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  1. #1
    IGotBanned.'s Avatar
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    CoD4 - [HFH]AimAssistance [HD]

    watch in HD!


  2. The Following User Says Thank You to IGotBanned. For This Useful Post:

    LIO (05-31-2012)

  3. #2
    FrostyTheSnowCone's Avatar
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    I jizz in pants now.
    MPGH for MPGH

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    IGotBanned. (08-17-2011)

  5. #3
    IGotBanned.'s Avatar
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    Quote Originally Posted by FrostyTheSnowCone View Post
    I jizz in pants now.
    It epic .

  6. #4
    aapje0906's Avatar
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    does noone of you know that the entire code for nospread and silent aim (aim assistance)can be found online?
    it's all public, don't know why he is showing something off which was released as entire c/p code

  7. #5
    KillerMorfed's Avatar
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    are you going 2 release this

  8. #6
    IGotBanned.'s Avatar
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    Quote Originally Posted by KillerMorfed View Post
    are you going 2 release this
    Nope bro, Only maybe.

    Quote Originally Posted by aapje0906 View Post
    does noone of you know that the entire code for nospread and silent aim (aim assistance)can be found online?
    it's all public, don't know why he is showing something off which was released as entire c/p code
    Proofit or GTFO.

  9. #7
    aapje0906's Avatar
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    Code:
    VOID CorrectSpread( )
    {
        if(cg->snap)
        {
            
            input_t* input = (input_t*)0xcc4ff8;
            usercmd_t * cmd = input->GetUserCmd( input->currentCmdNum - 1);
            cmd->servertime        =  *(int*)0x794464 + 1;
    
            FirstBulletFix();//from king-orgy can be found on UC at cod4 section
    
            Vector3 ForwardVec, RightVec, UpVec, CalculatedSpreadView, SpreadView, DestinationVec;
    
            int seed     =  *(int*)0x794474;
            
            Vector3 vWeaponAngles;
    
            GetWeaponView( vWeaponAngles );
            
            CMath.NSAngleVectors( vWeaponAngles, ForwardVec, RightVec, UpVec ); 
            
            float flSpread;
            
            weapon_t * pWeapon = GetPlayerWeapon( cg_entities2[cg->clientNum].nWeaponID );
            
            GetWeaponSpread( pWeapon, &flSpread );
    
            flSpread *= 0.01745329238474369f;
            flSpread = tan(flSpread) * 8192.0f; 
    
            float flSpreadRight, flSpreadUp;
    
            Vector3 myViewpoint = {0, 0, 0 };
            GetViewPoint ( myViewpoint );
    
            GetRandomFloats( seed,  &flSpreadRight, &flSpreadUp );
            flSpreadRight *= flSpread;
            flSpreadUp    *= flSpread;
    
            SpreadView[ 0 ] = myViewpoint[ 0 ] + ForwardVec[ 0 ] * 8192 + RightVec[ 0 ] * flSpreadRight + UpVec[ 0 ] * flSpreadUp;
            SpreadView[ 1 ] = myViewpoint[ 1 ] + ForwardVec[ 1 ] * 8192 + RightVec[ 1 ] * flSpreadRight + UpVec[ 1 ] * flSpreadUp;
            SpreadView[ 2 ] = myViewpoint[ 2 ] + ForwardVec[ 2 ] * 8192 + RightVec[ 2 ] * flSpreadRight + UpVec[ 2 ] * flSpreadUp;
    
            CalculatedSpreadView[ 0 ] = SpreadView[ 0 ] - myViewpoint[ 0 ];
            CalculatedSpreadView[ 1 ] = SpreadView[ 1 ] - myViewpoint[ 1 ];
            CalculatedSpreadView[ 2 ] = SpreadView[ 2 ] - myViewpoint[ 2 ];
    
            CMath.NSVectorAngles( CalculatedSpreadView, DestinationVec );
    
            Vector3 FinalVecAngles;
            
            DestinationVec[ 0 ] *= -1;
    
            FinalVecAngles[ 0 ] = viewMatrix->viewAngles[ 0 ] - DestinationVec[ 0 ];
            FinalVecAngles[ 1 ] = viewMatrix->viewAngles[ 1 ] - DestinationVec[ 1 ];
            FinalVecAngles[ 2 ] = 0;
            
            if ( !clientInfo[cg->clientNum].zoomed )// WE NEED DO IT ONLY WHEN NOT ZOOMED
            {
                cmd->viewangles[ 0 ] += ANGLE2SHORT( FinalVecAngles[ 0 ] );
                cmd->viewangles[ 1 ] += ANGLE2SHORT( FinalVecAngles[ 1 ] );
                cmd->viewangles[ 2 ] += ANGLE2SHORT( FinalVecAngles[ 2 ] );
            }
    
