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  1. #1
    DemonsOfHell's Avatar
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    Pup hack source codes

    i want to share this source codes with mpgh.net

    No grenade damage:
    Code:
    #define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==126)||(i==135)||(i==209)||(i==210)||(i==240)||(i==263)||(i==272)||(i==338)||(i==382)||(i==383)||(i==384)) if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (grenades)) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 0.0f; //String is "AmmoDamage"
    No Reload :
    Code:
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2424) = 100.0f; //String is "ReloadAnimRatio"
    One hit kill (Causes Client error in TD/MM/HM):
    Code:
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 99999.0f //use 116.0 in TD/MM/HM (not OHK) , String is "AmmoDamage"
    No weapon weight:
    Code:
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x21DC) = 0.0f; //String is "MoveSpeedPenalty"
    Shoot throgh wall:
    Code:
    if (*(DWORD*)((CShellBase)+WallMgr) != NULL) { *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x468) = true; //String is "EdgeShotEnabled" *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x46C) = true; //String is "WallShotEnabled" *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x470) = true; //String is "PerfectWallShotEnabled" }
    No weapon change delay::
    Code:
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2428) = 100.0f; //String is "ChangeWeaponAnimRatio"
    Knife tele kill (causes client error if used alot )
    Code:
    #define knives ((i==5) || (i==74) || (i==269) || (i==270) || (i==271) || (i== 372)) if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (knives)) { *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 20000.0f; //Visual , String is "Range" *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA20) = 20000.0f; //Not visual , String is "KnifeNormalRange" *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA24) = 20000.0f; //same as above "KnifeNormalRange" has two addys *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA2C) = 20000.0f //Not visual , String is "KnifeBigshotRange". this one should affect knife right click but i didn't test this one. }
    Max weapon range::
    Code:
    #define knives ((i==5) || (i==74) || (i==269) || (i==270) || (i==271) || (i== 372)) if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (!knives)) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 20000.0f; //String is "Range"
    Fire types:
    Code:
     enum FireType { SingleFire =1; RepeatFire = 2; ShrapnelFire = 4; DelayFire = 8; AlternateFire = 16; } if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(DWORD*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA38) = Something ;//look at strings in the enum
    Last edited by DemonsOfHell; 09-04-2011 at 01:39 PM.

  2. The Following User Says Thank You to DemonsOfHell For This Useful Post:

    MegaR (10-01-2011)

  3. #2
    [CFGH]'s Avatar
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    nice if i can do a hack i would add u in credits :/


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  4. #3
    HeavenlyRage's Avatar
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    Do these still work?

  5. #4
    Ryuesi's Avatar
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    why u share /fp
    all now will leeching





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  6. #5
    Skrillex's Avatar
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    omg why u share tele knife i hate u -.-tele knife is wrong
    Last edited by Skrillex; 09-05-2011 at 04:40 AM.

  7. #6
    giniyat101's Avatar
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    Quote Originally Posted by Swiftdude Jr View Post
    why u share /fp
    all now will leeching
    lol he leeched it from me @Swiftdude Jr
    and when i try to prove it i got perma ban.

  8. #7
    Snoopys's Avatar
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    Quote Originally Posted by DemonsOfHell View Post
    i want to share this source codes with mpgh.net

    No grenade damage:
    Code:
    #define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==126)||(i==135)||(i==209)||(i==210)||(i==240)||(i==263)||(i==272)||(i==338)||(i==382)||(i==383)||(i==384)) if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (grenades)) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 0.0f; //String is "AmmoDamage"
    No Reload :
    Code:
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2424) = 100.0f; //String is "ReloadAnimRatio"
    One hit kill (Causes Client error in TD/MM/HM):
    Code:
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 99999.0f //use 116.0 in TD/MM/HM (not OHK) , String is "AmmoDamage"
    No weapon weight:
    Code:
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x21DC) = 0.0f; //String is "MoveSpeedPenalty"
    Shoot throgh wall:
    Code:
    if (*(DWORD*)((CShellBase)+WallMgr) != NULL) { *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x468) = true; //String is "EdgeShotEnabled" *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x46C) = true; //String is "WallShotEnabled" *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x470) = true; //String is "PerfectWallShotEnabled" }
    No weapon change delay::
    Code:
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2428) = 100.0f; //String is "ChangeWeaponAnimRatio"
    Knife tele kill (causes client error if used alot )
    Code:
    #define knives ((i==5) || (i==74) || (i==269) || (i==270) || (i==271) || (i== 372)) if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (knives)) { *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 20000.0f; //Visual , String is "Range" *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA20) = 20000.0f; //Not visual , String is "KnifeNormalRange" *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA24) = 20000.0f; //same as above "KnifeNormalRange" has two addys *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA2C) = 20000.0f //Not visual , String is "KnifeBigshotRange". this one should affect knife right click but i didn't test this one. }
    Max weapon range::
    Code:
    #define knives ((i==5) || (i==74) || (i==269) || (i==270) || (i==271) || (i== 372)) if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (!knives)) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 20000.0f; //String is "Range"
    Fire types:
    Code:
     enum FireType { SingleFire =1; RepeatFire = 2; ShrapnelFire = 4; DelayFire = 8; AlternateFire = 16; } if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(DWORD*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA38) = Something ;//look at strings in the enum
    Simple you leetched that from Swiftdude
    Learn c++
    I selling that:

  9. #8
    [Fetty]Alex's Avatar
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    Quote Originally Posted by Snoopys View Post
    Simple you leetched that from Swiftdude
    Learn c++
    I think so Too but maybe not from Swiftdude but leeched



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  10. #9
    C.I.A Dark's Avatar
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    thank you for codes

  11. #10
    kmanev073's Avatar
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    Max weapon range: = buggy dude fix xD

  12. #11
    [G]enesis's Avatar
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    I trought you gonna share full codes so i was gonna insult you

  13. #12
    DemonsOfHell's Avatar
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    1- yes they still works @HeavenlyRage

    2- i didn't leeched them from Swiftdude Jr

    3- look at first thing type "i want to share this source codes with mpgh.net"

    i didn't say this sources mine

    if u need from me to delete them talk to me

  14. #13
    giniyat101's Avatar
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    Quote Originally Posted by DemonsOfHell View Post
    1- yes they still works @HeavenlyRage

    2- i didn't leeched them from Swiftdude Jr

    3- look at first thing type "i want to share this source codes with mpgh.net"

    i didn't say this sources mine

    if u need from me to delete them talk to me
    so why not giving the credits for the member from the other site (won't tell the name)

    read the member name.

  15. #14
    [[SeXergy]]'s Avatar
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    LOOL This is all credits to swiftdude. Dont post anything if you dont know what it means or does.

  16. #15
    giniyat101's Avatar
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    Quote Originally Posted by [[SeXergy]] View Post
    LOOL This is all credits to swiftdude. Dont post anything if you dont know what it means or does.
    @[[SeXergy]] this is not swiftdudes
    it is mine
    except wall shoot credits goes to @~FALLEN~
    pic:

    [IMG]https://i1183.photobucke*****m/albums/x470/giniyat202/untitled.jpg[/IMG]

    and it is not an advertisement!!!
    it is just a proof

  17. The Following User Says Thank You to giniyat101 For This Useful Post:

    ~FALLEN~ (09-06-2011)

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