Thread: Menu Base.

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  1. #76
    RichTuga's Avatar
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    Thanks....

  2. #77
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    Quote Originally Posted by dragonslop View Post
    well if you can code you can fix it. but if you read what the error is and fix it easily aswell. unresolved (symbol) like this ( in your file there is something that you have placed wrong or shouldnt be there
    No you moron.
    Unresolved Symbol means that something is missing
    anyone with a straight mind will read "Unresolved" and instantly think ooh something is missing. not ooh something needs to be missing.
    No I do not make game hacks anymore, please stop asking.

  3. #78
    Skaterforeva1's Avatar
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    well could you tell me whats missing?

    hold on i think im fixing it now. i jusst never download the sql service pack. it might fix it i will tell you if it did or not
    Last edited by Skaterforeva1; 07-22-2011 at 02:11 PM.

  4. #79
    Bubbles Kittys's Avatar
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    nice release
    Support NSY Inject

  5. #80
    Skaterforeva1's Avatar
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    ok i fixxed it all by myself. im satisfied

  6. #81
    Victoria's Avatar
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    Very nice Menu, and its very easy to use it..

  7. #82
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    Quote Originally Posted by Skaterforeva1 View Post
    ok i fixxed it all by myself. im satisfied
    I am new
    I got the same error too.

    Can you tell me how did you fix it?

    Thanks

    Error:unresolved external symbol _D3DXCreateFontA@48
    Last edited by mike864; 07-24-2011 at 10:25 AM. Reason: add some information about error

  8. #83
    Skaterforeva1's Avatar
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    do you have the june 2010 sdk




    ^Suck it!

  9. The Following User Says Thank You to Skaterforeva1 For This Useful Post:

    mike864 (07-24-2011)

  10. #84
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    Quote Originally Posted by Skaterforeva1 View Post
    do you have the june 2010 sdk
    Of coz yes I have read all the topic for new

    Code:
    void cMain::Render(LPDIRECT3DDEVICE9 pDevice)
    {	
    	if(Main.pFont != NULL)
    	{
    		Main.DrawString(0 , 0, 0xFFFF0000, Main.pFont, Hack_Name); // Hack Title..
    
    		Menu.Render (pDevice);//Menu Render
    		Hack.hCommands();
    		//etc...
    	}else if (g_pDevice != pDevice)
    	{
    		g_pDevice = pDevice;
    		try
    		{ 
    			if (Main.pFont != 0)
    				Main.pFont->Release();
    		} catch (...) {}
    		Main.pFont = 0;
    		
    		D3DXCreateFontA(pDevice, 13, 0, FW_NORMAL, 0, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, Font_Name, &Main.pFont);
    		
    	}
    }
    And the error is happen on D3DXCreateFontA

    Thanks for answering

  11. #85
    Skaterforeva1's Avatar
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    Quote Originally Posted by mike864 View Post
    Of coz yes I have read all the topic for new

    Code:
    void cMain::Render(LPDIRECT3DDEVICE9 pDevice)
    {	
    	if(Main.pFont != NULL)
    	{
    		Main.DrawString(0 , 0, 0xFFFF0000, Main.pFont, Hack_Name); // Hack Title..
    
    		Menu.Render (pDevice);//Menu Render
    		Hack.hCommands();
    		//etc...
    	}else if (g_pDevice != pDevice)
    	{
    		g_pDevice = pDevice;
    		try
    		{ 
    			if (Main.pFont != 0)
    				Main.pFont->Release();
    		} catch (...) {}
    		Main.pFont = 0;
    		
    		D3DXCreateFontA(pDevice, 13, 0, FW_NORMAL, 0, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, Font_Name, &Main.pFont);
    		
    	}
    }
    And the error is happen on D3DXCreateFontA

    Thanks for answering
    No problem. But ok so you need to go to the very top and click on project. then go down to project properties. a box should pop up. on the left click configuration properties. and then go down to VC++ Directories and click on it. then look go over and look for Include Directories click it and then click the little drop down arrow and select edit. then a box should pop up. at the very top there should be a folder looking button click it. then the box bellow it should have a little blank space in it with a button on the right side of the box. click it and then in the box that pops up go to C:\Program Files\Microsoft DirectX SDK (June 2010)\Include and then press select folder. your done with that step. click apply then click ok.
    now you need to go to Library Directories. its right under were the Include Directories were. and do the same thing. But this time go to C:\Program Files\Microsoft DirectX SDK (June 2010)\Lib\x86 and select that fold. then click apply and ok then close the properties box and you should b done. please thank me if i helped




    ^Suck it!

  12. The Following 2 Users Say Thank You to Skaterforeva1 For This Useful Post:

    mike864 (07-24-2011),phooj (08-05-2011)

  13. #86
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    Quote Originally Posted by Skaterforeva1 View Post
    No problem. But ok so you need to go to the very top and click on project. then go down to project properties. a box should pop up. on the left click configuration properties. and then go down to VC++ Directories and click on it. then look go over and look for Include Directories click it and then click the little drop down arrow and select edit. then a box should pop up. at the very top there should be a folder looking button click it. then the box bellow it should have a little blank space in it with a button on the right side of the box. click it and then in the box that pops up go to C:\Program Files\Microsoft DirectX SDK (June 2010)\Include and then press select folder. your done with that step. click apply then click ok.
    now you need to go to Library Directories. its right under were the Include Directories were. and do the same thing. But this time go to C:\Program Files\Microsoft DirectX SDK (June 2010)\Lib\x86 and select that fold. then click apply and ok then close the properties box and you should b done. please thank me if i helped
    Thanks for typing so longgggggggggg
    This one i have done before but the error is happening too

  14. #87
    Skaterforeva1's Avatar
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    Quote Originally Posted by mike864 View Post
    Thanks for typing so longgggggggggg
    This one i have done before but the error is happening too
    hold on lett me find the post about it lol

    have you read this post cuz its wat helped me
    https://www.mpgh.net/forum/207-combat...lins-base.html
    Last edited by Skaterforeva1; 07-24-2011 at 11:18 AM.




    ^Suck it!

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    mike864 (07-24-2011)

  16. #88
    nucks's Avatar
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    remove the a....

  17. #89
    Fabolous's Avatar
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    Quote Originally Posted by mike864 View Post
    Of coz yes I have read all the topic for new

    Code:
    void cMain::Render(LPDIRECT3DDEVICE9 pDevice)
    {	
    	if(Main.pFont != NULL)
    	{
    		Main.DrawString(0 , 0, 0xFFFF0000, Main.pFont, Hack_Name); // Hack Title..
    
    		Menu.Render (pDevice);//Menu Render
    		Hack.hCommands();
    		//etc...
    	}else if (g_pDevice != pDevice)
    	{
    		g_pDevice = pDevice;
    		try
    		{ 
    			if (Main.pFont != 0)
    				Main.pFont->Release();
    		} catch (...) {}
    		Main.pFont = 0;
    		
    		D3DXCreateFontA(pDevice, 13, 0, FW_NORMAL, 0, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, Font_Name, &Main.pFont);
    		
    	}
    }
    And the error is happen on D3DXCreateFontA

    Thanks for answering
    Include the SDK Libraries to the C++ Project and also use multi byte character set.
    Last edited by Fabolous; 07-24-2011 at 11:28 AM.

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    phooj (08-05-2011)

  19. #90
    dllbaseII's Avatar
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    good job, thank you bro

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