Anyone know how to search
Anyone know how to point to that class? cLTMessage?
cough* FEAR SDK *cough
matypatty (09-23-2011)
dude get the fuck out you fucking peice of shit leacher.
I swear to god kyle.
#no one help this kid.
Why you dont reclass it?
KawaiiSlut (09-21-2011)
KawaiiSlut (09-21-2011)
Releasing a source that is private isn't very smart lol.
What will you achieve?
No I do not make game hacks anymore, please stop asking.
flameswor10 (09-23-2011)
Ok man.
So, first you need to ini the main class(here g_LTClient). Addy should be clear :O
Than, you do this:
Lookup the inline void Init in the classes and make the code look like mine:
Please, thank me for this postCode:g_LTClient = *(CLTClient**)LTClient; //Ini mainclass g_CommonLT = g_LTClient->Common(); LTRESULT nResult = g_CommonLT->CreateMessage(pMsg); if (nResult == LT_OK) m_pMsg = pMsg; //ASSERT(nResult == LT_OK); <- done needed here ;)
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Mynameisname (10-08-2011)