Code:
Rust()
{
CreateBlocks((773, 1080, 258), (0, 90, 0));
CreateRamps((745, 1570, 383), (745, 1690, 273));
CreateDoors((565, 1540, 295), (653, 1540, 295), (90, 90, 0), 3, 2, 15, 60);
CreateGrids((773, 1135, 258), (533, 1795, 258), (0, 0, 0));
CreateGrids((695, 1795, 378), (533, 1540, 378), (0, 0, 0));
CreateGrids((773, 1540, 498), (533, 1795, 498), (0, 0, 0));
CreateWalls((533, 1795, 278), (773, 1795, 498));
CreateWalls((790, 1795, 278), (790, 1540, 498));
CreateWalls((515, 1540, 278), (515, 1795, 498));
CreateWalls((773, 1540, 278), (715, 1540, 378));
CreateWalls((590, 1540, 278), (533, 1540, 378));
CreateWalls((773, 1540, 398), (533, 1540, 428));
CreateWalls((773, 1540, 458), (740, 1540, 498));
CreateWalls((566, 1540, 458), (533, 1540, 498));
SpawnWeapons(undefined, "cheytac_fmj_xmags_mp","Intervention",(-1525.24, -618.255, -181.442),0,(0, 12.4805, 2));
SpawnWeapons(undefined, "cheytac_fmj_xmags_mp","Intervention",(-1570.5, -426.009, -191.707),0,(0, 13.8098, 2));
SpawnWeapons(undefined, "cheytac_fmj_xmags_mp","Intervention",(-1616.33, -257.707, -198.371),0,(0, 16.6003, 2));
SpawnWeapons(undefined, "cheytac_fmj_xmags_mp","Intervention",(-1679.32, -71.8425, -205.547),0,(0, 17.4078, 2));
CreateRamps((761.496, 1082.41, 268.125),(1487.17, 1004.01, -132.729));
CreateRamps((1196.07, 1200, -103.875),(1385.72, 1189.4, -235.665));
CreateRamps((-269.467, 803.671, -132.875),(-255.766, 1039.92, -235.517));
CreateElevator((-756.23, -5357.28, -231.667),(-4114.06, -5353.85, 1223.66));
CreateElevator((-1948.55, 5347.99, -50.1143),(-9901.73, 304.533, 1315.93));
CreateElevator((1636.57, -222.69, -224.475),(1690.81, -279.993, -209.872));
CreateElevator((-523.164, -280.326, -219.107),(-468.875, -224.875, -208.082));
CreateElevator((1685.62, 1860.73, -216.46),(1629.07, 1797.74, -215.573));
CreateElevator((707.904, 965.688, -200.893),(676.526, 1672.43, 392.625));
}