Originally Posted by
~FALLEN~
um there is multiple ways to do an aimbot, but you will end up using memory at some point if you want it to be good, either for getting the bone position (memory) or changing your yaw/pitch (fastest way & its memory) you could do the good old sendinput or mouse event or hook lower level api to do all the moving for you, but yaw and pitch are the fastest way to aim...so yes he is correct but so are you, you can make a pure d3d aimbot, or a pure memory aimbot both are aimbots, just each has an advantage and disadvantage, in my opinion a memory one is better