Basicly mashed Rolle3k packet and dll into one.
Been a while since I posted, last thing I posted was the first public 6v6 swf (Removed since I refused to post virus scans on a SWF, silly mods) I just ended up telling riot how it's done and getting free skins anyway.
What've I been up to now you might ask?
OHAI, work in progress it's really buggy and doesn't catch the buff killed packets sometimes (I forced it to output those even though the buffs werent killed) and it randomly likes to all chat, I think that has to do with
MOV EDX, Offset_OutputChatArgument
That, I'm getting the arguments wrong, I do believe. anyway yeah, once I got it down pact and working on teh whole jungle, I'll release I guess. Simple DLL injected.
// Sunloop AKA Synthonic //
[IMG]https://i557.photobucke*****m/albums/ss13/LeminLyme/ohaisynthcopy.png[/IMG]
Basicly mashed Rolle3k packet and dll into one.
This actually samples nothing from Rolle3ks sources. His packet list and arguments was outdated and even straight up incorrect in some spots. So I had to get the ones for buffs/dragon and add them into my own project.
// Sunloop AKA Synthonic //
[IMG]https://i557.photobucke*****m/albums/ss13/LeminLyme/ohaisynthcopy.png[/IMG]
THats sick man, but does it alert when an enemy kills it?
And any release date on this?
Nice man, someone is doing something noteable for the LoL world now!
how big do ur scrennies get?jeeeeeeeeeeezeeeeeeez
Any updates? I'm pretty excited for this.