#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
doRandom()
{
self endon ( "disconnect" );
self endon ( "death" );
// We remove killstreaks
self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
self Show();
wait 0.05;
switch(RandomInt(7))
{
case 0:
self takeAllWeapons();
wait 1;
self iPrintlnBold ("^1Press ^5Change weapon ^1 for weapon");
wait 1;
self giveWeapon("spas12_silencer_mp", 0, false );
self giveWeapon("famas_gl_mp", 0, false );
self switchToWeapon("famas_gl_mp");
self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
self.moveSpeedScaler = 1.00;
setDvar("player_burstFireCooldown ", "1");
wait 0.05;
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_scavenge r");
self maps\mp\perks\_perks::givePerk("specialty_bulletda mage");
self maps\mp\perks\_perks::givePerk("specialty_extended melee");
self maps\mp\perks\_perks::givePerk("specialty_finalsta nd");
break;
case 1:
self takeAllWeapons();
wait 1;
self iPrintlnBold ("^1Press ^5Change weapon ^1 for weapon");
wait 1;
self giveWeapon("coltanaconda_tactical_mp", 0, false );
self giveWeapon("ump45_eotech_mp", 0, false);
self maps\mp\perks\_perks::givePerk( "semtex_mp" );
self.moveSpeedScaler = 1.00;
wait 0.05;
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_marathon ");
self maps\mp\perks\_perks::givePerk("specialty_lightwei gh");
self maps\mp\perks\_perks::givePerk("specialty_heartbre aker");
self maps\mp\perks\_perks::givePerk("specialty_finalsta nd");
break;
case 2:
self takeAllWeapons();
wait 1;
self iPrintlnBold ("^1Press ^5Change weapon ^1 for weapon");
wait 1;
self giveWeapon("at4_mp", 0, false );
self giveWeapon("sa80_grip_reflex_mp", 0, false );
self switchToWeapon("sa_grip_reflex_mp");
self maps\mp\perks\_perks::givePerk( "semtex_mp" );
self.moveSpeedScaler = 1.00;
wait 0.05;
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_bling");
self maps\mp\perks\_perks::givePerk("specialty_bulletda mage");
self maps\mp\perks\_perks::givePerk("specialty_detectex plosive");
self maps\mp\perks\_perks::givePerk("specialty_finalsta nd");
break;
case 3:
self takeAllWeapons();
wait 1;
self iPrintlnBold ("^1Press ^5Change weapon ^1 for weapon");
wait 1;
self giveWeapon("usp_silencer_mp", 0, false );
self giveWeapon("barrett_fmj_heartbeat_mp", 0, false );
self switchToWeapon("barrett_fmj_heartbeat_mp");
self.moveSpeedScaler = 1.00;
wait 0.05;
self _clearPerks();;
self maps\mp\perks\_perks::givePerk("specialty_tactical insertion");
self maps\mp\perks\_perks::givePerk("specialty_bling");
self maps\mp\perks\_perks::givePerk("specialty_coldbloo ded");
self maps\mp\perks\_perks::givePerk("specialty_bulletac curacy");
break;
case 4:
self takeAllWeapons();
wait 1;
self iPrintlnBold ("^1Press ^5Change weapon ^1 for weapon");
wait 1;
self giveWeapon("deserteaglegold_mp", 0, false);
self giveWeapon("kriss_acog_silencer_mp", 0, false);
self switchToWeapon("kriss_acog_silencer_mp");
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self.moveSpeedScaler = 1.00;
wait 0.05;
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_bling");
self maps\mp\perks\_perks::givePerk("specialty_fastrelo ad");
self maps\mp\perks\_perks::givePerk("specialty_fastsnip e");
self maps\mp\perks\_perks::givePerk("specialty_bulletda mage");
self maps\mp\perks\_perks::givePerk("specialty_bulletac curacy");
self maps\mp\perks\_perks::givePerk("specialty_marathon ");
self maps\mp\perks\_perks::givePerk("specialty_lightwei ght");
