is this used to make key binds, can i use this to make custom ones in console?
<KeyGroup name="movement" caption="@menu_keygroup_movement">
<KeyBind actionmap="crysis2_common" action="moveforward" caption="@menu_keybind_moveforward"/>
<KeyBind actionmap="crysis2_common" action="moveback" caption="@menu_keybind_moveback"/>
<KeyBind actionmap="crysis2_common" action="moveleft" caption="@menu_keybind_moveleft"/>
<KeyBind actionmap="crysis2_common" action="moveright" caption="@menu_keybind_moveright"/>
<KeyBind actionmap="player" action="jump" caption="@menu_keybind_jump"/>
<KeyBind actionmap="crysis2_common" action="crouch" caption="@menu_keybind_crouch"/>
<KeyBind actionmap="crysis2_common" action="sprint" caption="@menu_keybind_sprint">
<AdditionalBind actionmap="crysis2_common" action="stabilize" />
</KeyBind>
</KeyGroup>
Also, How does Crynet ban a player? is there a GUID, or does the game use the player account ID?
I have one player account banned, but not cdkey or other account.
It cannot join games. I bug the network every time I connect to MP though.
WHERE are the good hacks? I remember a punkbuster game (well updated) and a guy came in and started shooting through walls (in a game where this was impossible) and killing friendlies (with NO FF) and enemies, infinite ammo, no reload, no recoil, infinite health, and more cooler:
This was a punkbuster enabled game! Until then I had always seen people permabanned CD key even trying to use hacks! Every day dozens of people added to global ban (shown on screen LOL with cause!)
This dude's name kept changing to match other peoples names in the game! changing during the game, and the LEGIT people were kicked!
Apparently he didn't need a CD key either?
He found a way around punkbuster, and to do things in the game that weren't even programmed in! Like friendly fire, and shooting through walls.
My thoughts while I drove at work last night: How can we do that in Crysis 2?
When I use Matthack, or Nametag hack, I get people calling me all sorts of hacks and etc.
I don't make it obvious, they can't even see anything in PRO mode (no killcam), but they still claim it.
My problem is: Getting accused of a hack I'm NOT using... or getting Kicked... or worse... a ban to my account (from joining games).
What would it take to be doing the stuff I mentioned above?
I saw some videos like this stuff used to be in Cry 2
Currently Crysis 2 is governed by what... user kickvotes (namechanges possible? FastVoteKickbeta used through proxy and game to request multiple kicks?)
and a anti cheat script serverside from Crynet? E.I. This is from 1.8, I'm looking at my scripts, where is this? where is 1.9's? I wanna be able to cheat without fear of kick/ban or account ban. Or at least play normally w/ cheats without being bothered!
Code:
<AntiCheatConfig>
<!-- List of cheat types and what actions to take when server detects suspicious activity -->
<Cheat type="WeaponDamage">
<Action value="Log"/>
<!--<Action value="Infraction" severity="10">
<Condition operator="GreaterThan" value="1.1" param="1" />
</Action>
<Action value="Kick">
<Condition operator="GreaterThan" value="1.5" param="1" />
</Action>-->
</Cheat>
<Cheat type="WeaponNotReloaded">
<Action value="Log"/>
</Cheat>
<Cheat type="HitLocationMismatch">
<Action value="Log"/>
<!--<Action value="Infraction" severity="10">
<Condition operator="GreaterThan" value="0.1" param="1"/>
</Action>
<Action value="Kick">
<Condition operator="GreaterThan" value="10" param="1"/>
</Action>-->
</Cheat>
<Cheat type="MeleeRange">
<Action value="Log"/>
<!--<Action value="Infraction" severity="10">
