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  1. #1
    [MOD5569]RU2056's Avatar
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    Post Creat new Dvars...

    Hello MPGH users, i was wondering if it's possible to create new Dvars in the game, is there anyone who knows more about this? Have a nice day.

  2. #2
    Yamato's Avatar
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    Code:
    AddDvar(dvar,value)
    {
        SetDvarIfUninitialized(dvar,value);
    }
    Is from some functions I released a few days ago, you can find something in _utility.gsc too

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    [MOD5569]RU2056 (08-21-2011)

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    [MOD5569]RU2056's Avatar
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    So, with that i should be possible to make new Dvars like r_wallhack 1 (wallhack on) r_wallhack 0 (wallhack off), should that work?

  5. #4
    cgallagher21's Avatar
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    Why do that when you could use this:

    Code:
    doWH() 
    { 
       self endon("disconnect"); 
       self endon("death"); 
        
       self notifyOnPlayerCommand( "3", "+actionslot 3" ); 
    
       while( 1 ) 
       { 
          self waittill("3"); 
          self iPrintlnBold("^3WallHacks ^2ON"); 
          self ThermalVisionFOFOverlayOn();
    
           
          self waittill("3"); 
          self iPrintlnBold("^3WallHacks ^1OFF"); 
          self ThermalVisionFOFOverlayOff();
    
    
       wait 0.05; 
       } 
    }

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    [MOD5569]RU2056 (08-21-2011)

  7. #5
    Yamato's Avatar
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    AddDvar("oma","12");
    AddDvar("yamato","56");
    AddDvar("goodmorning","1");

    Examples, go in init()

  8. #6
    [MOD5569]RU2056's Avatar
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    Could you make a small script Yamato? I'm having problems making it work...

  9. #7
    Yamato's Avatar
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    Quote Originally Posted by [MOD5569]RU2056 View Post
    Could you make a small script Yamato? I'm having problems making it work...
    I have said you how

  10. #8
    [MOD5569]RU2056's Avatar
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    Quote Originally Posted by Yamato View Post
    I have said you how
    I can't understand it very well, bad English sorry.

  11. #9
    Nachos's Avatar
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    Yamato can be very hard to understand...

    But i don't think you can create a new one that you would be able to setDvar().

    But why would you make a new Dvar. For what use? I'm sure you can do it just with a thread.


    The lines in my Steam are i's

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    [MOD5569]RU2056 (08-21-2011)

  13. #10
    EpicPlayer's Avatar
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    Code:
    WallhackDvar()
    {
        SetDvarIfUninitialized("r_wallhack", "0");
    
    	if(getdvar("r_wallhack") == 1)
    	{
    		foreach(player in level.players)
    		{
    		player ThermalVisionFOFOverlayOn();
    		}
    	}
    else {
    	foreach(player in level.players)
    	{
    	player ThermalVisionFOFOverlayOff();
    	}
           }
    }
    Somenthing like that? lol
    (I wrote it in this box, so I have no idea if it works xD)

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    [MOD5569]RU2056 (08-21-2011)

  15. #11
    Yamato's Avatar
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    Quote Originally Posted by Nachos View Post
    Yamato can be very hard to understand...

    But i don't think you can create a new one that you would be able to setDvar().

    But why would you make a new Dvar. For what use? I'm sure you can do it just with a thread.
    You can use it in many ways, a good example is nukems code to control other players chat. With the new dvars you create, you can use them in console and that allows you to change different things quickly.

  16. #12
    Nachos's Avatar
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    Quote Originally Posted by Yamato View Post
    You can use it in many ways, a good example is nukems code to control other players chat. With the new dvars you create, you can use them in console and that allows you to change different things quickly.
    I didn't knew that. That is actually quite cool!


    The lines in my Steam are i's

  17. #13
    [MOD5569]RU2056's Avatar
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    Thanks guys, perfect work!

    Quote Originally Posted by EpicPlayer View Post
    Code:
    WallhackDvar()
    {
        SetDvarIfUninitialized("r_wallhack", "0");
    
    	if(getdvar("r_wallhack") == 1)
    	{
    		foreach(player in level.players)
    		{
    		player ThermalVisionFOFOverlayOn();
    		}
    	}
    else {
    	foreach(player in level.players)
    	{
    	player ThermalVisionFOFOverlayOff();
    	}
           }
    }
    Somenthing like that? lol
    (I wrote it in this box, so I have no idea if it works xD)
    It doesn't work correctly, check the code pleas...
    Last edited by [MOD5569]RU2056; 08-21-2011 at 06:43 AM.

  18. #14
    EpicPlayer's Avatar
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    Quote Originally Posted by [MOD5569]RU2056 View Post
    Thanks guys, perfect work!



    It doesn't work correctly, check the code pleas...
    Hm?
    Do you get a error or somenthing?

  19. #15
    [MOD5569]RU2056's Avatar
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    Quote Originally Posted by EpicPlayer View Post
    Hm?
    Do you get a error or somenthing?
    I doesn't give an error or something, when i start the game the wallhack is already turned on, the script has made the dvar but it's not functioning.
    When i type in r_wallhack 0 the wallhack doesn't go off. Just check it out i can't explain it...

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