Thread: Unlimited Ammo

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  1. #166
    Lonely Tedy Bear's Avatar
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    Quote Originally Posted by 1337-hacker View Post
    How do you use this code?
    Do you type it into Combat Arms?
    well duh type this
    DO_And_If_Enable[THEN CODE HERE]
             

  2. #167
    Jaber786's Avatar
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    urg i wish i had this as a dll
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    lol i like how everyone is going crazy about me and there talking about
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  4. #169
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    lol im from 2009 well my first account is so im not really new am i? and why do you care about what im saying
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  5. #170
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  6. #171
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    martian needs to stop spamming useless shit everywhere.

    OT: This is gonna screw CA up so bad. Ima try it out

  7. #172
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    oh, theres that side effect of you cant kill anything

    fake Unlimited Ammo is Fake

  8. #173
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    Quote Originally Posted by haroun View Post
    #include <windows.h>
    #include <stdio.h>
    #include <d3dx9.h>
    #pragma comment( lib, "d3dx9.lib" )
    #define Rapid 0x37504115
    #define LTBase 0x378F5D78
    #define LTClient 0x378F5D90
    #define UnwrappedConsole 0x485F60
    #define DrawPrim 0x8024F8
    #define GameStatus 0x37906D28
    #define GameClientShell 0x3793B218
    #define ClientInfo 0x378F4A8C
    #define SBullets 0x374FE0B6
    #define Range1 0x37503699
    #define Range2 0x37503A19
    #define NameTag1 0x372DB630
    #define NameTag2 0x372DB6AD
    #define PlayerByIndex 0x37151500
    #define LocalPlayer 0x371520C0
    #define Recoil1 0x37497B00
    #define Recoil2 0x375AAA69
    #define Recoil3 0x37497B14
    #define Recoil4 0x37497B20
    #define Beast 0x3790F0EC
    #define Worldblock 0x07F19D8
    #define ADDR_REMOTEKILL1 0x375037C1
    #define ADDR_REMOTEKILL2 0x375037C2
    #define ADDR_REMOTEKILL3 0x37503B41
    #define ADDR_REMOTEKILL4 0x37503B42

    typedef HRESULT ( WINAPI* oPresent ) ( LPDIRECT3DDEVICE9 pDevice, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion);
    oPresent pPresent;

    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }
    void Memoria( void* pvAddress, void* pvBuffer, size_t len )
    {
    if( *(BYTE*)pvAddress == *(BYTE*)pvBuffer )
    return;

    memcpy( ( void* )pvAddress, ( void* )pvBuffer, len );
    }

    bool bDataCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
    {
    for(;*szMask;++szMask,++pData,++bMask)
    if(*szMask=='x' && *pData!=*bMask )
    return false;
    return (*szMask) == NULL;
    }

    DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask)
    {
    for(DWORD i=0; i < dwLen; i++)
    if(bDataCompare( (BYTE*)( dwAddress+i ),bMask,szMask) )
    return (DWORD)(dwAddress+i);

    return 0;
    }


    DWORD VTable(int index)
    {
    DWORD* devicePtr = 0;

    DWORD hD3D9 = NULL;

    while(hD3D9 == NULL){
    Sleep(100);
    try
    {
    hD3D9 = (DWORD)GetModuleHandleA("d3d9.dll");}
    catch(...)
    {
    hD3D9 = NULL;
    }}

    DWORD addy = FindPattern(hD3D9, 0x1280000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x 00\x00\x89\x86", "xx????xx????xx");
    Memoria (&devicePtr, (void*)(addy+2), 4);

    if(devicePtr == NULL){
    return 0;}

    return devicePtr[index];

    }
    void CPush(const char* cmd)
    {
    _asm
    {
    PUSH cmd
    MOV EAX, 0x485F60
    CALL EAX
    ADD ESP, 0x4
    }
    }
    void main()
    {
    //if((*(BYTE *)GameStatus =5) && GetAsyncKeyState(VK_DELETE) & 1){
    /*if(GetAsyncKeyState(VK_DELETE) & 1){
    memcpy((VOID *)Beast, (VOID *)(PBYTE)"\x01", 1);
    }else {
    memcpy((VOID *)Beast, (VOID *)(PBYTE)"\x00", 1);
    }*/
    if(GetAsyncKeyState(VK_LBUTTON) & 1 )
    {
    Memoria((LPVOID) (Rapid), "\x90\x90", 2);
    Memoria((LPVOID) (Recoil1), "\x90\x90\x90", 3);
    Memoria((LPVOID) (Recoil2), "\x90\x90\x90", 3);
    Memoria((LPVOID) (Recoil3), "\x90\x90\x90", 3);
    Memoria((LPVOID) (Recoil4), "\x90\x90\x90", 3);

    }else{
    Memoria((LPVOID) (Rapid), "\x74\x3E", 2);
    Memoria((LPVOID) (Recoil1), "\xD8\x66\x58", 3);
    Memoria((LPVOID) (Recoil2), "\xD9\x46\x54", 3);
    Memoria((LPVOID) (Recoil3), "\xD9\x5E\x58", 3);
    Memoria((LPVOID) (Recoil4), "\xD9\x5E\x4C", 3);
    }
    if(GetAsyncKeyState(VK_NUMPAD1) & 1 ){
    *(long*)Beast = (((0xFF-0x80)+(0x20+0xFF))-(0xFF+0x90)); // Beast mode on
    } else {
    *(long*)Beast = 1;
    }/*
    if(GetAsyncKeyState(VK_END) & 1){
    /*void DoServerCrash(int Value)
    {
    if (Value == 0)
    return;

