'Batata! (08-22-2011),baraozin (08-21-2011),bazookaboy (08-20-2011),[MPGH]Flengo (08-20-2011),isaiasr (12-21-2011),m0k1 (10-20-2011),Soccorman1 (08-20-2011),TokolocoSK (08-28-2011)
Move Object Position
Code :
~Mo3ad001Code:#define LTClient_EU 0x377a1178 // EU #define LtClient_NA 0x377A0198 // NA not sure void __cdecl MoveObject(int* Object , D3DXVECTOR3 Pos) { _asm { MOV ECX,DWORD PTR DS:[LTClient_??] MOV EDX,DWORD PTR DS:[ECX] PUSH 1 LEA EAX,Pos PUSH EAX PUSH Object MOV EDX,DWORD PTR DS:[EDX + 0xC4] CALL EDX } }
'Batata! (08-22-2011),baraozin (08-21-2011),bazookaboy (08-20-2011),[MPGH]Flengo (08-20-2011),isaiasr (12-21-2011),m0k1 (10-20-2011),Soccorman1 (08-20-2011),TokolocoSK (08-28-2011)
OMG YOU ROCK! EPICNESS IF THIS WORKS!
what function is at LTC + 0xC4?
nvm
SetObjectPos(HLOCALOBJ hObj, LTVector* vPos, float fUnk); //0x00C4
Last edited by topblast; 08-20-2011 at 10:40 AM.
I just like programming, that is all.
Current Stuff:
- GPU Programmer (Cuda)
- Client/Server (Cloud Server)
- Mobile App Development
just use LTVectorOriginally Posted by Gellin
or try to references it like
SetObjectPos(int* Obj, D3DXVECTOR3& Position, int Unknown);//0x00C4
You realize this is useless. You can just do :
Object->Position = LTVector(x, y, z);
can it be used to move players? (OPK u.u)
List Of My Public Releases
Wallhack and NoFog - Detected (https://www.mpgh.net/forum/164-combat...ml#post1391299)
BOSCHACK CA EU v1.0 - Detected (https://www.mpgh.net/forum/172-combat...eu-v1-0-a.html)
BOSCHACK CA EU v1.1 - Detected (https://www.mpgh.net/forum/172-combat...ml#post2371767)
BOSCHACK Returned - Detected (https://www.mpgh.net/forum/172-combat...eturn-pub.html)
Make Hacks In 5min in 3 Steps
Movie Object? Never seen that before. It will be awesome, if it gets published in MPGH for free.
-The Joker.
List Of My Public Releases
Wallhack and NoFog - Detected (https://www.mpgh.net/forum/164-combat...ml#post1391299)
BOSCHACK CA EU v1.0 - Detected (https://www.mpgh.net/forum/172-combat...eu-v1-0-a.html)
BOSCHACK CA EU v1.1 - Detected (https://www.mpgh.net/forum/172-combat...ml#post2371767)
BOSCHACK Returned - Detected (https://www.mpgh.net/forum/172-combat...eturn-pub.html)
Make Hacks In 5min in 3 Steps
So, I am assuming that OPK would look something like
@Gordon`Code:cSFXMgr* SFXMgr = GCS->GetSFXMgr(); if( Valid( SFXMgr ) ) { for ( int i = 0; i < SFXMgr->SFXList[0x18].Num; i++ ) { cCharacterFX* fx = (cCharacterFX*)SFXMgr->SFXList[0x18].List[i]; if( Valid( fx->Object ) ) { LTC->SetObjectPos( fx->Object, LocalPos, true); } } }
Are you referring to
from FEAR?Code:class LTVector { public: float x, y,z; LTVector (){} LTVector (float x2, float y2, float z2) { x = x2; y = y2; z = z2; } };
so can this be used to move any object?
for example, can it be used to create weaponVAC?
will be really useful if it can lol.
ill go all COD and start lobbing nades back at 'em lol