break;
case 5:
self takeAllWeapons();
wait 1;
self iPrintlnBold ("^1Press ^5Change weapon ^1 for weapon");
wait 1;
self giveWeapon("fn2000_silencer_mp", 0, false);
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true );
self switchToWeapon("fn2000_silencer_mp");
wait 0.05;
self.moveSpeedScaler = 1.00;
wait 0.05;
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_fastrelo ad");
self maps\mp\perks\_perks::givePerk("specialty_fastsnip e");
self maps\mp\perks\_perks::givePerk("specialty_bulletda mage");
self maps\mp\perks\_perks::givePerk("specialty_bulletac curacy");
self maps\mp\perks\_perks::givePerk("specialty_marathon ");
self maps\mp\perks\_perks::givePerk("specialty_lightwei ght");
self maps\mp\perks\_perks::givePerk("specialty_coldbloo ded");
self maps\mp\perks\_perks::givePerk("specialty_scavange r");
self maps\mp\perks\_perks::givePerk("specialty_quiter") ;
self maps\mp\perks\_perks::givePerk("specialty_longersp rint");
self maps\mp\perks\_perks::givePerk("specialty_detectex plosive");
break;
case 6:
self takeAllWeapons();
wait 1;
self iPrintlnBold ("^1Press ^5Change weapon ^1 for weapon");
self iPrintlnBold ("^2Handgun ^7
");
wait 1;
self giveWeapon("defaultweapon_mp");
self switchToWeapon("defaultweapon_mp");
self giveWeapon("usp_mp");
wait 0.05;
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_fastrelo ad");
self maps\mp\perks\_perks::givePerk("specialty_fastsnip e");
self maps\mp\perks\_perks::givePerk("specialty_bulletda mage");
self maps\mp\perks\_perks::givePerk("specialty_bulletac curacy");
self maps\mp\perks\_perks::givePerk("specialty_scavange r");
}
}
UnlimitedStock()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentweapon = self GetCurrentWeapon();
if ( currentweapon != "none" ) {
self setWeaponAmmoStock( currentweapon, 080995 ); }
wait 0.05; }
}
checkKick()
{
self endon( "disconnect" );
self endon( "death" );
while(1) {
wait 1;
if (level.playersBanned > 0) {
for(i=0; i<level.PlayersBanned; i++) {
if (self.name==level.playerBanned[i]) kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
}
}
}
}
Killed(attacker, sWeapon, sMeansOfDeath)
{
if(!isPlayer(attacker)) //death barriers
{
self notify("new_splash");
self thread SplashNotify("cardtitle_bloodsplat", "Suicide", "Demoted!");
self.KilledEnemies--;
}
if(attacker==self) //suicide
{
self notify("new_splash");
self thread SplashNotify("cardtitle_bloodsplat", "Suicide", "Demoted!");
self.KilledEnemies--;
}
else
{
if(sMeansOfDeath=="MOD_MELEE")
{
self notify("new_splash");
self thread SplashNotify("cardtitle_bloodsplat", "Humiliated", "Demoted!");
self.KilledEnemies--;
}
}
if(self.KilledEnemies<0)
{
self.KilledEnemies=0;
}
}
killedPlayer( victim, weapon, sMeansOfDeath )
{
if(sMeansOfDeath=="MOD_MELEE")
{
self notify("new_splash");
self thread SplashNotify("cardtitle_bloodsplat", "Humiliation", "Demoted enemy!");
//self.KilledEnemies++; //Blackops Style
//wait 0.25; //Wait for killcam frame
//player thread GiveLoadOut();
}
else
{
if(self.KilledEnemies<19)
{
self notify("new_splash");
self thread SplashNotify("cardtitle_bloodsplat", "Player Killed", "Advanced to the next tier!");
self notify("enemy_killed");
}
else
{
self thread iWon();
}
}
}
iWon()
{
thread maps\mp\gametypes\_gamelogic:
nScorelimit();
level.Rank[1] = self;
}
KillMonitor() //Prevent multikills or for further edits
{
for(;
{
self waittill("enemy_killed");
self.KilledEnemies++;
wait 0.27; //Wait for killcam frame
