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  1. #1
    tomymolina's Avatar
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    Zombie MapEdit Showcase in Terminal

    Hi guys another mapedit, this time in Terminal. I hope you like and if u want more mapedits , say the map and I will try to make it in that map :P

    Video:


    Code:
    Code:
    CreateRamps((923, 5650, 343), (646, 5650, 192));
    CreateBlocks((876, 5604, 392), (0, 0, 0));
    CreateBlocks((876, 5694, 392), (0, 0, 0));
    CreateRamps((923, 5551, 343), (532, 5551, 429));
    CreateRamps((528, 6385, 423), (1511, 6385, 423));
    CreateElevator((1497, 6395, 420), (1454, 6511, 464), (0, 0, 0));
    CreateWalls((473, 6488, 472), (473, 6899, 552));
    CreateWalls((1517, 6899, 472), (473, 6899, 552));
    CreateWalls((1517, 6488, 472), (1517, 6899, 552));
    CreateElevator((532, 6516, 464), (359, 4624, 306), (0, 0, 0));
    CreateDoors((927, 5604, 398), (917, 5650, 398), (90,0, 0), 1, 1, 25, 75);
    mgTurret1 = spawnTurret( "misc_turret", (1008, 6486, 530), "pavelow_minigun_mp" );
    mgTurret1 setModel( "weapon_minigun" );
    mgTurret1.angles = (0, 270, 0);
    CreateBlocks((600, 6089, 434), (0, 90, 0));
    CreateBlocks((570, 6089, 434), (0, 90, 0));
    CreateBlocks((540, 6089, 434), (0, 90, 0));
    CreateDoors((592, 6052, 480), (479, 6013, 480), (90,90, 0), 2, 1, 25, 75);
    CreateBlocks((539, 6013, 480), (90, 90, 0));
    Any problem, bug, notice me :P

  2. The Following User Says Thank You to tomymolina For This Useful Post:

    xChronicModz (08-27-2011)

  3. #2
    TheMaskedOne's Avatar
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    pretty nice




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  4. The Following User Says Thank You to TheMaskedOne For This Useful Post:

    tomymolina (08-27-2011)

  5. #3
    tomymolina's Avatar
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    @TheMaskedOne thanks =)

  6. #4
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    these are without a doubt the best so far if you have any un released bunker s please let me know i love making zombies and bunker and mappedits like these make mw2 and my patches look amazing
    Quote Originally Posted by tomymolina View Post
    Hi guys another mapedit, this time in Terminal. I hope you like and if u want more mapedits , say the map and I will try to make it in that map :P

    Video:
    Youtube

    Code:
    Code:
    CreateRamps((923, 5650, 343), (646, 5650, 192));
    CreateBlocks((876, 5604, 392), (0, 0, 0));
    CreateBlocks((876, 5694, 392), (0, 0, 0));
    CreateRamps((923, 5551, 343), (532, 5551, 429));
    CreateRamps((528, 6385, 423), (1511, 6385, 423));
    CreateElevator((1497, 6395, 420), (1454, 6511, 464), (0, 0, 0));
    CreateWalls((473, 6488, 472), (473, 6899, 552));
    CreateWalls((1517, 6899, 472), (473, 6899, 552));
    CreateWalls((1517, 6488, 472), (1517, 6899, 552));
    CreateElevator((532, 6516, 464), (359, 4624, 306), (0, 0, 0));
    CreateDoors((927, 5604, 398), (917, 5650, 398), (90,0, 0), 1, 1, 25, 75);
    mgTurret1 = spawnTurret( "misc_turret", (1008, 6486, 530), "pavelow_minigun_mp" );
    mgTurret1 setModel( "weapon_minigun" );
    mgTurret1.angles = (0, 270, 0);
    CreateBlocks((600, 6089, 434), (0, 90, 0));
    CreateBlocks((570, 6089, 434), (0, 90, 0));
    CreateBlocks((540, 6089, 434), (0, 90, 0));
    CreateDoors((592, 6052, 480), (479, 6013, 480), (90,90, 0), 2, 1, 25, 75);
    CreateBlocks((539, 6013, 480), (90, 90, 0));
    Any problem, bug, notice me :P

  7. #5
    tomymolina's Avatar
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    No. I released all mapedits. But if u want We can make a mapedit betwen the two.
    Add me to xfire: tomymolina.

  8. #6
    krijnrien's Avatar
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    PLEASE make a cool map edit for scrapyard
    i cant find a cool bunker
    they all suck hope you can make a cool for scrapyard

  9. #7
    tomymolina's Avatar
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    @krijnrien Yes I can make a new one! I will try! :P

  10. #8
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    how i spawn the boxes ?

  11. #9
    tomymolina's Avatar
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    @AIOAIO here the tutorials



  12. The Following 2 Users Say Thank You to tomymolina For This Useful Post:

    AIOAIO (08-28-2011),Yamato (08-28-2011)

  13. #10
    Yamato's Avatar
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  14. #11
    tomymolina's Avatar
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    @Yamato thanks. But the tutorial of the doors is bad! I need make a new one! :P

  15. #12
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    Nice Bunker

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