Nitehawk772 Bkup (08-27-2011)
Nitehawk772 Bkup (08-27-2011)
I highly doubt it will stay like this for long for the simply reason allot of people disagree with it.
I'm pretty sure this will stay, since it is more balanced.
And also no one's complaining about it on the forums.
I found out the new point structure for QR though, some guy on the Nexon Forums posted it.
Old missions:
20 for human survival
2 for infecting a human
3 for slaying an infect
3 for infect survival
New Missions:
15 for human survival
15 for infect survival
The rest are the same.
Infected survival increased a lot o.o
heres the thing im pro at zombie and human without spec. I can get passed3 claymores and still infect 2 specs and getoout before im dead
When they say infected survivals, they mean everyone has to be infected, unlike human survivals. So unless you can infect all of them, it will be a "humans win." cuz even if you survive as an infected, your infected survival doesn't go up on tab, only if everyones infected.
I doubt it, unless you hack. If my friend and I camp with turrets, claymores, mines, and m32, you aren't getting out
Last edited by Shame; 08-30-2011 at 07:22 AM.
MUHAHAHAHA .
We in Europe get an average of 2500 exp-3000 exp .
I'm gonna use Baron to get more HP if I become infected/host. No point of using specs and killing the zombies anymore. I'll just try to survive as human and infected.
Lol it is true you have to be all infected to even get infected survival.
Lame but true.
Human survival kinda stinks now will be missing the exp.
But FT is fun too if solo.
"Make more friends and that will make the world much more merrier for you."
"Make enemies and your gonna end up closer to hell."
Will you pick the doorway to heaven or hell?!
Hmmmm make more noobs QQ and then boil the tears of bucket until all evaporated and sell the salt for some money to buy some candy!
the exp is still the same
Quarantine should be the original XP it used to have. Next to none.
Topic posted before
/closed
(╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