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  1. #1
    sorrow13's Avatar
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    Is there a hack to see enemies through walls?

    Like to see them way better, not by going through walls, just to have a green or red square around them, and no recoil?

    Also I am confused about how to use the new bypasses for PB.

  2. #2
    EleMentX's Avatar
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    System try maybe a name hack.

    red for enemy

    it would be pretty handy

  3. #3
    System79's Avatar
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    There is a hack which makes u able to see enemies through walls, i call it glass wall, it doesnt show the static objects but theyre still there, i think ill release it when i simplified it

  4. #4
    EleMentX's Avatar
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    k i look forward to that one

  5. #5
    Beer_Hunter's Avatar
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    Y play warrock when there's BF2... "cough"
    HAVE YOU FORGOTTEN THE 25th??? WE HAVEN'T!
    Quote Originally Posted by arunforce View Post
    Timebeast wanted perma since he can't flame anymore.
    LMAO...
    [IMG]https://i76.photobucke*****m/albums/j2/The_Enigma_photos/geistHunter.gif[/IMG]
    [IMG]https://i10.photobucke*****m/albums/a141/popsumbong/BEERHUNTER.gif[/IMG]
    Teh Beer Seeker


    Obviously the best impersonation of David Hasselhoff.

  6. #6
    ace76543's Avatar
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    bf1942 owns bf2

  7. #7
    System79's Avatar
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    stfu before i prawn both of u, spammaz!

  8. #8
    njdavid's Avatar
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    I have a wallhack that hooks the DirectX functions drawing players through the walls. Read up on D3D hacking.

  9. #9
    sorrow13's Avatar
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    PM me when u reales that glasswall/wallhack, thx.

  10. #10
    System79's Avatar
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    njdavid, share your findings? ^^

  11. #11
    njdavid's Avatar
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    Sure, first, you need to download Azorbix's D3D Starter Kit, then do the basics that you can find around *************. Once you've done that, you could do something as simple as this:

    Code:
    if(m_Stride == 44)
    		{
    
    			DWORD dwOldZEnable = D3DZB_TRUE;
    			m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
    			m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    			m_pD3Ddev->SetTexture(0, Blue);
    			m_pD3Ddev->DrawIndexedPrimitive(PrimitiveType, minIndex, NumVertices, startIndex, primCount);
    			m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
    			m_pD3Ddev->SetTexture(0, Green);
    			m_pD3Ddev->SetRenderState(D3DRS_LIGHTING,FALSE);
    		}
    That will make it so people are blue when behind a wall, and green when not behind one.

    As to your other post System, I love hackers... I just didn't want them to ban my IP again.

  12. #12
    System79's Avatar
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    O_o i understand sorry pl0x?

  13. #13
    miregal's Avatar
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    https://**********.de/files/36067849/warrock.rar.html

    take this programm. (tspyxp.exe)

    it spy the whole tmk trainer out (expect the trainer that has tspy protection)

    Be careful your antivirus say that the trainer are infected with hotkey@.dll or(or something)

    but that is only the hotkey shortcut between the trainer and windows

    cheat engine is the same but not registered in antivirus

    but i think that all know

    then search the values with a hex editor (cheat engine memory view)

    the values are array of bytes
    for eample 8901=array of bytes 0189=hex=>393dec

    i say only because one trainer has passthrough cheat and you can find it
    Last edited by miregal; 10-09-2006 at 05:08 AM.

  14. #14
    hjerherjdsd's Avatar
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    i havent played warrock for ages so i dont know if this will work.

    use ollydbg on warrock.exe and search the referenced strings for "RenderStaticObjects" (i think) at the top of that function it checks an address to see if the debug mode thing is activated and then checks if the 'G' key is pressed. u just need to copy the address that tells warrock if debug mode is on. put this into cheat engine or whatever and change the value to 1

    press down 'G' and walls and objects disapear, release and they come back

  15. #15
    quin123's Avatar
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    Miregal, please post your hacks publicly. You could easily get quite a reputation for yourself by doing so.

    -quin123





    Old School

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