cruciimperio (01-09-2012)
Code:using UnityEngine; using System.Collections; public class Bullet : MonoBehaviour { public float Damage = 10; public float Speed = 1500; public PlayerController Player; void Start() { // Bullet Drop like in bfbc2 rigidbody.AddRelativeForce(new Vector3(0,0,Speed), ForceMode.Impulse); Destroy(gameObject, 5f); } void OnCollisionEnter(Collision col) { col.gameObject.SendMessageUpwards("RecieveDamage", Damage, SendMessageOptions.DontRequireReceiver); Destroy(gameObject); } }
cruciimperio (01-09-2012)