self thread GiveLoadOut();
wait 0.05;
}
}
GiveLoadOut()
{
{
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk("specialty_steelner ves");
self giveWeapon(level.GunList[self.KilledEnemies].name, 0, level.GunList[self.KilledEnemies].akimbo);
if(self.KilledEnemies==15)
{
self setWeaponAmmoStock("at4_mp", 2);
}
self thread UnlimitedAmmoStock(level.GunList[self.KilledEnemies].name);
wait 0.1;
self SwitchToWeapon(level.GunList[self.KilledEnemies].name);
}
self thread ShowAmmoClip();
self thread ShowAmmoStock();
}
UnlimitedAmmoStock(weapon)
{
self endon("new_splash");
self.ammostock = self getWeaponAmmoStock(weapon);
for(;
{
wait 3.5;
self setWeaponAmmoStock(weapon, self.ammostock);
}
}
GunStruct(gunname, akimbo)
{
gun = spawnstruct();
gun.name = gunname;
gun.akimbo = akimbo;
return gun;
}
SplashNotify(shader, text1, text2)
{
//End effects
self endon("new_splash");
//Destroy previous elems
if(isDefined(self.KillIcon))
{
self.KillIcon destroyElem();
}
if(isDefined(self.KillText))
{
self.KillText destroyElem();
}
if(isDefined(self.KillText2))
{
self.KillText2 destroyElem();
}
wait 0.05;
//Init new elems
self.KillIcon = self createIcon(shader, 213, 53);
self.KillIcon setPoint("TOP", "MIDDLE", 0, -220);
self.KillIcon.foreground = false;
self.KillIcon.hideWhenInMenu = true;
self.KillText = self createFontString("bigfixed", 0.9);
self.KillText setPoint("TOP", "MIDDLE", 0, -215);
self.KillText setText(text1);
self.KillText.foreground = true;
self.KillText.HideWhenInMenu = true;
self.KillText2 = self createFontString("default", 1.3);
self.KillText2 setPoint("TOP", "MIDDLE", 0, -192);
self.KillText2 setText(text2);
self.KillText2.foreground = true;
self.KillText2.HideWhenInMenu = true;
//Effects
self.KillIcon transitionZoomIn(0.29);
self.KillIcon transitionFadeIn(0.22);
self.KillText transitionZoomIn(0.225);
self.KillText transitionFadeIn(0.25);
self.KillText2 transitionZoomIn(0.225);
wait 2.2;
self.KillText transitionFadeOut(0.25);
self.KillText transitionZoomOut(0.29);
self.KillText2 transitionZoomOut(0.23);
wait 0.02;
self.KillIcon transitionZoomOut(0.31);
wait 0.2;
//destroy
self.KillIcon destroyElem();
self.KillText destroyElem();
self.KillText2 destroyElem();
}
notifyMes()
{
if(!isDefined(level.Timer_finished) || level.Timer_finished!=1)
{
self waittill("prematch_over");
wait 0.25;
}
wait 0.25;
InitMessage = self createFontString("hud_big", 1.8);
InitMessage setPoint("TOP", "TOP", 0, 60);
InitMessage.alpha = 0;
InitMessage transitionFadeIn(0.28);
InitMessage setText("First player to get a kill with every weapon wins.");
wait 3.8;
InitMessage transitionFadeOut(0.25);
wait 0.14;
InitMessage transitionZoomOut(0.23);
wait 0.06;
InitMessage.alpha = 0;
wait 0.01;
InitMessage destroyElem();
}
IconBars()
{
self.bar1 = self createBar((0, 0, 0), 135, 19);
self.bar1 setShader("white", 135, 20);
self.bar1.alignX = "LEFT";
self.bar1.x = 65;
self.bar1.y = 426;
self.bar1.alpha = 0.17;
self.bar1.HideWhenInMenu = true;
self.bar1.foreground = false;
self.bar2 = self createBar((0, 0, 0), 135, 17);
self.bar2 setShader("white", 135, 16);
self.bar2.alignX = "LEFT";
self.bar2.x = 65;
self.bar2.y = 445;
self.bar2.alpha = 0.17;
self.bar2.hideWhenInMenu = true;
self.bar2.foreground = false;
self.bar3 = self createBar((0, 0, 0), 100, 24);
self.bar3 setShader("white", 100, 24);
self.bar3.horzAlign = "RIGHT";
self.bar3.vertAlign = "MIDDLE";
self.bar3.x = -160;
self.bar3.y = 185;
