Thread: Mod request

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  1. #1
    ghost123456's Avatar
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    Cool Mod request

    have someone a mod with which i can decide where BOTS ( not AIZOMBIES) spawn ?! and that they are all in the "axies"-team ?! and that they try to kill me and have waypoints ?! like on Botmod v10 ?!

    or can someone make a _bot.gsc odr _botutil.gsc file with bots which runn ?! like in OMA Mod ?!

  2. #2
    Jorndel's Avatar
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    This you can do yourself.
    If you know some basic about GSC Modding then this should go easy.
    Yes, you will have to take time to look and read the codes in the mod but you will maybe fail and success some times.

    Because this will also take a bit of time for others and most have something more importen to do then help you to fight bots alone.

    EDIT:
    Here is a mod you might want to check:
    https://www.mpgh.net/forum/308-call-d...ts-v-10-a.html
    Last edited by Jorndel; 07-28-2011 at 10:59 AM. Reason: added mod link

     
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  3. #3
    ghost123456's Avatar
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    ok , i will try ^^. i know a bit of modding but im NOT pro . can u help me only with the "running" bots ?

  4. #4
    Jorndel's Avatar
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    Quote Originally Posted by ghost123456 View Post
    ok , i will try ^^. i know a bit of modding but im NOT pro . can u help me only with the "running" bots ?
    I think the link I gave you is your answer

    New Bot Menu for the host. you can now add 5 or 10 bots with it, and set the difficulty of the bots, the team that the bots will join, kilstreaks on or off and nuke on or off, from the menu. no more minimizing to console. ( if you aren't in the menu you can still add 1 bot using actionsol 2 )
    Last edited by Jorndel; 07-28-2011 at 11:10 AM.

     
    Contributor 01.27.2012 - N/A
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  5. #5
    ghost123456's Avatar
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    yeah ! can u help me one moment pls ?! just simple things i dont understand ^^
    if i press "F" here nothing happens but i should get a new class.. and often it says not enought cash but in my mod there is no cash added ^^ can u fix that wen i press F i get new class ?!


    You should look at "RandomThink"
    CODE:

    Code:
    Random(pos, angle)
    {
    semtex_model = GetWeaponModel("semtex_mp", 0);
    	level.block = spawn("script_model", pos);
            level.block setModel("com_plasticcase_friendly");
    	level.block.angles = angle;
    	level.block Solid();
    	level.semtex = spawn("script_model", pos + (0, 0, 20));
            level.semtex setModel(semtex_model);
    	level.semtex.angles = angle; //Change if you want
    	//level.block CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
                  invisblock = spawn("script_model", pos+(0,0,60));
    	invisblock Solid();
    		invisblock.angles = angle;
    	invisblock CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
    	level.block thread SemtexThink(pos, angle);
    
    		level.trigger = spawn( "trigger_radius", pos, 0, 50, 50);
    		level.trigger.angles = angle;
    	level.trigger thread RandomThink(pos, angle);
    	wait 0.01;
    }
    
    RandomThink(pos, angle)
    { 
    self endon("disconnect"); 
    
            while(1) 
            { 
                    self waittill( "trigger", player );       
                    if(Distance(pos, Player.origin) <= 75){
                    Player setLowerMessage("activate", "Hold ^8[{+activate}]^7 for a Class" );}
                    if(Distance(pos, Player.origin) >50){
                    Player ClearLowerMessage("activate", 1);}
                    if(Distance(pos, Player.origin) <= 75 && player.bounty >= 0 && player.pers["team"] == "allies" && player useButtonPressed())
                    { 
                            player ClearLowerMessage("activate", 1);
                            player.bounty -= 0;
    				  player notify("CASH");
                            player notify("newWeapon");
    
    			level thread doRandom();
    
    			level.wep = spawn("level.weapon[33]", pos+(0,5,0));
                            level.wep.angles = angle;
                            level.wep MoveTo(level.wep.origin+(0,0,50), 3);
                            level notify("boxend");
                            wait 0.1;
                    } 
                    else if(Distance(pos, Player.origin) <= 75 && player.bounty <= 0 && player useButtonPressed())
                    {
                            wait 1;
                    }
               wait .8; 
            }   
    }
    
    doRandom()
    {
    self endon ( "disconnect" );
    self endon ( "death" );
    	
