Anubiset (07-19-2011),Cryptonic (07-16-2011),HeavenlyRage (07-20-2011),UKnownError (07-17-2011)
Activation Distance - Console Command
Aim Prediction - Console Command
Aimbot - Classes/Memory
Box ESP - D3D/W2S/Classes
Crossheir - D3D
D3D Chams - D3D/Called From Draw Indexed Primitive Hook
Full Bright - Console Command
Glicher - Memory/Classes/Pitch/Yaw
Glitch Mode - Memory/Classes/Pitch/Yaw
Jump - Console Command
Line ESP - D3D/W2S/Classes
Name ESP - D3D/W2S/Classes
Name Tags D3D/W2S/Classes OR Address
No Fog - Console Command
No Recoil - Address/Memory
No Spread - Console Commands
No Sway - Console Command OR Memory/Classes
Pickup Hack - Console Command
Rapid Fire - Memory Address
Satellite Chams/Console Chams/NX Chams - Console Command
Show FPS - Console Command OR D3D
Show Time - D3D and C++ Time Header
Speed Hack - Console Command
Super Bullets - Address/Memory
Telekill - Classes/Memory
Weapon Range - Address/Memory
Wireframe ESP - D3D/W2S/Classes
I hope this helps someone, and if you want to know how any other hack is made just ask in this thread and i'll try my best to answer it .
Anubiset (07-19-2011),Cryptonic (07-16-2011),HeavenlyRage (07-20-2011),UKnownError (07-17-2011)
aimbot
Last edited by wicho_koz; 07-16-2011 at 07:38 PM.
That's great.
I'm sorry but this just seems a bit pointless to me.
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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Aimbot is not made with Yaw/Pitch?
you forgot opk and telekill lol
and wireframe can be done via console
commando: You're probably the best non-coder coder I know LOL
ken53406 (07-17-2011)
Aimbot is Console...OPK is memory...wow
Round one - @CoderNever fight !
Round two - @comando2056 fight!
Round three - CodeNever VS Comando
result = stop bitching and respect each other!
oh , i was forgeting @Crash ****** (Just kidding, no ofences my boy)
Last edited by DecoderBack; 07-16-2011 at 10:39 PM.
C#(.net)/C++ Coder
Assembly coder [Current learning more]
yea , but NoFog and other ...cloud be Direct3D9
Last edited by mo3ad001; 07-16-2011 at 10:47 PM.
NoFog = D3D/Memory/Console
Full Bright = D3D/Console
Semi-Telekill and Semi-Opk - Classes/Memory
Rapid Fire = patched
need in [CA-NA section] tutorial to update classes with method to show engine to attach.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
DecoderBack (07-17-2011)