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  1. #1
    tihak's Avatar
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    ZombieMapEdit - Highrise

    My first release @ MPGH (:

    Screenshot

    [HTML]
    HighRise()
    {

    /* Tihaks MapEdit */
    CreateElevator((-3391, 5565, 2824), (-1534, 10222, 2712));
    CreateRamps((-1495, 11022, 2712), (-1230, 11020, 2822));
    CreateGrids((-1232, 10987, 2822), (-1563, 10854, 2822));
    CreateRamps((-1587, 10992, 2822), (-2104, 10501, 2822));
    CreateWeapon("ak47_fmj_xmags_mp", 150, (-1532, 10971, 2710), (0, 0, 0)); //CreateWeapon("rpg_mp", 150, (-1532, 10971, 2710), (0, 0, 0));
    CreateRamps((-1579, 11084, 2712), (-1244, 11081, 2707));
    CreateDoors((-1195, 10942, 2720), (-1298, 10970, 2724), (90, 90, 0), 2, 2, 30, 75);

    CreateBlocks((-1580, 10950, 2750), (0, 90, 0));

    CreateBlocks((-1610, 10900, 2750), (0, 0, 0));

    CreateBlocks((-1660, 10850, 2750), (0, 0, 0));

    CreateBlocks((-1710, 10800, 2750), (0, 0, 0));

    CreateBlocks((-1760, 10750, 2750), (0, 0, 0));

    CreateBlocks((-1810, 10700, 2750), (0, 0, 0));

    CreateBlocks((-1860, 10650, 2750), (0, 0, 0));

    CreateBlocks((-1910, 10600, 2750), (0, 0, 0));

    CreateBlocks((-1960, 10550, 2750), (0, 0, 0));

    CreateBlocks((-2010, 10500, 2750), (0, 0, 0));

    CreateBlocks((-2210, 10300, 2750), (0, 0, 0));

    CreateBlocks((-2260, 10250, 2750), (0, 90, 0));


    }
    [/HTML]

    Have Fun (:

    Tihak

  2. The Following User Says Thank You to tihak For This Useful Post:

    James45x19977 (09-29-2011)

  3. #2
    cgallagher21's Avatar
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    uh looks wierd but good for a first bunker

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