Thread: MoveObject

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  1. #1
    mo3ad001's Avatar
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    MoveObject

    Move Object Position


    Code :
    Code:
    #define LTClient_EU 0x377a1178 // EU
    #define LtClient_NA 0x377A0198 // NA not sure 
    
    void __cdecl MoveObject(int* Object , D3DXVECTOR3 Pos)
    {
    	_asm
    	{
    		MOV ECX,DWORD PTR DS:[LTClient_??]
    		MOV EDX,DWORD PTR DS:[ECX]
    		PUSH 1
    		LEA EAX,Pos
    		PUSH EAX
    		PUSH Object
    		MOV EDX,DWORD PTR DS:[EDX + 0xC4]
    		CALL EDX
    	}
    }
    ~Mo3ad001

    H A X O
    Email : Noobmem@hotmail.com


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  3. #2
    bazookaboy's Avatar
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    OMG YOU ROCK! EPICNESS IF THIS WORKS!

  4. #3
    mo3ad001's Avatar
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    Quote Originally Posted by bazookaboy View Post
    OMG YOU ROCK! EPICNESS IF THIS WORKS!
    ofc it should work

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    Email : Noobmem@hotmail.com


  5. #4
    topblast's Avatar
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    what function is at LTC + 0xC4?

    nvm

    SetObjectPos(HLOCALOBJ hObj, LTVector* vPos, float fUnk); //0x00C4
    Last edited by topblast; 08-20-2011 at 10:40 AM.
    I just like programming, that is all.

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  6. #5
    ᶠᶸᶜᵏ's Avatar
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    Quote Originally Posted by Gellin
    The SetObjectPos function is patched.
    just use LTVector

  7. #6
    mo3ad001's Avatar
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    or try to references it like
    SetObjectPos(int* Obj, D3DXVECTOR3& Position, int Unknown);//0x00C4

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    Email : Noobmem@hotmail.com


  8. #7
    Refrain's Avatar
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    You realize this is useless. You can just do :
    Object->Position = LTVector(x, y, z);

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    Sixx93's Avatar
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    can it be used to move players? (OPK u.u)

  10. #9
    Zeused's Avatar
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    Movie Object? Never seen that before. It will be awesome, if it gets published in MPGH for free.

    -The Joker.

  11. #10
    mo3ad001's Avatar
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    Quote Originally Posted by Sixx93 View Post
    can it be used to move players? (OPK u.u)
    Actually when I saw it ,I thought it was only for the players , because it was push player object and push transform .... , but it's work for Other objects

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  12. #11
    Sixx93's Avatar
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    Quote Originally Posted by mo3ad001 View Post
    Actually when I saw it ,I thought it was only for the players , because it was push player object and push transform .... , but it's work for Other objects
    u mean u can move everything in the map? D:

  13. #12
    Gordon`'s Avatar
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    Quote Originally Posted by Sixx93 View Post
    can it be used to move players? (OPK u.u)
    yes it can. u can do so much shit when u hook SetObjectPos


  14. #13
    _Fk127_'s Avatar
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    So, I am assuming that OPK would look something like
    Code:
    cSFXMgr* SFXMgr = GCS->GetSFXMgr();
    
    if( Valid( SFXMgr ) )
    {
    	for ( int i = 0; i < SFXMgr->SFXList[0x18].Num; i++ )
    	{
    	cCharacterFX* fx = (cCharacterFX*)SFXMgr->SFXList[0x18].List[i];
    		if( Valid( fx->Object ) )
    		{
    LTC->SetObjectPos( fx->Object, LocalPos, true);
    		}
    	}
    }
    @Gordon`

    Quote Originally Posted by ᶠᶸᶜᵏ View Post


    just use LTVector
    Are you referring to
    Code:
     class LTVector
    {
    public:
        float x, y,z;
    
        LTVector (){}
    
        LTVector (float x2, float y2, float z2)
        {
            x = x2;
            y = y2;
            z = z2;
        }
    };
    from FEAR?
    Last edited by _Fk127_; 08-22-2011 at 06:11 PM.



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  15. #14
    [POWER]'s Avatar
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    Quote Originally Posted by _Fk127_ View Post
    So, I am assuming that OPK would look something like
    Code:
    cSFXMgr* SFXMgr = GCS->GetSFXMgr();
    
    if( Valid( SFXMgr ) )
    {
    	for ( int i = 0; i < SFXMgr->SFXList[0x18].Num; i++ )
    	{
    	cCharacterFX* fx = (cCharacterFX*)SFXMgr->SFXList[0x18].List[i];
    		if( Valid( fx->Object ) )
    		{
    LTC->SetObjectPos( fx->Object, LocalPos, true);
    		}
    	}
    }
    @Gordon`



    Are you referring to
    Code:
     class LTVector
    {
    public:
        float x, y,z;
    
        LTVector (){}
    
        LTVector (float x2, float y2, float z2)
        {
            x = x2;
            y = y2;
            z = z2;
        }
    };
    from FEAR?
    fear SDK is your friend

  16. #15
    Xlilzoosk8rX's Avatar
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    so can this be used to move any object?
    for example, can it be used to create weaponVAC?
    will be really useful if it can lol.
    ill go all COD and start lobbing nades back at 'em lol