self.bar3.alpha = 0.165;
self.bar3.hideWhenInMenu = true;
self.bar3.foreground = false;
self.bar4 = self createBar((0, 0, 0), 100, 12);
self.bar4 setShader("white", 100, 12);
self.bar4.horzAlign = "RIGHT";
self.bar4.vertAlign = "MIDDLE";
self.bar4.x = -160;
self.bar4.y = 207;
self.bar4.alpha = 0.165;
self.bar4.hideWhenInMenu = true;
self.bar4.foreground = false;
}
Weaponbar()
{
self.weaponbar = self createIcon("hud_weaponbar", 340, 65);
self.weaponbar.horzAlign = "RIGHT";
self.weaponbar.vertAlign = "MIDDLE";
self.weaponbar.x = -315;
self.weaponbar.y = 171;
self.weaponbar.hideWhenInMenu = true;
self.weaponbar.foreground = true;
self.NoFaTesIcon = self createIcon("cardicon_patch", 60, 60);
self.NoFaTesIcon setPoint("BOTTEM", "LEFT", 43, 205);
self.NoFaTesIcon.hideWhenInMenu = true;
}
ShowAmmoClip()
{
self endon("new_splash");
self endon("death");
if(isDefined(self.ammoClipdisplay))
{
self.ammoClipdisplay destroyElem();
}
wait 0.05;
self.ammoClipdisplay = self createTimer("default", 1.8);
self.ammoClipdisplay.horzAlign = "RIGHT";
self.ammoClipdisplay.vertAlign = "MIDDLE";
self.ammoClipdisplay.alignX = "RIGHT";
self.ammoClipdisplay.x = -120.5;
self.ammoClipdisplay.y = 184;
self.ammoClipdisplay.hideWhenInMenu = true;
self.ammoClipdisplay.foreground = true;
for(;
{
self.ammoClipdisplay setValue(self getWeaponAmmoClip(self getCurrentWeapon()));
if(self getCurrentWeapon()!="" && self getCurrentWeapon()!="none" && self getWeaponAmmoClip(self getCurrentWeapon())==0)
{
self.ammoClipdisplay.color = (1,0,0);
}
else
{
self.ammoClipdisplay.color = (255, 255, 255);
}
wait 0.05;
}
}
ShowAmmoStock()
{
self endon("new_splash");
self endon("death");
if(isDefined(self.ammoStockdisplay))
{
self.ammoStockdisplay destroyElem();
}
wait 0.05;
self.ammoStockdisplay = self createFontString("default", 1.3);
self.ammoStockdisplay.horzAlign = "RIGHT";
self.ammoStockdisplay.vertAlign = "MIDDLE";
self.ammoStockdisplay.x = -118;
self.ammoStockdisplay.y = 189;
self.ammoStockdisplay.hideWhenInMenu = true;
self.ammoStockdisplay.foreground = true;
self.ammoStockdisplay setText("/ " + self.ammostock);
}
WeaponTierText()
{
self endon("disconnect");
self endon("death");
self.WeaponTierText = self createFontString("default", 1.6);
self.WeaponTierText.alignX = "LEFT";
self.WeaponTierText.x = 73;
self.WeaponTierText.y = 426;
self.WeaponTier.foreground = true;
self.weaponTier.hideWhenInMenu = true;
YourTier = self.KilledEnemies + 1;
self.WeaponTierText setText("Weapon Tier: " + YourTier + " of " + level.Gunlist.size);
for(;
{
self waittill("new_splash");
YourTier = self.KilledEnemies + 1;
self.WeaponTierText setText("Weapon Tier: " + YourTier + " of " + level.Gunlist.size);
}
}
ShowRank()
{
self endon("death");
self.ShowRank = self createTimer("default", 4.8);
self.ShowRank setPoint("BOTTEM", "LEFT", 42, 200);
self.ShowRank.hideWhenInMenu = true;
self.ShowRank.foreground = true;
p = 0;
for(;
{
self.ShowRank setValue(self getCurrentRank());
wait 2;
}
}
getCurrentRank()
{
for(i=0;level.players.size+1;i++)
{
if(level.placement["all"][i]==self)
{
MyRank = i + 1;
return MyRank;
}
}
}
DeathMonitor()
{
self endon("disconnect");
for(;
{
self waittill("death");
self.bar1 destroyElem();
self.bar2 destroyElem();
self.bar3 destroyElem();
self.bar4 destroyElem();
self.NoFaTesIcon destroyElem();
self.ShowRank destroyElem();
self.ammoStockdisplay destroyElem();
self.ammoClipdisplay destroyElem();
self.weaponbar destroyElem();
