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  1. #1
    TokolocoSK's Avatar
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    GameStatus CANA 25/09

    GameStatus


    Code:
    #define GameStatus      0x377C7474



  2. #2
    AznNicholas1314's Avatar
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    Quote Originally Posted by TokolocoSK View Post
    GameStatus


    Code:
    #define GameStatus      0x377C7474
    How come when i do:

    Code:
    if(*(int*)0x377C7474 == 1) //ingame
    it crashes?

  3. #3
    TokolocoSK's Avatar
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    #define GameStatus 0x377C7474

    if((*(BYTE *)GameStatus == 1) && recoil)



  4. The Following User Says Thank You to TokolocoSK For This Useful Post:

    AznNicholas1314 (09-25-2011)

  5. #4
    Saltine's Avatar
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    Quote Originally Posted by AznNicholas1314 View Post
    How come when i do:

    Code:
    if(*(int*)0x377C7474 == 1) //ingame
    it crashes?
    I guess it doesn't like being 4 bytes

  6. The Following User Says Thank You to Saltine For This Useful Post:

    AznNicholas1314 (09-25-2011)

  7. #5
    AznNicholas1314's Avatar
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    Wow, Pshhh I saw some source and they typecasted into a int wow... thanks I'ma try it now.

  8. #6
    Skaterforeva1's Avatar
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    Quote Originally Posted by AznNicholas1314 View Post
    Wow, Pshhh I saw some source and they typecasted into a int wow... thanks I'ma try it now.
    haha thats what happend to me lol




    ^Suck it!

  9. #7
    AznNicholas1314's Avatar
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    Omg still doesnt work.

    if(*(BYTE*)0x377C7474 == 1)
    //Hook DIP
    else
    Unhook DIP

    And BTW when I go to 0x377C7474 in olly how come it doesnt show any references? Is it not supposed to be used anywhere?
    Last edited by AznNicholas1314; 09-25-2011 at 07:07 PM.

  10. #8
    flameswor10's Avatar
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    You've got to make sure CShell is loaded before you use the address.
    Code:
    While(!GetModuleHandle("Cshell.dll"))
    Sleep(222);
    No I do not make game hacks anymore, please stop asking.

  11. #9
    AznNicholas1314's Avatar
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    Quote Originally Posted by flameswor10 View Post
    You've got to make sure CShell is loaded before you use the address.
    Code:
    While(!GetModuleHandle("Cshell.dll"))
    Sleep(222);
    Haha I just fixed it and was about to tell you guys but you posted before me :P.

    Thanks for help everyone got it perfect but the game closes randomly...

  12. #10
    mudaf_ker's Avatar
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    i belive the sleep is 100, try that variable

  13. #11
    flameswor10's Avatar
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    Quote Originally Posted by mudaf_ker View Post
    i belive the sleep is 100, try that variable
    You have no idea what you just said do you...
    No I do not make game hacks anymore, please stop asking.

  14. #12
    AznNicholas1314's Avatar
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    Hahaha doesn't really matter the sleep as long as its not too long

  15. #13
    mudaf_ker's Avatar
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    Quote Originally Posted by flameswor10 View Post
    You have no idea what you just said do you...
    I have seen all bases use that one, it was a suggestion/question.

  16. #14
    Saltine's Avatar
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    Quote Originally Posted by mudaf_ker View Post
    i belive the sleep is 100, try that variable

  17. #15
    flameswor10's Avatar
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    Quote Originally Posted by mudaf_ker View Post
    I have seen all bases use that one, it was a suggestion/question.
    You obviously never took the initiative to learn the basics of Programming.
    A "Sleep" is basically a delay.
    It allows you to delay your next instruction in your program by miliseconds.
    Sleep(100) = 1 second
    Sleep(222) = 2.22 seconds.

    So, in a while loop.
    A sleep will help reduce lag, and also allow you to offset the time of when the next instruction gets called.
    A sleep longer sleep is better in this case.
    No I do not make game hacks anymore, please stop asking.

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