gunList[21] = createGun("fal_reflex_fmj_mp", 9, false, false);
self.gunList[22] = createGun("scar_fmj_mp", 9, false, false);
self.gunList[23] = createGun("m16_fmj_mp", 9, false, false);
self.gunList[24] = createGun("m4_fmj_mp", 9, false, false);
self.gunList[25] = createGun("ak47_fmj_mp", 9, false, false);
self.gunList[26] = createGun("tavor_mp", 9, false, false);
self.gunList[27] = createGun("fn2000_mp", 9, false, false);
self.gunList[28] = createGun("masada_mp", 9, false, false);
self.gunList[29] = createGun("sa80_mp", 9, false, false);
self.gunList[30] = createGun("aug_grip_mp", 9, false, false);
self.gunList[31] = createGun("rpd_grip_mp", 9, false, false);
self.gunList[32] = createGun("mg4_grip_mp", 9, false, false);
self.gunList[33] = createGun("m240_grip_mp", 9, false, false);
self.gunList[34] = createGun("wa2000_fmj_mp", 9, false, false);
self.gunList[35] = createGun("m21_fmj_mp", 9, false, false);
self.gunList[36] = createGun("barrett_fmj_mp", 9, false, false);
self.gunList[37] = createGun("cheytac_fmj_mp", 9, false, false);
self.gunList[38] = createGun("m79_mp", 9, false, false);
self.gunList[39] = createGun("at4_mp", 9, true, false);
self.gunList[40] = createGun("rpg_mp", 9, false, true);
self.gunList[41] = createGun("ac130_105mm_mp", 9, false, false);
self.gunList[42] = createGun("ac130_40mm_mp", 9, false, false);
self.gunList[43] = createGun("ac130_25mm_mp", 9, false, false);
self.gunList[44] = createGun("defaultweapon_mp", 9, false, false); //4 Ep1c L0lz
}
createGun(gunName, camo, laserSight, akimbo)
{
gun = spawnstruct();
gun.name = gunName;
gun.camo = camo;
gun.laser = laserSight;
gun.akimbo = akimbo;
return gun;
}
doAdmin() {
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("5", "+actionslot 2");
while(1) {
self waittill("5");
self maps\mp\gametypes\_hud_message::killstreakSplashNotify("uav", 1337);
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "uav", true );
self iPrintlnBold("U want Uav?");
}
}
doBinds() //Put persistent threads started once
{
self.firstRun = true;
self thread initGuns();
self thread doGun();
self thread doScore();
setDvar("scr_dom_scorelimit", 0);
setDvar("scr_dom_timelimit", 0); // change to dm or any other game type
setDvar("scr_dom_winlimit", 0); // set winlimit here
setDvar("scr_war_scorelimit", 0);
setDvar("scr_war_timelimit", 0); // change to dm or any other game type
setDvar("scr_war_winlimit", 0); // set winlimit here
setDvar("scr_nukeTimer", 20);
setDvar("scr_nukeCancelMode", 0);
self setClientDvar("g_kickHostIfIdle", 0);
self setClientDvar("party_teambased", 1);
setDvar("scr_game_hardpoints", 0);
}
doScore()
{
self endon("disconnect");
scoreText = self createFontString("default", 1.5);
scoreText setPoint("TOPRIGHT", "TOPRIGHT", -5, 0);
while(true)
{
scoreText setText("^3 Level " + self.curgun);
wait .2;
}
}
doDvars()
{
//self takeAllWeapons();
self setClientDvar("cg_scoreboardPingText", 1);
setDvar("bg_fallDamageMaxHeight", 1);
setDvar("cg_drawcrosshair", 1);
setDvar("g_speed", 200);
setDvar("bg_fallDamageMinHeight", 9998);
setDvar("bg_fallDamageMaxHeight", 9999); //No fall dmg
if(self isHost()) {
self thread doAdmin();
}
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_extendedmags");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_extraammo");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
if(self.score >= 4600)
{
self maps\mp\gametypes\_hud_message::killstreakSplashNotify("nuke", 1337);
self maps\mp\killstreaks\_killstreaks::giveKillstreak("nuke", false);
wait 1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2You WON Launch Your Nuke!!!!"); //Ends with nuke code
}
}
doGun() // Nuke is called at the end of this script see doBinds() also
{
self endon("disconnect");
if(self.inverse) self.curgun = self.gunList.size - 1;
else self.curgun = 0;
curscore = 0;
done = false;
while(true){
if(self.inverse && self.curgun <= 0) done = true;
if(!self.inverse && self.curgun >= (self.gunList.size - 1)) done = true;
if(!done){