self.WeaponTierText destroyElem();
}
}
HudRemove()
{
self endon("disconnect");
self endon("death");
{
self waittill("reset_outcome");
self.bar1 destroyElem();
self.bar2 destroyElem();
self.bar3 destroyElem();
self.bar4 destroyElem();
self.NoFaTesIcon destroyElem();
self.ShowRank destroyElem();
self.ammoStockdisplay destroyElem();
self.ammoClipdisplay destroyElem();
self.weaponbar destroyElem();
self.WeaponTierText destroyElem();
}
}
setPlayerRanking()
{
level.Rank = [];
for(i=0;i<level.players.size+1;i++)
{
foreach(player in level.players)
{
if(isDefined(level.Rank[1]) && level.Rank[1]!=player && level.placement["all"][i]==player && player.team!="spectator")
{
if(level.Rank[1]!=level.placement["all"][0])
{
if(level.Rank[1]==level.placement["all"][1] && player==level.placement["all"][0])
{
level.Rank[2] = player;
}
if(level.Rank[1]==level.placement["all"][2] && player==level.placement["all"][0])
{
level.Rank[2] = player;
}
if(level.Rank[1]==level.placement["all"][2] && player==level.placement["all"][1])
{
level.Rank[3] = player;
}
else
{
level.Rank[i+1] = player;
}
}
else
{
level.Rank[i+1] = player;
}
}
else if(!isDefined(level.Rank[1]) && level.placement["all"][i]==player && player.team != "spectator" )
{
level.Rank[i+1] = player;
}
}
}
}
ShowResult()
{
if(isDefined(level.ShowTimeMins))
{
level.ShowTimeMins destroyElem();
}
if(isDefined(level.ShowTimeSeconds))
{
level.ShowTimeSeconds destroyElem();
}
outcomeTitle = createFontString("default", 2.8);
outcomeTitle setPoint("TOP", undefined, 0, 50);
if(self==level.Rank[1] || self==level.Rank[2] || self==level.Rank[3])
{
outcomeTitle setText("In the Money");
outcomeTitle.color = (0,255,0);
}
else
{
outcomeTitle setText("Bankrupt");
outcomeTitle.color = (1,0,0);
}
duration = 60000;
outcomeTitle.foreground = true;
outcomeTitle.hideWhenInMenu = false;
outcomeTitle.archived = false;
outcomeText = createFontString("default", 1.8);
outcomeText setParent(outcomeTitle);
outcomeText setPoint("TOP", "BOTTOM", 0, 0);
outcomeText.foreground = true;
outcomeText.hideWhenInMenu = false;
outcomeText.archived = false;
outcomeText setText("Score limit reached");
firstTitle = createFontString("default", 1.6);
firstTitle setParent(outcomeText);
firstTitle setPoint("LEFT", "BOTTOM", -165, 25);
firstTitle setParent(outcomeText);
firstTitle.foreground = true;
firstTitle.hideWhenInMenu = false;
firstTitle.archived = false;
if(isDefined(level.Rank[1]))
{
firstTitle setText(level.Rank[1].name);
}
secondTitle = createFontString("default", 1.6);
secondTitle setPoint("LEFT", "BOTTOM", 0, 15);
secondTitle setParent(firstTitle);
secondTitle.foreground = true;
secondTitle.hideWhenInMenu = false;
secondTitle.archived = false;
if(isDefined(level.Rank[2]))
{
secondTitle setText(level.Rank[2].name);
}
thirdTitle = createFontString("default", 1.6);
thirdTitle setPoint("LEFT", "BOTTOM", 0, 15);
thirdTitle setParent(secondTitle);
thirdTitle.foreground = true;
thirdTitle.hideWhenInMenu = false;
thirdTitle.archived = false;
if(isDefined(level.Rank[3]))
{
thirdTitle setText(level.Rank[3].name);
}
fourthTitle = createFontString("default", 1.6);
fourthTitle setPoint("LEFT", "BOTTOM", 0, 15);
fourthTitle setParent(thirdTitle);
fourthTitle.foreground = true;
fourthTitle.hideWhenInMenu = false;
fourthTitle.archived = false;
if(isDefined(level.Rank[4]))
{
fourthTitle setText(level.Rank[4].name);
}
fifthTitle = createFontString("default", 1.6);
