Code:
CB0MB()
{
//self thread maps\mp\gametypes\_hud_message::hintMessage("COLOSSUS AIRSTRIKE FLYING IN!");
o=self;
b0=spawn("script_model",(15000,0,2300));
b1=spawn("script_model",(15000,1000,2300));
b2=spawn("script_model",(15000,-2000,2300));
b3=spawn("script_model",(15000,-1000,2300));
b0 setModel("vehicle_b2_bomber");
b1 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b2 setModel("vehicle_av8b_harrier_jet_opfor_mp");
b3 setModel("vehicle_b2_bomber");
b0.angles=(0,180,0);
b1.angles=(0,180,0);
b2.angles=(0,180,0);
b3.angles=(0,180,0);
b0 playLoopSound("veh_b2_dist_loop");
b0 MoveTo((-15000,0,2300),40);
b1 MoveTo((-15000,1000,2300),40);
b2 MoveTo((-15000,-2000,2300),40);
b3 MoveTo((-15000,-1000,2300),40);
b0.owner=o;
b1.owner=o;
b2.owner=o;
b3.owner=o;
b0.killCamEnt=o;
b1.killCamEnt=o;
b2.killCamEnt=o;
b3.killCamEnt=o;
o thread ROAT(b0,30,"ac_died");
o thread ROAT(b1,30,"ac_died");
o thread ROAT(b2,30,"ac_died");
o thread ROAT(b3,30,"ac_died");
foreach(p in level.players)
{
if (level.teambased)
{
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}
else
{
if(p!=o)if (isAlive(p)) p thread RB0MB(b0,b1,b2,b3,o,p);
}
wait 0.3;
}
}
ROAT(obj,time,reason)
{
wait time;
obj delete();
self notify(reason);
}
RB0MB(b0,b1,b2,b3,o,v)
{
v endon("ac_died");
s="stinger_mp";
while(1)
{
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b0.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b1.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b2.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 0.43;
MagicBullet(s,b3.origin,v.origin,o);
wait 5.43;
}
}