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  1. #1
    diaz86's Avatar
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    [HELP] CODING WALLHACK

    1>------ Build started: Project: ™D1@ZV2™, Configuration: Release Win32 ------
    1>Compiling...
    1>DIAZV2.cpp
    1>.\DIAZV2.cpp(142) : error C2664: 'GetVolumeInformationW' : cannot convert parameter 1 from 'const char [4]' to 'LPCWSTR'
    1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    1>.\DIAZV2.cpp(145) : error C2664: 'MessageBoxW' : cannot convert parameter 2 from 'const char [18]' to 'LPCWSTR'
    1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    1>.\DIAZV2.cpp(150) : error C2664: 'MessageBoxW' : cannot convert parameter 2 from 'const char [20]' to 'LPCWSTR'
    1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    1>.\DIAZV2.cpp(203) : error C2664: 'ID3DXFont:rawTextW' : cannot convert parameter 2 from 'char [256]' to 'LPCWSTR'
    1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    1>.\DIAZV2.cpp(347) : error C2664: 'D3DXCreateFontW' : cannot convert parameter 11 from 'const char [15]' to 'LPCWSTR'
    1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    1>.\DIAZV2.cpp(485) : error C2440: 'initializing' : cannot convert from 'const char [3]' to 'LPCWSTR'
    1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    1>.\DIAZV2.cpp(487) : error C2664: 'CreateWindowExW' : cannot convert parameter 2 from 'const char [3]' to 'LPCWSTR'
    1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    1>.\DIAZV2.cpp(547) : error C2664: 'GetModuleHandleW' : cannot convert parameter 1 from 'const char [9]' to 'LPCWSTR'
    1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
    1>.\DIAZV2.cpp(547) : fatal error C1903: unable to recover from previous error(s); stopping compilation
    1>Build log was saved at "file://d:\VISUA BASIC PROJECT\Folder (2)\™D1@ZV2™\™D1@ZV2™\Release\BuildLog.htm"
    1>™D1@ZV2™ - 9 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


    Can any body help me with that problem???

  2. #2
    .::SCHiM::.'s Avatar
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    Post the code. Besides, you should not leech give credits to the one who made the code.

    I'm SCHiM

    Morals derive from the instinct to survive. Moral behavior is survival behavior above the individual level.

    Polymorphic engine
    Interprocess callback class
    SIN
    Infinite-precision arithmetic
    Hooking dynamic linkage
    (sloppy)Kernel mode Disassembler!!!

    Semi debugger




  3. #3
    Auxilium's Avatar
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    Just use LPCWSTR

  4. #4
    flameswor10's Avatar
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    Change your Project from Unicode to MultiByte
    No I do not make game hacks anymore, please stop asking.

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