            //viewangles->ViewAngle[ 0 ] -= vFinalSpreadAngles[ 0 ];
            //viewangles->ViewAngle[ 1 ] -= vFinalSpreadAngles[ 1 ];
        }
    }
    Code:
    CMath.GetAngleToOrigin( vOrg, ViewAngle[ 0 ], ViewAngle[ 1 ] );
            if ( cvar.silentaim )
            {
                stealthAimAngles[ 0 ] = ViewAngle[ 1 ];
                stealthAimAngles[ 1 ] = ViewAngle[ 0 ];
                stealthAimAngles[ 2 ] = 0;
            }
            else
            {
                /*D3DXVECTOR3 CalculatedPos;
                CalculatedPos = *(D3DXVECTOR3*)&vOrg - *(D3DXVECTOR3*)&camera->Location;
                D3DXVec3Normalize( &CalculatedPos, &CalculatedPos );
                
                viewangles->ViewAngle[ 1 ] += D3***oDegree( asin( D3DXVec3Dot((D3DXVECTOR3*)&camera->ViewMatrix[ 1 ], &CalculatedPos )));
                viewangles->ViewAngle[ 0 ] -= D3***oDegree( asin( D3DXVec3Dot((D3DXVECTOR3*)&camera->ViewMatrix[ 2 ], &CalculatedPos )));*/
    
                viewangles->ViewAngle[ 1 ] += ViewAngle[ 0 ];
                viewangles->ViewAngle[ 0 ] += ViewAngle[ 1 ];
            }
    cba to copy the rest

    for the full code: google "NoSpread (!copy & paste!)" and click on the first link

  10. #8
    IGotBanned.'s Avatar
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    but do you know how to hook it? dumb.

  11. #9
    aapje0906's Avatar
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    i'm not going to pick a fight or whatever you're aiming at
    i am simply stating that it's public code so there is no reason to show it off
    and yes ofc, but i only code out of boredom

    so also don't come with the smartass question *show me how you would hook it then !!¡¡¡* as i won't do it

  12. #10
    IGotBanned.'s Avatar
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    omg u noob. gtfo pl0x

  13. #11
    aapje0906's Avatar
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    well atleast you use a very strong arguement to get me out of here.

    i'm outta here, atleast people know now that what you did isn't special or from your soclaimed "friend who gave it to you" but that it's simple copypaste work you did which still costed you roughly a couple weeks to get it working since it was made public

  14. #12
    IHaxYou!'s Avatar
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    Quote Originally Posted by aapje0906 View Post
    does noone of you know that the entire code for nospread and silent aim (aim assistance)can be found online?
    it's all public, don't know why he is showing something off which was released as entire c/p code
    I have the code for both ^_^

    Quote Originally Posted by aapje0906 View Post
    Code:
    VOID CorrectSpread( )
    {
        if(cg->snap)
        {
            
            input_t* input = (input_t*)0xcc4ff8;
            usercmd_t * cmd = input->GetUserCmd( input->currentCmdNum - 1);
            cmd->servertime        =  *(int*)0x794464 + 1;
    
            FirstBulletFix();//from king-orgy can be found on UC at cod4 section
    
            Vector3 ForwardVec, RightVec, UpVec, CalculatedSpreadView, SpreadView, DestinationVec;
    
            int seed     =  *(int*)0x794474;
            
            Vector3 vWeaponAngles;
    
            GetWeaponView( vWeaponAngles );
            
            CMath.NSAngleVectors( vWeaponAngles, ForwardVec, RightVec, UpVec ); 
            
            float flSpread;
            
            weapon_t * pWeapon = GetPlayerWeapon( cg_entities2[cg->clientNum].nWeaponID );
            
            GetWeaponSpread( pWeapon, &flSpread );
    
            flSpread *= 0.01745329238474369f;
            flSpread = tan(flSpread) * 8192.0f; 
    
            float flSpreadRight, flSpreadUp;
    
            Vector3 myViewpoint = {0, 0, 0 };
            GetViewPoint ( myViewpoint );
    