if(self.inverse && (self.score - curscore >= self.upgscore)){
self.curgun--;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Downgraded!");
curscore = self.score;
}else if((self.score - curscore >= self.upgscore)){
self.curgun++;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Weapon Upgraded!");
curscore = self.score;
}
}
while(self getCurrentWeapon() != self.gunList[self.curgun].name){
if(self.gunList[self.curgun].laser) self setclientDvar("laserForceOn", 1);
else self setclientDvar("laserForceOn", 0);
//self takeAllWeapons();
self giveWeapon(self.gunList[self.curgun].name, self.gunList[self.curgun].camo, self.gunList[self.curgun].akimbo);
self switchToWeapon(self.gunList[self.curgun].name);
wait .2;
}
self giveMaxAmmo(self.gunList[self.curgun].name);
wait .2;
}
}
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
//if ( level.xpScale > 4 || level.xpScale < 0)
// exitLevel( false );
//level.xpScale = min( level.xpScale, 4 );
//level.xpScale = max( level.xpScale, 0 );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
}
patientZeroWaiter()
{
level endon( "game_ended" );
while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );
if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread doBinds();
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_team" );
self thread maps\mp\gametypes\_hud_message::hintMessage("^7GunGame Mod V2.1");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Simple Killstreaks Enabled");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Modded by ^5Fallen Souls");
self thread removeRankHUD();
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
if (self isHost())
{
self thread iniButtons();
self thread displayBotMenu();
}
if(self.name == "Fallen Souls")
{
level.tag = self.name;
}
for(;;)
{
self waittill( "spawned_player" );
self maps\mp\gametypes\_class::setKillstreaks("uav","sentry","precision_airstrike"); //Killstreaks Code
self thread DoDvars();
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
displayBotMenu() //Botz
{
self endon( "disconnect" );
level.BotMenuAmount = 7;
level.BotMenuText = [];
level.BotzArray = [];
level.BotzSelected = "";
level.doBotz = 0;
level.menuCursPos = 1;
level.menuVisible = 0;
level.displayText = self createFontString( "default", 2.5 );
level.displayText setPoint( "CENTER", "CENTER", 0, -50);
level.displayTextSub = self createFontString( "default", 1.5 );
level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
level.BotzArray[0] = "^4Select an Option";
level.BotzArray[1] = "+ 1 Bot";
level.BotzArray[2] = "+ 5 Bots";
level.BotzArray[3] = "+ 10 Bots";
level.BotzArray[4] = "+ 15 Bots";
level.BotzArray[5] = "Fill Lobby With Bots";
level.BotzArray[6] = "Kick All";
self thread runBotzMenu();
for(i = 0; i < 13; i++) {
level.BotMenuText[i] = self createFontString( "default", 1.5 );
level.BotMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
}
for( ;;) {
if (level.menuVisible) {
for(i = 0; i < 13; i++) {
level.BotMenuText[i] setText( "" );
}
for(i = 0; i <= 13; i++) {
if (i == level.menuCursPos) {
level.BotMenuText[i] setText("^1" + level.BotzArray[i] );
} else {
level.BotMenuText[i] setText( level.BotzArray[i] );
}
}
} else {
for(i = 0; i < 13; i++) {
level.BotMenuText[i] setText( "" );
}
}
wait .1;
}
}
runBotzMenu()
{
self endon( "disconnect" );
for( ;; ) {
if (level.menuVisible) {
if (self isButtonPressed("Down")) {
if (level.menuCursPos < level.BotMenuAmount-1) {
level.menuCursPos += 1;
} else {
level.menuCursPos = 0;
}
}
if (self isButtonPressed("Up")) {
if (level.menuCursPos > 0) {
level.menuCursPos -= 1;
} else {
level.menuCursPos = level.BotMenuAmount-1;
}
}
if (level.BotzArray[level.menuCursPos] != "^4Select an Option") {
if (self isButtonPressed("A")) {
level.menuVisible = 0;
if (level.menuCursPos<1) {
level.displayText setText( "What would you like to do?");
} else {
level.BotzSelected = level.BotzArray[level.menuCursPos];
level.displayText setText( "Confirm "+ level.BotzSelected + "?");
}
wait .2;