    	// We remove killstreaks
    	self setPlayerData( "killstreaks", 0, "none" );
    	self setPlayerData( "killstreaks", 1, "none" );
    	self setPlayerData( "killstreaks", 2, "none" );
    	self Show();
    	wait 0.05;
    		switch(RandomInt(7))
    		{
    		case 0:
    			self takeAllWeapons();
    			wait 1;
    			self iPrintlnBold ("^1Press ^5Change weapon ^1 for weapon");
    			wait 1;
    			self giveWeapon("spas12_fmj_mp", 4, false );
    			self giveWeapon("famas_gl_mp", 3, false );
    		     self switchToWeapon("famas_gl_mp");
    			self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
                            self.moveSpeedScaler = 1.00;
    				setDvar("player_burstFireCooldown", "0");
    			wait 0.05;
    			self _clearPerks();
    			self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    			self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
    			self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
    			self maps\mp\perks\_perks::givePerk("specialty_pistoldeath");
    			break;
    
    		case 1:
    			self takeAllWeapons();
    			wait 1;
    			self iPrintlnBold ("^1Press ^5Change weapon ^1 for weapon");
    			wait 1;
                    self giveWeapon("coltanaconda_mp", 0, false );
    			self giveWeapon("ump45_silencer_mp", 4, false);
    			self maps\mp\perks\_perks::givePerk( "semtex_mp" );
                     	self.moveSpeedScaler = 1.00;
    			wait 0.05;
    			self _clearPerks();
    			self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    			self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
    			self maps\mp\perks\_perks::givePerk("specialty_marathon");
    			self maps\mp\perks\_perks::givePerk("specialty_lightweigh");
    			self maps\mp\perks\_perks::givePerk("specialty_heartbreaker");	
    			self maps\mp\perks\_perks::givePerk("specialty_finalstand");
    			self maps\mp\perks\_perks::givePerk("specialty_pistoldeath");
    			break;
    
    		case 2:
    			self takeAllWeapons();
    			wait 1;
    			self iPrintlnBold ("^1Press ^5Change weapon ^1 for weapon");
    			wait 1;
                   	self giveWeapon("at4_mp", 0, false );
        			self giveWeapon("sa80_grip_mp", 9, false );
                    	self switchToWeapon("sa80_grip_mp");
    
    			self maps\mp\perks\_perks::givePerk( "semtex_mp" );
    
                            self.moveSpeedScaler = 1.00;
    			wait 0.05;
    			self _clearPerks();
    			self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    			self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
    			self maps\mp\perks\_perks::givePerk("specialty_bling");
    			self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
    			self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
    			self maps\mp\perks\_perks::givePerk("specialty_finalstand");
    			self maps\mp\perks\_perks::givePerk("specialty_pistoldeath");
    			break;
    
    		case 3:
    			self takeAllWeapons();			
    			wait 1;
    			self iPrintlnBold ("^1Press ^5Change weapon ^1 for weapon");
    
    			wait 1;
    	       	self giveWeapon("usp_fmj_mp", 0, false );
    			self giveWeapon("barrett_fmj_mp", 6, false );
    			self switchToWeapon("barrett_fmj_mp");
                             self.moveSpeedScaler = 1.00;
    			wait 0.05;
    			self _clearPerks();; 
    			self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    			self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
    			self maps\mp\perks\_perks::givePerk("specialty_tacticalinsertion");
    			self maps\mp\perks\_perks::givePerk("specialty_bling");
    			self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
    			self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
    			self maps\mp\perks\_perks::givePerk("specialty_pistoldeath");
    			break; 
    
    		case 4:
    			self takeAllWeapons();
    			wait 1;
    			self iPrintlnBold ("^1Press ^5Change weapon ^1 for weapon");
    
    			wait 1;
    			self giveWeapon("beretta_akimbo_mp");
    			self giveWeapon("m4_acog_mp", 3, false);
    			self switchToWeapon("m4_acog_mp");
    
