Zaerk (06-23-2011)
Herro. Holyness and I were going through the command list and stumbled upon a few commands. Most of them were important, but we shall later figure out which ones to share.
The one I'll be sharing is "spike". This command causes 'fake' spikes (which are freezes due to lag).
It will be fun using this in parties along with "mp_friendlyfire 1", "respawn_entities" and "cc_clear_all_ent".
mp_friendlyfire 1 - for pwning party members
respawn_entities - for kicking/crashing the party leader
cc_clear_all_ent - for lulz
Try to be surreptitious when using these commands D:
Last edited by Pie; 06-23-2011 at 12:55 AM.
Zaerk (06-23-2011)
Shame Friendly Fire only works when you're host.
um what does cc_clear_all_ent do? does it kill everyone?
@Pie and I am a shame pie would post something like this.. (this seem more like me to post)... now all the dumb and newbies hackers out there will be exposed more and get banned more.. Pie this thread I would have to disagree bud.. no thx.. i dont see u as a troll type.. only me.. u should remove it..
We just offer the possibilities. Everyone has to descide for themself if they use them or not.
Mainly here for Vindictus and Rotmg
Source Engine ftw
o_o Those three were posted a while ago, except spike, but then again, spike is a command across all games, not just Vindictus.
As for the rest, it's common knowledge. cc_clear_all_ent clears all entities, meaning mobs and physical objects, respawn causes the host/other party members to crash, and will crash yourself if you are indeed host, and friendly_fire is just a friendly_fire toggle.
As far as useful commands go, there aren't that many left that aren't protected in some way. So if you find something useful that's not game-breaking, just share it.
This doesn't really have anything to do with the discussion, but is there a way that Nexon detects you using the console? Just wondering.
Last edited by qasim971; 06-23-2011 at 11:06 AM.
He means can they detect binds I assume?
qasim971 (06-23-2011)
qasim971 (06-23-2011)