Originally Posted by
giniyat101
i wonder how could you make memory wallhack
maybe detour at SetRenderState
and if Stride is 44 or 44 and ZBuffer is enabled, log where it is called from
(i mean [ESP]-5 value)
is that right?
tell me how did you find it
Simple Wall Hack -> 100% Work's Tested
Code:
if ( iStride == 44 &&WallHack==1)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
Glasses Walls -> 100% Work's Tested
Code:
if ( iStride == 24 &&GlassWall==1)
{
pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}