Bump!
On further research, it seems like nothing I set through the tool in the other thread changes the BF3 graphics. Bummer, although I'm sure there's a work around.
See this thread.
Anyone able to get this working with BF3? Either DX11 is prohibiting the modification of mipmap LOD bias or it must be done differently than in the aforementioned thread.
Last edited by infinituslacuna; 10-02-2011 at 11:11 PM. Reason: Grammar
Bump!
On further research, it seems like nothing I set through the tool in the other thread changes the BF3 graphics. Bummer, although I'm sure there's a work around.
you can't change lod bias of BF3 through tools like rivatuner&ATI tray tools because BF3 runs in dx10/11
Sorry,I don't know.Actually,I also want to other methods to change lod of bf3.
nVidiaInspector was supposed to add DX11 support, but as of release today mipmap LOD bias is still unable to be modified (to a high positive) using the utility. Maybe there will be future plans to have I supported. Does anyone know of any other methods that may work?