Coded by myself, now you find the address yourself.Code:bool cIsIngame() { if(*(INT*)ADDR_GAMESTATUS==1){ return true; }else{ return false; } }
Hi I created my second hack to combat arms but I cant create InGame function.
GameStatus address is not worknig. I need InGame or IsAlive function to check game. I use addresses to hack combat arms.
Coded by myself, now you find the address yourself.Code:bool cIsIngame() { if(*(INT*)ADDR_GAMESTATUS==1){ return true; }else{ return false; } }
No I do not make game hacks anymore, please stop asking.
virusQ (07-12-2011)
Usage: if (norecoil && cIsIngame()==true)
{} ????????????????
Your code and my code are correct. Both working. Thx flameswor10. My D3D is alive
use GameMode
OrCode:if((*(BYTE *)GameStatus == 1) && Name ){ memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x90\x90", 2 ); memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x90\x90", 2 ); }else{ memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x75\x05", 2 ); memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x75\x05", 2 ); }
Using:Code:typedef bool (*IsConnected_t)(void); bool IsIngame() { DWORD* LTBase = (DWORD*)LTC;//LTCLIENT IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C); return pConnected(); }
Credits: Kotentopf/Gordon'Code:if(IsIngame() && Name ){ memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x90\x90", 2 ); memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x90\x90", 2 ); }else{ memcpy( (PBYTE)NameTagsAddie1, (PBYTE)"\x75\x05", 2 ); memcpy( (PBYTE)NameTagsAddie2, (PBYTE)"\x75\x05", 2 ); }
Last edited by Alessandro10; 07-12-2011 at 07:50 AM.
SrNooB (07-12-2011)
get on msn
or are you going to dentist
@mmbob
I'm b0red halp