                          	self.moveSpeedScaler = 1.00;
    			wait 0.05;
    			self _clearPerks();
    			self maps\mp\perks\_perks::givePerk("specialty_bling");
    			self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    			self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
    			self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
    			self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
    			self maps\mp\perks\_perks::givePerk("specialty_marathon");
    			self maps\mp\perks\_perks::givePerk("specialty_lightweight");
    			self maps\mp\perks\_perks::givePerk("specialty_pistoldeath");
                       break;
    
    		case 5:
    			self takeAllWeapons();
    			wait 1;
    			self iPrintlnBold ("^1Press ^5Change weapon ^1 for weapon");
    			wait 1;			
                    self giveWeapon("fn2000_eotech_mp", 8, false);	
    			self giveWeapon("striker_xmags_mp", 6, false);
                 	self switchToWeapon("fn2000_eotech_mp");
    			wait 0.05;
    	
                         	self.moveSpeedScaler = 1.00;
    			wait 0.05;
    			self _clearPerks();
    			self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    			self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
    			self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
    			self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
    			self maps\mp\perks\_perks::givePerk("specialty_marathon");
    			self maps\mp\perks\_perks::givePerk("specialty_lightweight");
                    self maps\mp\perks\_perks::givePerk("specialty_coldblooded");
                    self maps\mp\perks\_perks::givePerk("specialty_scavanger");
                    self maps\mp\perks\_perks::givePerk("specialty_quiter");
                    self maps\mp\perks\_perks::givePerk("specialty_longersprint");
                    self maps\mp\perks\_perks::givePerk("specialty_detectexplosive");
    			self maps\mp\perks\_perks::givePerk("specialty_pistoldeath");
                         break;
    
    case 6:
    			self takeAllWeapons();
    			wait 1;
    			self iPrintlnBold ("^1Press ^5Change weapon ^1 for weapon");
    			wait 1;
    			self giveWeapon("aa12_fmj_mp", 7, false );
    			self giveWeapon("tavor_fmj_mp", 5, false );
    		     self switchToWeapon("tavor_fmj_mp");
    			self maps\mp\perks\_perks::givePerk( "frag_grenade_mp" );
                            self.moveSpeedScaler = 1.00;
    				setDvar("player_burstFireCooldown", "0");
    			wait 0.05;
    			self _clearPerks();
    			self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    			self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
    			self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
    			self maps\mp\perks\_perks::givePerk("specialty_pistoldeath");
                    }
    }
    Last edited by Heartview; 07-28-2011 at 12:13 PM.

  6. #6
    Heartview's Avatar
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    Use [code][/code] tags for big chunks of text/code like that.
    Texture Mods


    Obedear, the sky is low

  7. #7
    Yamato's Avatar
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    Quote Originally Posted by Jorndel View Post
    I think the link I gave you is your answer
    I did some tutorial that can help you,

  8. #8
    ghost123456's Avatar
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    where is this turtorial ?! link pls ?! !

  9. #9
    Yamato's Avatar
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    Quote Originally Posted by ghost123456 View Post
    where is this turtorial ?! link pls ?! !
    done

  10. #10
    ghost123456's Avatar
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    Quote Originally Posted by Yamato View Post
    done
    that means ?! u did running bots ?!

    Yamato , do you have steam ?! can i add you pls or you want to add me , so u can help me with my mod it will be realy epic if u can help me

    i try to make a epic mod ! but alone i cant release
    need help of pro coder!

    Steamname: ghost14881

  11. #11
    Yamato's Avatar
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    Quote Originally Posted by ghost123456 View Post
    that means ?! u did running bots ?!

    Yamato , do you have steam ?! can i add you pls or you want to add me , so u can help me with my mod it will be realy epic if u can help me

    i try to make a epic mod ! but alone i cant release
    need help of pro coder!

    Steamname: ghost14881
    IŽll add you when I have time, but I am not going to help you, .


  12. #12
    ghost123456's Avatar
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    Quote Originally Posted by Yamato View Post
    IŽll add you when I have time, but I am not going to help you, .

    xD baaad boy!!
    but ok ^^ can you only show me how to change models in AIZombies?! i want to add running zombies

    just a short turtorial pls ?!
    i will love you for that

  13. #13
    Yamato's Avatar
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    Quote Originally Posted by ghost123456 View Post
    xD baaad boy!!
    but ok ^^ can you only show me how to change models in AIZombies?! i want to add running zombies

    just a short turtorial pls ?!
    i will love you for that
    Got tired of tutorials, lol

  14. #14
    ghost123456's Avatar
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    Quote Originally Posted by Yamato View Post
    Got tired of tutorials, lol
    can u just give me code than ?! pls ?! i will pay you 5 $ ?!

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