Code:UnwrapConsole - 0x00485FA0 GameStatus - 0x377B11B0
LTCLIENT 0x377A0198
RECOIL1 0x37519AB1
RECOIL2 0x00000000
RECOIL3 0x00000000
RECOIL4 0x00000000
RELOAD 0x373FEF94
Not sure if recoil 2-4 are correct (:[) im new to finding addys so if they're wrong, reply with proper ones.
MisterTex
Code:UnwrapConsole - 0x00485FA0 GameStatus - 0x377B11B0
Im guessing you just ran a old address logger.
Thanks for No Reload, going to test sometime and add to my list.
Last edited by -Dimensions-; 07-28-2011 at 07:43 PM.
game status is like for telling the hack when ur in game or when in lobby
basicly
setting it equal to 5 means your in gameCode:{ if((*(BYTE *)GameStatus = 5) && GetAsyncKeyState(VK_NUMPAD1) &1){ memcpy((VOID *)ammo, (VOID *)(PBYTE)"\xC2\x04\x00", 3); } else { memcpy((VOID *)ammo, (VOID *)(PBYTE)"\x81\xEC\xB4", 3); }
commando: You're probably the best non-coder coder I know LOL
wow. 1 means you are ingame.
and the code u pasted wouldnt work... its relying on calling those bytes to the address when you press the key, but a split second after pressing it goes back to off bytes. you would have to do something like...
globals:
in function:Code:bool FakeUnlimitedAmmo = false;
Code:if(*(BYTE *)GameStatus == 1) && GetAsyncKeyState(VK_NUMPAD1) &1) FakeUnlimitedAmmo != FakeUnlimitedAmmo; if(*(BYTE *)GameStatus != 1) //5 is in lobby, however the are other possibilities depending on room situation, so we will use != 1 FakeUnlimitedAmmo = false; //turns off fake unlimited ammo when not ingame if(FakeUnlimitedAmmo) memcpy((VOID *)ammo, (VOID *)(PBYTE)"\xC2\x04\x00", 3); else memcpy((VOID *)ammo, (VOID *)(PBYTE)"\x81\xEC\xB4", 3);
Anubiset (07-29-2011)
i was just gusesing numbers...no wonder my hacks never worked
5 was what we used for our rez cham bypass program to tell the program we were in game btw, did the number change? we were using papa server to test btw
commando: You're probably the best non-coder coder I know LOL
wow ,thanks for the no recoil and gamestatus