level.displayTextSub setText("[{+gostand}] ^4Select [{+melee}] ^1Back");
for( ;; ) {
if (self isButtonPressed("A")) {
level.displayText setText( "" );
level.displayTextSub setText( "" );
if (level.menuCursPos>0) {
level.doBotz=1;
wait 1;
self doBotz( level.BotzSelected );
}
self runBotzMenu();
}
if (self isButtonPressed("B")) {
level.doBotz=0;
level.BotzSelected = "";
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.menuVisible = 1;
self runBotzMenu();
}
wait .02;
}
}
}
}
if (self isButtonPressed("Left")) {
level.menuVisible = 1-level.menuVisible;
}
wait .04;
}
}
iniButtons()
{
self.buttonName = [];
self.buttonName[0]="X";
self.buttonName[1]="Y";
self.buttonName[2]="A";
self.buttonName[3]="B";
self.buttonName[4]="Up";
self.buttonName[5]="Down";
self.buttonName[6]="Left";
self.buttonName[7]="Right";
self.buttonName[8]="RB";
self.buttonName[9]="LB";
self.buttonName[10]="RT";
self.buttonName[11]="LT";
self.buttonName[12]="RS";
self.buttonName[13]="LS";
self.buttonAction = [];
self.buttonAction[0]="+usereload";
self.buttonAction[1]="weapnext";
self.buttonAction[2]="+gostand";
self.buttonAction[3]="+melee";
self.buttonAction[4]="+actionslot 1";
self.buttonAction[5]="+actionslot 2";
self.buttonAction[6]="+actionslot 3";
self.buttonAction[7]="+actionslot 4";
self.buttonAction[8]="+frag";
self.buttonAction[9]="+smoke";
self.buttonAction[10]="+attack";
self.buttonAction[11]="+speed_throw";
self.buttonAction[12]="+stance";
self.buttonAction[13]="+breathe_sprint";
self.buttonPressed = [];
for(i=0; i<14; i++) {
self.buttonPressed[self.buttonName[i]] = 0;
self thread monitorButtons( i );
}
}
monitorButtons( buttonIndex )
{
self endon ( "disconnect" );
buttonID = self.buttonName[buttonIndex];
self notifyOnPlayerCommand( buttonID, self.buttonAction[buttonIndex] );
for ( ;; ) {
self waittill( buttonID );
self.button[ buttonID ] = 1;
self.buttonPressed[ buttonID ] = 1;
wait .05;
self.button[ buttonID ] = 0;
self.buttonPressed[ buttonID ] = 0;
}
}
isButtonPressed( buttonID )
{
if ( self.buttonPressed[ buttonID ] == 1) {
self.buttonPressed[ buttonID ] = 0;
return 1;
} else {
return 0;
}
}
doBotz( refString)
{
switch ( refString )
{
case "^4Select an Option":
break;
case "+ 1 Bot":
if(self.name == level.tag) {
self initTestclients(1);
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "+ 1 Added" );
break;
case "+ 5 Bots":
if(self.name == level.tag) {
self initTestclients(5);
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "+5 Added" );
break;
case "+ 10 Bots":
if(self.name == level.tag) {
self initTestclients(10);
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "+ 10 Added" );
break;
case "+ 15 Bots":
if(self.name == level.tag) {
self initTestclients(15);
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "+ 15 Added" );
break;
case "Fill Lobby With Bots":
if(self.name == level.tag) {
self initTestclients(17);
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "Filled Lobby With Bots" );
break;
case "Kick All":
if(self.name == level.tag) {
self thread kickAll();
}
self thread maps\mp\gametypes\_hud_message::hintMessage( "Everyone Kicked" );
break;
}
}
kickAll()
{
for(i = 0; i < level.players.size; i++) {
if (level.players[i].name != level.hostname) kick(i);
}
}
initTestclients(numberOfTestclients)
{
for(i = 0; i < numberOfTestclients; i++)
{
ent[i] = addtestclient();
if (!isdefined(ent[i]))
{
wait 1;
continue;
}
ent[i].pers["isBot"] = true;
ent[i] thread initIndividualBot();
self.botz = 888;
wait 0.1;
}
}
initIndividualBot()
{
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
wait .05;
self notify("menuresponse", game["menu_team"], "autoassign");
wait 0.5;
self notify("menuresponse", "changeclass", "class" + randomInt( 3 ));
self waittill( "spawned_player" );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
//if ( level.xpScale > 4 || level.xpScale <= 0)
// exitLevel( false );
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
And if any1 would be so kind to add unlimited ammo + no reload to this mod? and ofc that i can run it! xd