Code:
CreateRamps((923, 5650, 343), (646, 5650, 192));
CreateBlocks((876, 5604, 392), (0, 0, 0));
CreateBlocks((876, 5694, 392), (0, 0, 0));
CreateRamps((923, 5551, 343), (532, 5551, 429));
CreateRamps((528, 6385, 423), (1511, 6385, 423));
CreateElevator((1497, 6395, 420), (1454, 6511, 464), (0, 0, 0));
CreateWalls((473, 6488, 472), (473, 6899, 552));
CreateWalls((1517, 6899, 472), (473, 6899, 552));
CreateWalls((1517, 6488, 472), (1517, 6899, 552));
CreateElevator((532, 6516, 464), (359, 4624, 306), (0, 0, 0));
CreateDoors((927, 5604, 398), (917, 5650, 398), (90,0, 0), 1, 1, 25, 75);
mgTurret1 = spawnTurret( "misc_turret", (1008, 6486, 530), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 270, 0);
CreateBlocks((600, 6089, 434), (0, 90, 0));
CreateBlocks((570, 6089, 434), (0, 90, 0));
CreateBlocks((540, 6089, 434), (0, 90, 0));
CreateDoors((592, 6052, 480), (479, 6013, 480), (90,90, 0), 2, 1, 25, 75);
CreateBlocks((539, 6013, 480), (90, 90, 0));
Any problem, bug, notice me :P