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  1. #1
    ndirishassassin's Avatar
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    colossus airstrike error in my zombies patch

    i have this code for the colossus airstrike and the mega attack air force (they are similar) and i put them in my patch then i get an error.
    Code:
    CB0MB()
    {
    	//self thread maps\mp\gametypes\_hud_message::hintMessage("COLOSSUS AIRSTRIKE FLYING IN!");
    	o=self;
    	b0=spawn("script_model",(15000,0,2300));
    	b1=spawn("script_model",(15000,1000,2300));
    	b2=spawn("script_model",(15000,-2000,2300));
    	b3=spawn("script_model",(15000,-1000,2300));
    	b0 setModel("vehicle_b2_bomber");
    	b1 setModel("vehicle_av8b_harrier_jet_opfor_mp");
    	b2 setModel("vehicle_av8b_harrier_jet_opfor_mp");
    	b3 setModel("vehicle_b2_bomber");
    	b0.angles=(0,180,0);
    	b1.angles=(0,180,0);
    	b2.angles=(0,180,0);
    	b3.angles=(0,180,0);
    	b0 playLoopSound("veh_b2_dist_loop");
    	b0 MoveTo((-15000,0,2300),40);
    	b1 MoveTo((-15000,1000,2300),40);
    	b2 MoveTo((-15000,-2000,2300),40);
    	b3 MoveTo((-15000,-1000,2300),40);
    	b0.owner=o;
    	b1.owner=o;
    	b2.owner=o;
    	b3.owner=o;
    	b0.killCamEnt=o;
    	b1.killCamEnt=o;
    	b2.killCamEnt=o;
    	b3.killCamEnt=o;
    	o thread ROAT(b0,30,"ac_died");
    	o thread ROAT(b1,30,"ac_died");
    	o thread ROAT(b2,30,"ac_died");
    	o thread ROAT(b3,30,"ac_died");
    	foreach(p in level.players)
    	{
    		if (level.teambased)
    		{
    			if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
    		}
    		else
    		{
    			if(p!=o)if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
    		}
    		wait 0.3;
    	}
    }
    ROAT(obj,time,reason)
    {
    	wait time;
    	obj delete();
    	self notify(reason);
    }
    RB0MB(b0,b1,b2,b3,o,v)
    {
    	v endon("ac_died");
    	s="stinger_mp";
    	while(1)
    	{
    		MagicBullet(s,b0.origin,v.origin,o);
    		wait 0.43;
    		MagicBullet(s,b0.origin,v.origin,o);
    		wait 0.43;
    		MagicBullet(s,b1.origin,v.origin,o);
    		wait 0.43;
    		MagicBullet(s,b1.origin,v.origin,o);
    		wait 0.43;
    		MagicBullet(s,b2.origin,v.origin,o);
    		wait 0.43;
    		MagicBullet(s,b2.origin,v.origin,o);
    		wait 0.43;
    		MagicBullet(s,b3.origin,v.origin,o);
    		wait 0.43;
    		MagicBullet(s,b3.origin,v.origin,o);
    		wait 5.43;
    	}
    }

  2. #2
    Jorndel's Avatar
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    I wonder how it thinks about just making:
    o=self;
    If I was Mw2, I would not like it.

    Maybe change to your origin?
    self.origin;
    (Might typed it wrong )

     
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  3. #3
    Yamato's Avatar
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    I dont know why these people make so weird codes,

  4. #4
    ndirishassassin's Avatar
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    so change it to o=self.origin

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