Thread: ChangePitch

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  1. #1
    DeadLinez's Avatar
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    ChangePitch

    Don't Have CA installed atm so cant test it, pretty sure it works. Just bored, opened olly saw, and made it..Thanks
    Code:
    void ChangePitch(float* Pitch)
    {
    	_asm
    	{
    	MOV EAX,3778CF58 //Moving pointer to EAX Register
    	MOV ECX,EAX         //Moving EAX to ECX (We have this because you cant write the pointer directly to the register ECX, With an offset)
    	MOV EDX,ECX+18    //Moving ECX+0x18 to EDX
    	ADD ESP,8             //Adding 0x8 to ESP
    	PUSH Pitch             //Pushing Our pitch
    	PUSH EAX              //Pushing our Pointer
    	CALL EDX               //Calling our shit
    	}
    }
    Last edited by DeadLinez; 07-02-2011 at 09:55 PM.

  2. #2
    CAFlames's Avatar
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    ehhh Don't have much time to look at this, but why is pitch a char? Shouldn't it be a float?
    Last edited by CAFlames; 07-02-2011 at 08:30 PM.

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  3. #3
    DeadLinez's Avatar
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    oops my bad, supposed to be a float...

  4. #4
    CAFlames's Avatar
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    Quote Originally Posted by DeadLinez View Post
    oops my bad, supposed to be a float...
    Okay. That's what I thought. Now, if this was voice recognition pitch control, voice char would be fine

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  5. #5
    Stewie_Griffin's Avatar
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    Is this like better version of Pushtoconsole

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    Quote Originally Posted by Stewie_Griffin View Post
    Is this like better version of Pushtoconsole
    Not at all
    No I do not make game hacks anymore, please stop asking.

  7. #7
    DeadLinez's Avatar
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    Commented for the curious.

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    Sparkie7 (07-03-2011)

  9. #8
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by Stewie_Griffin View Post
    Is this like better version of Pushtoconsole
    This is ASM code to chnage pitch of ur palyer to aim on things.

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  10. #9
    .::SCHiM::.'s Avatar
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    Quote Originally Posted by DeadLinez View Post
    Don't Have CA installed atm so cant test it, pretty sure it works. Just bored, opened olly saw, and made it..Thanks
    Code:
    void ChangePitch(float* Pitch)
    {
    	_asm
    	{
    	MOV EAX,3778CF58 //Moving pointer to EAX Register
    	MOV ECX,EAX         //Moving EAX to ECX (We have this because you cant write the pointer directly to the register ECX, With an offset)
    	MOV EDX,ECX+18    //Moving ECX+0x18 to EDX
    	ADD ESP,8             //Adding 0x8 to ESP
    	PUSH Pitch             //Pushing Our pitch
    	PUSH EAX              //Pushing our Pointer
    	CALL EDX               //Calling our shit
    	}
    }
    Unless you're working on a 16 bit machine or a very old compiler there's no reason why you can't use ANY register (even the stack registers) to write offsets and pointers. Also ADD ESP,8 before you're pushing your data can have bad effects, for all you know you're overwriting the return address or other important data.

    Code:
     MOV EDX,ECX+18
    No compiler and/or assembler worth it's name is going to allow this statement. I assume it means mov edx, [ecx+18h]

    Having said that, here's an improved version:

    Code:
    void ChangePitch(float* Pitch)
    {
    	_asm
    	{
    	MOV EAX,3778CF58  //Moving pointer to EAX Register
    	MOV EDX, eax          //mov pointer to edx
    	PUSH Pitch              //Pushing Our pitch
    	PUSH EAX               //Pushing our Pointer
    	CALL [EDX+18h]      //Calling our shit
    	ADD ESP,8              //Adding 0x8 to ESP
    	}
    }
    if mov ebx, ecx+18 instead assembles to mov edx, ecx add edx, 18h, the code would look like this:

    Code:
    void ChangePitch(float* Pitch)
    {
    	_asm
    	{
    	MOV EAX,3778CF58  //Moving pointer to EAX Register
    	MOV EDX, eax          //mov pointer to edx
            ADD EDX, 18h           // adding 18 h to our pointer to get the function name
    	PUSH Pitch              //Pushing Our pitch
    	PUSH EAX               //Pushing our Pointer
    	CALL EDX               //Calling our shit
    	ADD ESP,8              //Adding 0x8 to ESP
    	}
    }
    Don't take this the wrong way, but I just like to improve everything I see It's great to see that people realize ASM is far better then cpp
    Last edited by .::SCHiM::.; 07-03-2011 at 03:53 AM.

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  12. #10
    kibbles18's Avatar
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    why are we using assembly can we not write directly to the pointer?
    also, some asm questions:
    why do we add 8 to esp register?
    why is there a function at edx? isnt it the pitch value?
    Last edited by kibbles18; 07-03-2011 at 06:30 PM.

  13. #11
    Gordon`'s Avatar
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    Quote Originally Posted by kibbles18 View Post
    why do we add 8 to esp register?
    why is there a function at edx? isnt it the pitch value?
    calling convention is cdecl, that means you need to fix the stack after calling the function. functionparameters * 4 = 8

    Code:
    PUSH Pitch              //push second parameter
    PUSH EAX               //push first parameter
    CALL [EDX+18h]      //call
    ADD ESP,8              //fix stack, parameters*4 = 8
    edx holds the pointer.


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    kibbles18 (07-04-2011)

  15. #12
    kibbles18's Avatar
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    do all functions use the cdcel calling convention?
    and esp is the stack pointer, rite? so your making sure the next pop or w/e dosent accidently get what we pushed?
    Last edited by kibbles18; 07-04-2011 at 10:25 AM.

  16. #13
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    what does this do

  17. #14
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    Quote Originally Posted by stshock View Post
    what does this do
    Read the title ./fp