<Condition operator="GreaterThan" value="0.5" param="1"/>
</Action>
<Action value="Kick">
<Condition operator="GreaterThan" value="2" param="1"/>
</Action>
<Action value="Ban">
<Condition operator="GreaterThan" value="10" param="1"/>
</Action>-->
</Cheat>
<Cheat type="FireRate">
<Action value="Log"/>
<!--<Action value="Infraction" severity="10">
<Condition operator="GreaterThan" value="1.1" param="1"/>
</Action>
<Action value="Kick">
<Condition operator="GreaterThan" value="1.5" param="1"/>
</Action>
<Action value="Ban">
<Condition operator="GreaterThan" value="2" param="1"/>
</Action>-->
</Cheat>
<Cheat type="HitRate">
<Action value="Log"/>
<!--<Action value="Infraction" severity="10">
<Condition operator="GreaterThan" value="1.1" param="1"/>
</Action>
<Action value="Ban">
<Condition operator="GreaterThan" value="1.3" param="1"/>
</Action>-->
</Cheat>
<Cheat type="PlayerSpeed">
<Action value="Log"/>
<!--<Action value="Ban">
<Condition operator="GreaterThan" value="85" />
</Action>-->
</Cheat>
<Cheat type="TeamPerk_UsingIncorrectForLevel">
<Action value="Log"/>
</Cheat>
<Cheat type="TeamPerk_KillStreakTooSmall">
<Action value="Log"/>
</Cheat>
<Cheat type="TeamPerk_UsingMultipleTimeInLife">
<Action value="Log"/>
</Cheat>
<Cheat type="PlayerPerks_CountWrong">
<Action value="Log"/>
</Cheat>
<Cheat type="PlayerPerks_ChangingMidLife">
<Action value="Log"/>
</Cheat>
<Cheat type="RewardPerks_CountTooHigh">
<Action value="Log"/>
</Cheat>
<Cheat type="FatalityBonus_CountWrong">
<Action value="Log"/>
</Cheat>
<Cheat type="FatalityBonus_KillStreakTooHigh">
<Action value="Log"/>
</Cheat>
<Cheat type="FatalityBonus_DeathStreakTooLow">
<Action value="Log"/>
</Cheat>
<Cheat type="FileDataProbe">
<Action value="Log"/>
<Action value="Kick"/>
</Cheat>
<Cheat type="CvarDataProbe">
<Action value="Log"/>
<!-- <Action value="Kick"/> -->
</Cheat>
<Cheat type="DataProbeTimeout">
<Action value="Log"/>
<!-- <Action value="Kick"/> -->
</Cheat>
<Cheat type="HitShotOwnerMismatch">
<Action value="Log"/>
<!-- <Action value="Kick"/> -->
</Cheat>
<Cheat type="HitShotIdMismatch">
<Action value="Log"/>
<!-- <Action value="Kick"/> -->
</Cheat>
<Cheat type="MultipleEntityHits">
<Action value="Log"/>
<!-- <Action value="Kick"/> -->
</Cheat>
<Cheat type="MissingShotId">
<Action value="Log"/>
<!-- <Action value="Kick"/> -->
</Cheat>
<Cheat type="ValidHitInfo">
<Action value="Log"/>
</Cheat>
<Cheat type="Headshots_ConcurrentHits">
<Action value="Log"/>
<!--<Action value="Infraction" severity="10">
<Condition operator="GreaterThan" value="25" param="1"/>
</Action>
<Action value="Ban">
<Condition operator="GreaterThan" value="50" param="1"/>
</Action>-->
</Cheat>
<Cheat type="Headshots_RatioTooHigh">
<Action value="Log"/>
<!--<Action value="Infraction" severity="10">
<Condition operator="GreaterThan" value="0.45" param="1"/>
</Action>
<Action value="Ban">
<Condition operator="GreaterThan" value="0.75" param="1"/>
</Action>-->
<!--<Action value="Infraction" severity="10">
<Condition operator="GreaterThan" value="999" param="2"/>
</Action>
<Action value="Ban">
<Condition operator="GreaterThan" value="999" param="2"/>
</Action>-->
</Cheat>
<!-- Actions to take when overall number of cheat infractions reach a given threshhold -->
<Global decay_rate="10">
<Action value="Kick" threshhold="25" />
</Global>
<!-- hashing support methods 0 to <5 -->
<DataProbe hash_method="0">
<Asset ext="pak" weight="2"/>
<Asset ext="dds" weight="10"/>
<Asset ext="cgf" weight="10"/>
<Asset ext="cga" weight="2"/>
<Asset ext="caf" weight="2"/>
<Asset ext="xml" weight="10"/>
<Asset ext="lua" weight="10"/>
<Asset ext="other" weight="2"/>
</DataProbe>
</AntiCheatConfig>