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  1. #1
    codGmer's Avatar
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    Trigger timeout.

    Hello,

    In the mw2 singleplayer the barret is not a spray weapon.
    How do i make it like that in mp?

    I already found the gsc for the sp

    Code:
    exchange_barrett_trigger()
    {
    	barrett_trigger = getent( "barrett_trigger", "targetname" );
    	// Press and hold^3 &&1 ^7to use the M82 .50 Caliber Sniper Rifle
    	barrett_trigger sethintstring( &"WEAPON_BARRETT_USE" );
    	turret = getent( "turret2", "targetname" );
    
    	targ = getent( turret.target, "targetname" );
    	turret makeUnusable();
    	turret hide();
    	turret.origin = targ.origin;
    
    	while ( 1 )
    	{
    		barrett_trigger waittill( "trigger" );
    		level.player.original_org = level.player.origin;
    		
    		level.player setplayerangles( ( turret.angles[ 0 ], turret.angles[ 1 ], level.player.angles[ 2 ] ) ); 
    		
    		turret useby( level.player );
    
    		setsaveddvar( "ui_hideMap", "1" );
    		setsaveddvar( "compass", 0 );
    		SetSavedDvar( "ammoCounterHide", "1" );
    		SetSavedDvar( "hud_showStance", 0 );
    
    		level.player_can_fire_turret_time = gettime() + 1000;
    		setsaveddvar( "sv_znear", "100" );// 100
    		//should maybe be the real target
    		setsaveddvar( "sm_sunShadowCenter", getent( turret.target, "targetname" ).origin );
    		flag_set( "player_is_on_turret" );
    		level.player disableWeapons();
    		if ( level.script == "dcburning" )
    		{
    			level.player SetActionSlot( 1, "" );
    			level.player NightVisionForceOff();
    		}
    		
    		//level.player allowCrouch( false );
    		//level.player allowStand( false );
    		thread player_learns_to_zoom();
    		if ( !flag( "player_used_zoom" ) )
    		{
    			level.player thread display_hint( "barrett" );
    		}
    
    		level.level_specific_dof = true;
    		// compensate for intro view in the ground, simulating prone
    		player_org = level.player.origin + ( 0, 0, 60 );
    
    
    		for ( ;; )
    		{
    			if ( !isdefined( turret getturretowner() ) )
    				break;
    			wait( 0.05 );
    		}
    		//flag_wait( "player_gets_off_turret" );
    
    		//level.player EnableTurretDismount();
    		//barrett_trigger = getent( "barrett_trigger", "targetname" );
    		//barrett_trigger delete();
    		//turret useby( level.player );
    		//turret delete();
    
    		setsaveddvar( "compass", 1 );
    		SetSavedDvar( "ammoCounterHide", "0" );
    		setsaveddvar( "ui_hideMap", "0" );
    		SetSavedDvar( "hud_showStance", 1 );
    
    		setsaveddvar( "sv_znear", "0" );
    		setsaveddvar( "sm_sunShadowCenter", ( 0, 0, 0 ) );
    		flag_clear( "player_is_on_turret" );
    		level.player enableWeapons();
    		if ( level.script == "dcburning" )
    		{
    			level.player SetActionSlot( 1, "nightvision" );
    		}
    		//level.player allowCrouch( true );
    		//level.player allowStand( true );
    		level.level_specific_dof = false;
    
    
    		// clear blur in case we were on min spec pc and holding key
    		setblur( 0, 0.05 );
    
    
    		level.player setorigin( level.player.original_org + ( 0, 0, 10 ) );
    		//wait 1.5;//weird bounce
    		//level.player enableweapons();
    	}
    }
    I see codes like
    Code:
    turret makeUnusable();
    Will that work if i put it in the _rank.gsc ?

  2. #2
    mathieutje12's Avatar
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    This seems to be a turret code nothing to do with the barret except the first 5 lines.
    And that barret isnt the same like in mp
    Last edited by mathieutje12; 08-18-2011 at 08:21 AM.

  3. #3
    codGmer's Avatar
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    Quote Originally Posted by mathieutje12 View Post
    This seems to be a turrent code nothing to do with the barret except the first 5 lines
    Kan het dan wel te maken hebben met dit ?
    Code:
    //barrett_trigger = getent( "barrett_trigger", "targetname" );
    		//barrett_trigger delete();
    Het moet wel aan te passen zijn lijkt mij..
    Last edited by codGmer; 08-18-2011 at 08:23 AM.

  4. #4
    Yamato's Avatar
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    Quote Originally Posted by codGmer View Post
    Kan het dan wel te maken hebben met dit ?
    Code:
    //barrett_trigger = getent( "barrett_trigger", "targetname" );
    		//barrett_trigger delete();
    Het moet wel aan te passen zijn lijkt mij..
    english? that barret is like a pavelow minigun

  5. #5
    codGmer's Avatar
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    Quote Originally Posted by Yamato View Post
    english? that barret is like a pavelow minigun
    I typed english becouse he is also dutch , a pavelow minigun is fast?

  6. #6
    Yamato's Avatar
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    Quote Originally Posted by codGmer View Post
    I typed english becouse he is also dutch , a pavelow minigun is fast?
    is a turret too

  7. #7
    EpicPlayer's Avatar
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    That's the Barret code which you posted, is placed in the map.
    (Pretty much like a turret)

    You can see it here; Call of Duty Modern Warfare 2 Gameplay Walkthrough 11 Act II Of their own Accord - YouTube

    As for your question, you would have to use the weapons files, which we can't use for modding right now.
    Here's a COD4 tutorial about the weapon files; Call of Duty 4: Weapons Modding - Mods Repository Wiki
    if you're interested.

  8. #8
    codGmer's Avatar
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    I mean like in the whole sp the barret is not a spray weapon. Not only that scene.
    For example sniper fi. The barret there is not a turret but just a weapon like a ak but you can't spray with it. So there is no weapons folder in the iwd file of mw2? Just try'ed with cod 4 and it works.

  9. #9
    edub18's Avatar
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    I think it has something to do with
    Code:
    level.player_can_fire_turret_time = gettime() + 1000;
    So you can fire the gun every second (1000msec)

  10. #10
    codGmer's Avatar
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    I guess that code is for the turret barret and will not work in mp..

    Basicly what i want to change is the rof.

  11. #11
    codGmer's Avatar
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    Should i post the whole barret gsc?

  12. #12
    Yamato's Avatar
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    Quote Originally Posted by codGmer View Post
    Should i post the whole barret gsc?
    what you need to edit is the rof in the weapon file, not in a gsc

  13. #13
    codGmer's Avatar
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    Quote Originally Posted by Yamato View Post
    what you need to edit is the rof in the weapon file, not in a gsc
    And how to do that

  14. #14
    EpicPlayer's Avatar
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    Quote Originally Posted by codGmer View Post
    And how to do that
    *sigh* Didn't you understand/Read what I wrote?

    Quote Originally Posted by Epicplayer
    As for your question, you would have to use the weapons files, which we can't use for modding right now.

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