            GetRandomFloats( seed,  &flSpreadRight, &flSpreadUp );
            flSpreadRight *= flSpread;
            flSpreadUp    *= flSpread;
    
            SpreadView[ 0 ] = myViewpoint[ 0 ] + ForwardVec[ 0 ] * 8192 + RightVec[ 0 ] * flSpreadRight + UpVec[ 0 ] * flSpreadUp;
            SpreadView[ 1 ] = myViewpoint[ 1 ] + ForwardVec[ 1 ] * 8192 + RightVec[ 1 ] * flSpreadRight + UpVec[ 1 ] * flSpreadUp;
            SpreadView[ 2 ] = myViewpoint[ 2 ] + ForwardVec[ 2 ] * 8192 + RightVec[ 2 ] * flSpreadRight + UpVec[ 2 ] * flSpreadUp;
    
            CalculatedSpreadView[ 0 ] = SpreadView[ 0 ] - myViewpoint[ 0 ];
            CalculatedSpreadView[ 1 ] = SpreadView[ 1 ] - myViewpoint[ 1 ];
            CalculatedSpreadView[ 2 ] = SpreadView[ 2 ] - myViewpoint[ 2 ];
    
            CMath.NSVectorAngles( CalculatedSpreadView, DestinationVec );
    
            Vector3 FinalVecAngles;
            
            DestinationVec[ 0 ] *= -1;
    
            FinalVecAngles[ 0 ] = viewMatrix->viewAngles[ 0 ] - DestinationVec[ 0 ];
            FinalVecAngles[ 1 ] = viewMatrix->viewAngles[ 1 ] - DestinationVec[ 1 ];
            FinalVecAngles[ 2 ] = 0;
            
            if ( !clientInfo[cg->clientNum].zoomed )// WE NEED DO IT ONLY WHEN NOT ZOOMED
            {
                cmd->viewangles[ 0 ] += ANGLE2SHORT( FinalVecAngles[ 0 ] );
                cmd->viewangles[ 1 ] += ANGLE2SHORT( FinalVecAngles[ 1 ] );
                cmd->viewangles[ 2 ] += ANGLE2SHORT( FinalVecAngles[ 2 ] );
            }
    
            //viewangles->ViewAngle[ 0 ] -= vFinalSpreadAngles[ 0 ];
            //viewangles->ViewAngle[ 1 ] -= vFinalSpreadAngles[ 1 ];
        }
    }
    Code:
    CMath.GetAngleToOrigin( vOrg, ViewAngle[ 0 ], ViewAngle[ 1 ] );
            if ( cvar.silentaim )
            {
                stealthAimAngles[ 0 ] = ViewAngle[ 1 ];
                stealthAimAngles[ 1 ] = ViewAngle[ 0 ];
                stealthAimAngles[ 2 ] = 0;
            }
            else
            {
                /*D3DXVECTOR3 CalculatedPos;
                CalculatedPos = *(D3DXVECTOR3*)&vOrg - *(D3DXVECTOR3*)&camera->Location;
                D3DXVec3Normalize( &CalculatedPos, &CalculatedPos );
                
                viewangles->ViewAngle[ 1 ] += D3***oDegree( asin( D3DXVec3Dot((D3DXVECTOR3*)&camera->ViewMatrix[ 1 ], &CalculatedPos )));
                viewangles->ViewAngle[ 0 ] -= D3***oDegree( asin( D3DXVec3Dot((D3DXVECTOR3*)&camera->ViewMatrix[ 2 ], &CalculatedPos )));*/
    
                viewangles->ViewAngle[ 1 ] += ViewAngle[ 0 ];
                viewangles->ViewAngle[ 0 ] += ViewAngle[ 1 ];
            }
    cba to copy the rest

    for the full code: google "NoSpread (!copy & paste!)" and click on the first link
    That's fail nospread and silent aim.
    Last edited by IHaxYou!; 08-18-2011 at 10:17 AM.

  15. #13
    IGotBanned.'s Avatar
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    Quote Originally Posted by IHaxYou! View Post
    I have the code for both ^_^



    That's fail nospread and silent aim
    .
    that was ima tryin to tell him.

  16. #14
    FrostyTheSnowCone's Avatar
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    Are you aimassistance from hfh???
    MPGH for MPGH

  17. #15
    IGotBanned.'s Avatar
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    Quote Originally Posted by FrostyTheSnowCone View Post
    Are you aimassistance from hfh???
    No why ?

    @FrostyTheSnowCone

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