    CAutoMessage Msg;
    Msg.Writeuint8(104);
    Msg.WriteWString((wchar_t*) L"Hey Nexon, how's it goin? I hope you don't mind me crashing your game server like this, i just get annoyed at how you run this game. you will read this a lot, bye! ");
    g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
    }
    }*/}

    /*void RemoteKill( bool Kill )
    {
    if( GetAsyncKeyState(VK_NUMPAD2) &1 )
    {
    DWORD dwOldVProtection;
    VirtualProtect( (void*) ADDR_REMOTEKILL1, 5, PAGE_EXECUTE_READWRITE, &dwOldVProtection );
    *(BYTE*)ADDR_REMOTEKILL1 = 0xE8;
    *(DWORD*)ADDR_REMOTEKILL2 = ( (DWORD)IntersectAndPenetrateSegment ) - ( (DWORD)ADDR_REMOTEKILL2 + 0x4 );
    VirtualProtect( (void*) ADDR_REMOTEKILL1, 5, dwOldVProtection, &dwOldVProtection);

    VirtualProtect( (void*) ADDR_REMOTEKILL3, 5, PAGE_EXECUTE_READWRITE, &dwOldVProtection );
    *(BYTE*)ADDR_REMOTEKILL3 = 0xE8;
    *(DWORD*)ADDR_REMOTEKILL4 = ( (DWORD)IntersectAndPenetrateSegment ) - ( (DWORD)ADDR_REMOTEKILL4 + 0x4 );
    VirtualProtect( (void*) ADDR_REMOTEKILL3, 5, dwOldVProtection, &dwOldVProtection);
    }
    else
    {
    Memoria( (PBYTE)ADDR_REMOTEKILL1, (PBYTE)"\x8B\x51\x64\xFF\xD2", 5 );
    Memoria( (PBYTE)ADDR_REMOTEKILL3, (PBYTE)"\x8B\x51\x64\xFF\xD2", 5 );
    }
    }*/


    HRESULT WINAPI gellPresent(LPDIRECT3DDEVICE9 pDevice, CONST RECT *pSourceRect,
    CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion)
    {
    _asm pushad;
    main();
    _asm popad;
    return pPresent(pDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
    }

    void *DetourCreate( BYTE *src, const BYTE *dst )
    {
    int len = 5;

    BYTE *jmp = (BYTE*)malloc( len+5 );
    DWORD dwBack;
    VirtualProtect( src, len, PAGE_EXECUTE_READWRITE, &dwBack );
    memcpy( jmp, src, len );
    jmp += len;
    jmp[0] = 0xE9;
    *(DWORD*)( jmp+1 ) = (DWORD)( src+len - jmp ) - 5;
    src[0] = 0xE9;
    *(DWORD*)( src+1 ) = (DWORD)( dst - src ) - 5;
    VirtualProtect( src, len, dwBack, &dwBack );

    return( jmp-len );
    }

    void Hook(void)
    {
    DWORD dwPresent = VTable(17);
    pPresent = (oPresent)DetourCreate(( PBYTE)dwPresent, ( PBYTE )gellPresent);
    }

    DWORD WINAPI dwD3D9Thread(LPVOID)
    {
    while( !IsGameReadyForHook() )
    Sleep(100);
    Hook();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
    CreateThread(NULL, NULL, dwD3D9Thread, NULL, NULL, NULL);
    }
    return TRUE;

    I cant get #include <d3dx9.h> to work it says "1>------ Build started: Project: Hejsanpådig, Configuration: Debug Win32 ------
    1> Hejsanpådig.cpp
    1>c:\users\jörgen\documents\visual studio 2010\projects\hejsanpådig\hejsanpådig\hejsanpådig. cpp(7): fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    "

  9. #174
    topblast's Avatar
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    I just like programming, that is all.

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  10. #175
    ███'s Avatar
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    Quote Originally Posted by The-Ban View Post
    oh, theres that side effect of you cant kill anything

    fake Unlimited Ammo is Fake
    Cool story bro!




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  11. #176
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    Trolls trolls anywhere

  12. #177
    Yourfavoritemartian's Avatar
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    lol just wait for hacks to come out with this unless yo+u know c++
    [IMG]https://i1188.photobucke*****m/albums/z410/killer121561/martion.jpg[/IMG]

    Picture created by ME

  13. #178
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    Quote Originally Posted by Yourfavoritemartian View Post
    lol just wait for hacks to come out with this unless yo+u know c++
    Tell the words:

    THIS | IS | A | F A K E

    Progress with my game - "Disbanded"
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    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



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    My new AI
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    And for sure my 8 months old gameplay with 2 friends
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  14. #179
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    Question

    0x373F7DC0
    On: \xC2\x04\x00
    Off: \x81\xEC\xB4

    WHAT AM I SUPPOSED TO DO FOR THIS TO WORK?

  15. #180
    supercarz1991's Avatar
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    Learn c++ please!

    Quote Originally Posted by mettsko View Post
    I cant get #include <d3dx9.h> to work it says "1>------ Build started: Project: Hejsanpådig, Configuration: Debug Win32 ------
    1> Hejsanpådig.cpp
    1>c:\users\jörgen\documents\visual studio 2010\projects\hejsanpådig\hejsanpådig\hejsanpådig. cpp(7): fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
    "
    Because that is my hotkey source and fails in many many many ways
    Last edited by supercarz1991; 07-02-2011 at 01:51 PM.

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