are you sure its not just you (and your code)? x)
No matter what 3d object I make, pyramid, cube, Tetrahedron, octahedron, Only the first 2 faces are "solid", Even though all the code is the same for each face, just changed xyz coords. so when i rotate and the other faces go infront of the "solid" face, they become transparent and I see the backside of the "solid" faces
Last edited by Auxilium; 08-02-2011 at 02:11 PM.
are you sure its not just you (and your code)? x)
OpenGL requires the vertices to be in clockwise order, if they're not then it won't render.
Ah we-a blaze the fyah, make it bun dem!
Post code or GTFO.
"I don't believe in an afterlife, so I don't have to spend my whole life fearing hell, or fearing heaven even more. For whatever the tortures of hell, I think the boredom of heaven would be even worse." - Isaac Asimov