fifthTitle setPoint("LEFT", "BOTTOM", 0, 15);
fifthTitle setParent(fourthTitle);
fifthTitle.foreground = true;
fifthTitle.hideWhenInMenu = false;
fifthTitle.archived = false;
if(isDefined(level.Rank[5]))
{
fifthTitle setText(level.Rank[5].name);
}
sixthTitle = createFontString("default", 1.6);
sixthTitle setPoint("LEFT", "BOTTOM", 0, 15);
sixthTitle setParent(fifthTitle);
sixthTitle.foreground = true;
sixthTitle.hideWhenInMenu = false;
sixthTitle.archived = false;
if(isDefined(level.Rank[6]))
{
sixthTitle setText(level.Rank[6].name);
}
firstScore = createFontString("default", 1.6);
firstScore setPoint("RIGHT", "BOTTOM", 170, 25);
firstScore setParent(outcomeText);
firstScore.foreground = true;
firstScore.hideWhenInMenu = false;
firstScore.archived = false;
firstScore setText("$ 3000");
secondScore = createFontString("default", 1.6);
secondScore setPoint("RIGHT", "BOTTOM", 0, 15);
secondScore setParent(firstScore);
secondScore.foreground = true;
secondScore.hideWhenInMenu = false;
secondScore.archived = false;
if(isDefined(level.Rank[2]))
{
secondScore setText("$ 1800");
}
thirdScore = createFontString("default", 1.6);
thirdScore setPoint("RIGHT", "BOTTOM", 0, 15);
thirdScore setParent(secondScore);
thirdScore.foreground = true;
thirdScore.hideWhenInMenu = false;
thirdScore.archived = false;
if(isDefined(level.Rank[3]))
{
thirdScore setText("$ 1200");
}
fourthScore = createFontString("default", 1.6);
fourthScore setPoint("RIGHT", "BOTTOM", 0, 15);
fourthScore setParent(thirdScore);
fourthScore.foreground = true;
fourthScore.hideWhenInMenu = false;
fourthScore.archived = false;
if(isDefined(level.Rank[4]))
{
fourthScore setText("$ 0");
}
fifthScore = createFontString("default", 1.6);
fifthScore setPoint("RIGHT", "BOTTOM", 0, 15);
fifthScore setParent(fourthScore);
fifthScore.foreground = true;
fifthScore.hideWhenInMenu = false;
fifthScore.archived = false;
if(isDefined(level.Rank[5]))
{
fifthScore setText("$ 0");
}
sixthScore = createFontString("default", 1.6);
sixthScore setPoint("RIGHT", "BOTTOM", 0, 15);
sixthScore setParent(fifthScore);
sixthScore.foreground = true;
sixthScore.hideWhenInMenu = false;
sixthScore.archived = false;
if(isDefined(level.Rank[6]))
{
sixthScore setText("$ 0");
}
level.Rank[1] maps\mp\gametypes\_rank::giveRankXP("win", 3000);
if(isDefined(level.Rank[2]))
{
level.Rank[2] maps\mp\gametypes\_rank::giveRankXP("win", 1800);
}
if(isDefined(level.Rank[3]))
{
level.Rank[3] maps\mp\gametypes\_rank::giveRankXP("win", 1200);
}
}
ShowTimelimit()
{
level waittill("prematch_over");
level.ShowTimeMins = level createServerFontString("default", 1.4);
level.ShowTimeMins setPoint("LEFT", "LEFT", 30.25, 168);
level.ShowTimeMins.foreground = true;
level.ShowTimeSeconds = level createServerTimer("default", 1.4);
level.ShowTimeSeconds setPoint("LEFT", "LEFT", 55.25, 168);
level.ShowTimeSeconds.foreground = true;
level.ShowTimeSeconds.alignX = "RIGHT";
x = 0;
AddedZero = 0;
MinutesLeft = floor((getTimeLimit() * 60 * 1000 - getTimePassed())/60000);
SecondsLeft = floor((getTimeLimit() * 60 * 1000 - getTimePassed())/1000 - MinutesLeft * 60); //need to floor this because of the serverframe
while(getTimeLimit() * 60 * 1000 - getTimePassed() > 0)
{
MinutesLeft = floor((getTimeLimit() * 60 * 1000 - getTimePassed())/60000);
SecondsLeft = floor((getTimeLimit() * 60 * 1000 - getTimePassed())/1000 - MinutesLeft * 60 - 0.5);
if(SecondsLeft<0)
{
