hey guys another mapedit from tomymolina. This is in rust. map: mp_rust
I hope you like.
Video:
Code:
Code:
//Walls to protect
CreateWalls((921, 834, 18), (870, 834, 118));
CreateWalls((1036, 829, 90), (1107, 829, 70));
CreateWalls((779, 791, 25), (779, 682, 105));
CreateWalls((1199, 829, 2), (1126, 829, 105));
CreateWalls((1199, 829, 6), (1199, 682, 35));
CreateWalls((1199, 829, 75), (1199, 682, 105));
//
CreateWalls((1108, 682, 6), (779, 682, 35));
CreateWalls((1108, 682, 75), (779, 682, 105));
//Ramp Grid
CreateRamps((914, 707, -22), (795, 707, -22));
//Doors
CreateDoors((1071, 684, 24), (1149, 682, 24), (90, 90, 0), 1, 2, 30, 75);
//First ramp
CreateRamps((1160, 197, -10), (1153, 678, -25));
//protect ramp
CreateBlocks((559, 949, 156), (90, 90, 0));
CreateBlocks((508, 958, 215), (90, 90, 0));
CreateElevator((514, 600, 33), (1327, 1484, -237), (0, 0, 0));
//second ramp
CreateRamps((1459, 197, -10), (1501, 777, -145));
//third ramp
CreateRamps((1467, 1026, -132), (1406, 1212, -113));
//4th ramp
CreateRamps((1031, 1603, -109), (1161, 1445, -113));
//flag exit
CreateElevator((809, 784, 10), (694, 1000, 268), (0, 0, 0));
//top ladder block
CreateBlocks((645, 987, 59), (90, 90, 0));
//window
CreateBlocks((1031, 897, 77), (90, 90, 0));
Updates:
Update 1:
- Barrels patched
- Block near the Window
- Mini barrels jump patch
Code:
Code:
//Walls to protect
CreateWalls((921, 834, 18), (870, 834, 118));
CreateWalls((1036, 829, 90), (1107, 829, 70));
CreateWalls((779, 791, 25), (779, 682, 105));
CreateWalls((1199, 829, 2), (1126, 829, 105));
CreateWalls((1199, 829, 6), (1199, 682, 35));
CreateWalls((1199, 829, 75), (1199, 682, 105));
//
CreateWalls((1108, 682, 6), (779, 682, 35));
CreateWalls((1108, 682, 75), (779, 682, 105));
//Ramp Grid
CreateRamps((914, 707, -22), (795, 707, -22));
//Doors
CreateDoors((1071, 684, 24), (1149, 682, 24), (90, 90, 0), 1, 2, 30, 75);
//First ramp
CreateRamps((1160, 197, -10), (1153, 678, -25));
//protect ramp
CreateBlocks((559, 949, 156), (90, 90, 0));
CreateBlocks((508, 958, 215), (90, 90, 0));
CreateElevator((514, 600, 33), (1327, 1484, -237), (0, 0, 0));
//second ramp
CreateRamps((1459, 197, -10), (1501, 777, -145));
//third ramp
CreateRamps((1467, 1026, -132), (1406, 1212, -113));
//4th ramp
CreateRamps((1031, 1603, -109), (1161, 1445, -113));
//flag exit
CreateElevator((809, 784, 10), (694, 1000, 268), (0, 0, 0));
//top ladder block
CreateBlocks((645, 987, 59), (90, 90, 0));
//window
CreateBlocks((1031, 897, 77), (90, 90, 0));
//barrels
CreateBlocks((1310, -60, -15), (0, 90, 0));
CreateBlocks((1310, 25, -15), (0, 90, 0));
CreateBlocks((1310, 51, -15), (0, 90, 0));
CreateBlocks((1310, 100, -15), (0, 90, 0));
CreateBlocks((1310, 175, -15), (0, 90, 0));
//littleburrels
CreateBlocks((1413, 984, -160), (0, 90, 0));