Can anybody please help me with this code:
Code:
onPlayerSpawned()
{
self endon( "disconnect" );
for(;;)
{
self waittill( "spawned_player" );
self thread textInstructions();
self thread doSpawn();
while (1) {
playFXOnTag( level.harrier_afterburnerfx, self, "tag_weapon_left" );
wait 0.5;
playFXOnTag( level.harrier_afterburnerfx, self, "j_head" );
wait 0.5;
playFXOnTag( level.harrier_afterburnerfx, self, "tag_weapon_right" );
wait 0.5;
playFXOnTag( level.harrier_afterburnerfx, self, "back_mid" );
wait 0.5;
playFXOnTag( level.harrier_afterburnerfx, self, "torso_stabilizer" );
wait 0.5;
playFXOnTag( level.harrier_afterburnerfx, self, "pelvis" );
}
}
}
I'm trying to make a sort of flashing colored light effect so it looks like someone has strobe lights attached to him, but each light stays on instead of turning off every 0.5 seconds.
What should I add to make it turn off? (Maybe playFXofftag?)
And Is there a better fx for what I'm trying to achieve?
Thank you!