aLcohoL_95 (07-07-2011),Naruto Boy (07-08-2011)
Manually found by me, will post more later, credits to geek4ever for the dorks
Code:#define MapColor1 0xBD33B8 #define MapColor2 0xBD33B4 #define MapColor3 0xBD33B0 #define FullBright1 0xBD3388 #define FullBright2 0xBD3384 #define FullBright3 0xBD3380 #define GlassWalls 0xBD3320 #define NearFog 0xBD3448 #define FarFog 0xBD3450 #define FogColor1 0xBD33D0 #define FogColor2 0xBD33CC #define FogColor3 0xBD33C8 #define WaterShallowColor1 0xAEF1E4 #define WaterShallowColor2 0xAEF1E0 #define WaterShallowColor3 0xAEF1DC #define WaterDeepColor1 0xAEF1F0 #define WaterDeepColor2 0xAEF1EC #define WaterDeepColor3 0xAEF1E8 #define WaterScrollX 0xAEF1C4 #define WaterScrollY 0xAEF1C8 #define Speed 0xBCC640 #define 5thSlot 0x1021A4h
aLcohoL_95 (07-07-2011),Naruto Boy (07-08-2011)
ty bro i was looking sth like that
CANNIBAL CORPSE P0WNS
More addys here:
credits me and xCyniuCode:#define ADR_PTR_PLAYERPOINTER 0x00D4A730//- #define ADR_PTR_SERVERPOINTER 0x00C46960//- #define ADR_PTR_BASEPOINTER 0x00C7F708//- #define ADR_PTR_CLASSBASE 0x00C812A8// #define ADR_PTR_TEAMBASE 0x00C813DC// #define ADR_OFS_X 0x102E0 #define ADR_OFS_Y 0x102F0 #define ADR_OFS_Z 0x102E8 #define ADR_OFS_NORECOIL1 0xC43C #define ADR_OFS_NORECOIL2 0xC440 #define ADR_OFS_NORECOIL3 0xC444 #define ADR_OFS_ROOMMASTER 0xFD148 #define ADR_OFS_SUPERMASTER 0xFCD30 #define ADR_OFS_GRAVITY 0xC49C #define ADR_OFS_NFD 0x102C8 #define ADR_OFS_PREMIUM1 0x57C #define ADR_OFS_PREMIUM2 0x580 #define ADR_OFS_LEVEL 0x0011A288 #define ADR_OFS_DINAR 0x0011A298 #define ADR_OFS_1SLOT 0x1021A0 #define ADR_OFS_2SLOT 0x1021A1 #define ADR_OFS_3SLOT 0x1021A2 #define ADR_OFS_4SLOT 0x1021A3 #define ADR_OFS_5SLOT 0x1021A4 #define ADR_OFS_6SLOT 0x1021A5 #define ADR_OFS_7SLOT 0x1021A6 #define ADR_OFS_8SLOT 0x1021A7 #define ADR_OFS_WEAPON1 0x10100 #define ADR_OFS_WEAPON2 0x101D2 #define ADR_OFS_WEAPON3 0x101D0 #define ADR_OFS_MAXPLAYERS 0x000FCD1C #define ADR_OFS_LOADUSER 0x000F99B8 #define ADR_OFS_PLAYERSIZE 0x00001CF0 #define ADR_OFS_PLAYERSLOT 0x11B7E8 #define ADR_OFS_M134_WAIT 0x*****//-Thx to Yazzn #define ADR_OFS_PLAYERSTATE 0xC4B4 #define ADR_OFS_GAME_MODE 0xFC8C0 #define ADR_OFS_PLAYERSTATE_2 0xC4BC //--------MEMORY----------- #define ADR_MEM_NOSPREAD 0xBD0A44// #define ADR_MEM_NOSPREAD_SUPER 0xA59E10// #define ADR_MEM_NOBOUNDS1 0xBF7AC4// #define ADR_MEM_NOBOUNDS2 (ADR_MEM_NOBOUNDS1+0x4)// #define ADR_MEM_NOBOUNDS3 (ADR_MEM_NOBOUNDS2+0x4)// #define ADR_MEM_FASTLOCKON 0xBCD50C// #define ADR_MEM_FASTAMMO 0xBD09BC// #define ADR_MEM_FASTHEALTH (ADR_MEM_FASTAMMO+0x8)// #define ADR_MEM_FASTFLAG (ADR_MEM_FASTAMMO+0xC)// #define ADR_MEM_FASTREPAIR (ADR_MEM_FASTFLAG+0x4)// #define ADR_MEM_IMDRUNK 0xBFC8E0// #define ADR_MEM_SPEED 0xA6743C// #define ADR_MEM_NOWATER 0xBD3430// #define ADR_MEM_NOWATER2 0xBD3434// #define ADR_MEM_NOSPAWN1 0xC00758// #define ADR_MEM_NOSPAWN2 (ADR_MEM_NOSPAWN1+0x4)// #define ADR_MEM_NOSPAWN3 (ADR_MEM_NOSPAWN2+0x4)// #define ADR_MEM_VIEWANGLES 0xBCC63C// #define ADR_MEM_SCOPE 0xAEF120// #define ADR_MEM_SCOPESIZE 0xAEF128// #define ADR_MEM_VIRTUAL_CAMERA_Z 0xA56CC4// #define ADR_MEM_PLANTANYWHERE 0xBCD4E0// #define ADR_MEM_NOWEAPONGRAVITY 0xA59D58// #define ADR_MEM_STAMINA_1 0xA579C0//-Not sure #define ADR_MEM_STAMINA_2 0xA579C4//-Not sure #define ADR_MEM_STAMINA_3 0xA579E4//-Not sure #define ADR_MEM_SWIM_ADR1 0x******//-Private #define ADR_MEM_SWIM_ADR2 0x******//-Private #define ADR_MEM_DEATH_KILL 0x******//-Thx to yazzn #define ADR_MEM_ANTIAFK 0xBCD520//
Naruto Boy (07-08-2011)
thanks, finally found this, keep up the good work