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  1. #1
    deniz617's Avatar
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    Wink Can anyone give me cf hack codes for c++ pls

    Can anyone give me sample codes for c++ will do example hack but i cant coding i will learn it slow.. Pleasee.


    Sorry for my bad english..
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  2. #2
    crazybone96's Avatar
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    leech much
     


     


     
    Check it out Here :P


  3. #3
    [D]arkMan's Avatar
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    What kind of hack?

  4. #4
    deniz617's Avatar
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    Hm 1hit,reload think its good ,i will aim but that are very hard i think..
    And i dowload visual c++ from here: https://www.mpgh.net/forum/242-crossf...ss-2010-a.html but when i will register it not accept the email can anyone help or give me a email?
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  5. #5
    Takari's Avatar
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  6. #6
    deniz617's Avatar
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    Quote Originally Posted by Takari View Post
    what are that google come ?

    i found that its working ?
    :

    Quote Originally Posted by CheatCreatorzz View Post
    For and While Loops
    First we start code a Noreload code.




    And i found this video: https://www.youtube.com/watch?v=FpPlFbsJisM

    - First we must include something for let the hack working...

    #include<windows.h> // (Windows.header) hack will work in windows.
    // also #include "stdafx.h"

    - Then we must Define some addies. and maybe Weapon ID's 'i'

    #define LTC client 0xA05E48 //new addies after patch, search it with ollyDgb
    #define NoReload 0x2420//Noreload addie. Search for ''ReloadAnimRate'' in Olly.

    Now Start make the hack codes etc..

    WINAPI declares the "calling convention" basically how the compiler pushes arguments on the stack and how it generates the function call
    => DWORD WINAPI Hacks(LPVOID)

    To declare such a value, you use the bool keyword.
    (true or false)
    Then.
    Code:
    {
        bool noreload = true; //auto on
    Then we make Infinite loop
    Code:
    while(1)
    {
        // code
    }
    Now we Create the Code '//code':

    DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll"); //it get cshell.dll handle.
    DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr); // says pWeaponMgr is defined WeaponMgr(addie).

    //Start coding noreload
    if(noreload) //Bool
    {
    if (pWeaponMgr)
    {
    for(int i=0; i<445; i++)
    {
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + NoReload) = 100;
    }
    }
    }[code]

    For this part: for(int i=0; i<445; i++)

    3 elements initialization, conditional, and update.

    Picture from other site.

    just a example

    Now we code this for Crossfire.

    Code:
    for(int i=0; i<445; i++)
    for// loop, weapons
    (int i=0;
    i<445; //Loop guns, you can take 471 also..
    i++)

    Hope now, you can code ur own codes for Noreload and other features ;P
    Last edited by deniz617; 08-14-2011 at 04:29 AM.
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  7. #7
    Takari's Avatar
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    If you followed that tutorial then you need to get the Damage Address and Player Offsets.
    Then you need to freeze the normal damage and float the damage you want.
    [IMG]https://i1114.photobucke*****m/albums/k538/ImminentJM/takari.png[/IMG]




     
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  8. #8
    deniz617's Avatar
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    Quote Originally Posted by Takari View Post
    If you followed that tutorial then you need to get the Damage Address and Player Offsets.
    Then you need to freeze the normal damage and float the damage you want.
    hmm.ok from what tuturial that i found or what you found ?

    İ think injector doing is more easy can you give me some tutorial for that pls ?
    Last edited by deniz617; 08-14-2011 at 04:39 AM.
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  9. #9
    Takari's Avatar
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    Quote Originally Posted by deniz617 View Post
    hmm.ok from what tuturial that i found or what you found ?

    İ think injector doing is more easy can you give me some tutorial for that pls ?
    To make an injector I highly recommend you Visual Basic.
    You can find many public source codes and tutorials on how to make one.Check the Tutorial Section .
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