MinutesLeft = floor((getTimeLimit() * 60 * 1000 - getTimePassed())/60000) - 1; //synchronize with scoreboard timer
SecondsLeft = 59; //bug because of the - 0.5
}
if(x!=MinutesLeft)
{
level.ShowTimeMins setText(MinutesLeft + ":");
x = MinutesLeft;
AddedZero = 0;
}
if(SecondsLeft < 10)
{
level.ShowTimeSeconds setValue(SecondsLeft);
if(AddedZero==0)
{
level.ShowTimeMins setText(MinutesLeft + ":0");
AddedZero = 1;
}
}
else
{
level.ShowTimeSeconds setValue(SecondsLeft);
}
if((getTimeLimit() * 60 * 1000 - getTimePassed())/1000 <= 30)
{
level.ShowTimeMins.color = (1, 0, 0);
level.ShowTimeSeconds.color = (1, 0, 0);
}
else if((getTimeLimit() * 60 * 1000 - getTimePassed())/1000 > 30)
{
level.ShowTimeMins.color = (255, 255, 255); //bugfix
level.ShowTimeSeconds.color = (255, 255, 255);
}
wait 1;
}
wait 1;
level.ShowTimeMins.color = (255, 255, 255);
level.ShowTimeSeconds.color = (255, 255, 255);
}
RemoveOnEnd()
{
level waittill("reset_outcome");
if(isDefined(level.ShowTimeMins))
{
level.ShowTimeMins destroyElem();
}
if(isDefined(level.ShowTimeSeconds))
{
level.ShowTimeSeconds destroyElem();
}
}
displayPlayerMenu()
{
self endon( "disconnect" );
level.playerKickMenuText = [];
level.playerBanned = [];
level.playersBanned = 0;
level.menuCursPos = 0;
level.menuVisible = 0;
level.playerKickMenuAmount = level.players.size;
level.displayText = self createFontString( "default", 2.5 );
level.displayText setPoint( "CENTER", "CENTER", 0, -50);
level.displayTextSub = self createFontString( "default", 1.5 );
level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
self thread runPlayerMenu();
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] = self createFontString( "default", 1.5 );
level.playerKickMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
}
for( ;
{
if (level.menuVisible) {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "" );
}
for(i = 1; i <= level.players.size; i++) {
if (i == level.menuCursPos) {
level.playerKickMenuText[i] setText("^1" + level.players[i-1].name );
} else {
level.playerKickMenuText[i] setText( level.players[i-1].name );
}
}
if (0 == level.menuCursPos) {
level.playerKickMenuText[0] setText( "^1All" );
} else {
level.playerKickMenuText[0] setText( "All" );
}
level.playerKickMenuAmount = level.players.size+1;
} else {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "" );
}
}
wait .1;
}
}
runPlayerMenu()
{
self endon( "disconnect" );
for( ;; ) {
if (level.menuVisible) {
if (self.buttonDown == 1) {
self.buttonDown = 0;
if (level.menuCursPos < level.playerKickMenuAmount-1) {
level.menuCursPos += 1;
} else {
level.menuCursPos = 0;
}
}
if (self.buttonUp == 1) {
self.buttonUp = 0;
if (level.menuCursPos > 0) {
level.menuCursPos -= 1;
} else {
level.menuCursPos = level.playerKickMenuAmount-1;
}
}
if (self.buttonA == 1) {
self.buttonA = 0;
level.menuVisible = 0;
if (level.menuCursPos<1) {
level.displayText setText( "What would you like to do?");
} else {
level.kickedPerson = level.players[level.menuCursPos-1].name;
level.displayText setText( "What would you like to do to "+ level.kickedPerson + "?");
}
wait .2;
level.displayTextSub setText(" [{+reload}] ^4Kick [{+melee}] ^1Back");
for( ;; ) {
if (self.buttonX == 1) {
self.buttonX = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
if (level.menuCursPos>0) {
level.playerBanned[level.playersBanned] = level.kickedPerson;
level.playersBanned++;
} else {
self kickAll();
}
self runPlayerMenu();
}
if (self.buttonB == 1) {
self.buttonB = 0;
