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  1. #1
    dllbaseII's Avatar
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    4 Extra Addresses[7-28-2011]

    I found these addresses manually with the dumpped files from -Dimensions-

    ClientInfo 0x3779EE8C
    LocalPlayer 0x37152B60
    PlayerByIndex 0x37151CE0
    DrawPrim 0x804454

    and some bytes off


    Rapid Fire
    \x80\xBE\xE0\x00\x00\x00

    Remote1
    \x8B\x51\x64

    Remote 3
    \x8B\x51\x64

    Recoil1
    \xD8\x66\x58

    Recoil2
    \xD9\x46\x54

    Recoil3
    \xD9\x5E\x58

    Recoil4
    \xD9\x46\x4C

    Recoil5
    \xD9\x5E\x4C

    SuperBullets
    \x0F\x94\xC0

    Weaponrange1
    \x8B\x80\xC8\x02\x00\x00

    Weaponrange2
    \x8B\x80\xC8\x02\x00\x00
    Last edited by dllbaseII; 07-30-2011 at 01:59 PM.
    .


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  2. The Following User Says Thank You to dllbaseII For This Useful Post:

    Turbulence (08-01-2011)

  3. #2
    DeadLine2.0's Avatar
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    Some Moar shieet:
    Code:
    DWORD dwRunConsoleCommand = 0x485FA0;
    DWORD dwDrawPrimitivePointer = 0x8068F8;
    DWORD dwGetPlayersByIndex = 0x37151CE0;
    DWORD dwGetLocalPlayer = 0x37152B60;
    DWORD dwClientInfoManager = 0x3779EE8C;
    DWORD dwLTClient = 0x377A0198;
    DWORD dwGameClientShell = 0x377E28A0;
    DWORD dwWeaponManager = 0x377DF21C;
    DWORD dwGameStatus = 0x377B11B0;
    DWORD dwRemoteKill1 = 0x373FF341;
    DWORD dwRemoteKill2 = 0x373FF342;
    DWORD dwRemoteKill3 = 0x373FF6C1;
    DWORD dwRemoteKill4 = 0x373FF6C2;
    DWORD dwRecoil1 = 0x3738B890;
    DWORD dwRecoil2 = 0x374AAE09;
    DWORD dwRecoil3 = 0x3738B8A4;
    DWORD dwRecoil4 = 0x3738B8A7;
    DWORD dwRecoil5 = 0x3738B8B0;
    DWORD dwShotTroughtWalls = 0x373F9C36;
    DWORD dwWeaponRange1 = 0x373FF219;
    DWORD dwWeaponRange2 = 0x373FF599;
    DWORD dwRapidFire = 0x373FFC8E;

  4. #3
    dllbaseII's Avatar
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    DeadLine2.0 , sorry i didn't see it
    .


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  5. #4
    DeadLine2.0's Avatar
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    its cool bro, its a post not a thread (:

  6. #5
    dllbaseII's Avatar
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    I found some bytes off


    Rapid Fire
    \x80\xBE\xE0\x00\x00\x00

    Remote1
    \x8B\x51\x64

    Remote 3
    \x8B\x51\x64

    Recoil1
    \xD8\x66\x58

    Recoil2
    \xD9\x46\x54

    Recoil3
    \xD9\x5E\x58

    Recoil4
    \xD9\x46\x4C

    Recoil5
    \xD9\x5E\x4C

    SuperBullets
    \x0F\x94\xC0

    Weaponrange1
    \x8B\x80\xC8\x02\x00\x00

    Weaponrange2
    \x8B\x80\xC8\x02\x00\x00
    .


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  7. #6
    -Dimensions-'s Avatar
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    Quote Originally Posted by dllbaseII View Post
    I found some bytes off
    Thanks, I am so close to releasing my hack just needed some bytes and fix a function and add some themes.
    Last edited by -Dimensions-; 07-30-2011 at 02:04 PM.

  8. #7
    dllbaseII's Avatar
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    Quote Originally Posted by -Dimensions- View Post
    Thanks, I am so close to releasing my hack just needed some bytes and fix a function and add some themes.
    finding bytes off is so simple
    .


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  9. #8
    Se lutar tú vai além, humilde igual Jesus.
    MPGH Member
    Turbulence's Avatar
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    Good job
    i have posted some address more all railed at me twice.
    [IMG]https://especiais.lancene*****m.br/santos-campeao-libertadores-2011/images/escudo-santos.png[/IMG]

  10. #9
    dllbaseII's Avatar
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    Quote Originally Posted by Turbulence View Post
    Good job
    i have posted some address more all railed at me twice.
    i was searching for the topic , but i didn't find
    .


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  11. #10
    PikaMucha_Itu's Avatar
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    good job bro!
    very good ...

  12. #11
    Sync's Avatar
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    Great, Thanks

  13. #12
    DecoderBack's Avatar
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    Quote Originally Posted by dllbaseII View Post
    DeadLine2.0 , sorry i didn't see it
    GO on msn now plz !
    Last edited by DecoderBack; 08-01-2011 at 10:34 AM.

    C#(.net)/C++ Coder
    Assembly coder [Current learning more]

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