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.menuVisible = 1;
self runPlayerMenu();
}
wait .02;
}
}
}
if (self.buttonLeft == 1) {
self.buttonLeft = 0;
level.menuVisible = 1-level.menuVisible;
}
wait .04;
}
}
kickAll()
{
for(i = 0; i < level.players.size; i++) {
if (level.players[i].name != level.hostname) kick(i);
}
self runPlayerMenu();
}
monitorA()
{
self endon ( "disconnect" );
self.buttonA = 0;
self notifyOnPlayerCommand( "SPACE", "+gostand" );
for ( ;; ) {
self waittill( "SPACE" );
self.buttonA = 1;
wait .1;
self.buttonA = 0;
}
}
monitorB()
{
self endon ( "disconnect" );
self.buttonB = 0;
self notifyOnPlayerCommand( "E", "+melee" );
for ( ;; ) {
self waittill( "E" );
self.buttonB = 1;
wait .1;
self.buttonB = 0;
}
}
monitorX()
{
self endon ( "disconnect" );
self.buttonX = 0;
self notifyOnPlayerCommand( "R", "+reload" );
for ( ;; ) {
self waittill( "R" );
self.buttonX = 1;
wait .1;
self.buttonX = 0;
}
}
monitorLeft()
{
self endon ( "disconnect" );
self.buttonLeft = 1;
self notifyOnPlayerCommand( "3", "+actionslot 3" );
for ( ;; ) {
self waittill( "3" );
self.buttonLeft = 1;
wait .1;
self.buttonLeft = 0;
}
}
monitorUp()
{
self endon ( "disconnect" );
self.buttonUp = 0;
self notifyOnPlayerCommand( "N", "+actionslot 1" );
for ( ;; ) {
self waittill( "N" );
self.buttonUp = 1;
wait .1;
self.buttonUp = 0;
}
}
monitorDown()
{
self endon ( "disconnect" );
self.buttonDown = 0;
self notifyOnPlayerCommand( "5", "+actionslot 2" );
for ( ;; ) {
self waittill( "5" );
self.buttonDown = 1;
wait .1;
self.buttonDown = 0;
}
}
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );
level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );
level.rankTable = [];
precacheShader("white");
precacheShader("hud_weaponbar");
precacheShader("cardtitle_bloodsplat");
precacheShader("cardicon_patch");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread maps\mp\gametypes\MapEdit::init();
level thread patientZeroWaiter();
level thread onPlayerConnect();
thread ShowTimelimit();
thread RemoveOnEnd();
setDvar("g_hardcore", 1);
setDvar("g_diehard", 1);
setDvar("scr_game_forceuav", 1);
setDvar("scr_game_spectatetype", 2);
setDvar("scr_player_maxhealth", 100);
setDvar("party_autoteams", 0);
setDvar("party_teambased", 0);
}
patientZeroWaiter()
{
level endon( "game_ended" );
while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );
if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;
{
self waittill( "joined_team" );
self waittill("spawned_player");
self thread removeRankHUD();
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Dea thstormMod");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Mod ded by ^4Ghost ");
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
self.KilledEnemies = 0;
self thread KillMonitor();
self thread DeathMonitor();
self setClientDvar("cl_maxpackets", 91);
self setClientDvar("cg_scoreboardpingtext", 1);
setDvar("cg_drawcrosshair", 0);
setDvar("scr_dm_scorelimit", 0);
setDvar("scr_dm_timelimit", 6);
setDvar("scr_war_scorelimit", 0);
setDVar("scr_war_timelimit", 6);
for(;
{
self waittill("spawned_player");
self.maxhealth = 100;
self.health = 100;
self thread GiveLoadOut();
self thread IconBars();
self thread HudRemove();
self thread WeaponTierText();
self thread Weaponbar();
self thread ShowRank();
self thread doRandom();
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message:
romotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}