Doesn't really look like an alien gun to me
nt tho
.
Member Since: 20/02/2011
Donator Since: 12/08/2011
Minion Since: 04/10/2012
the bluriness can be gotten rid of but what it actually is 95% of the time is the user's game settings
depending on if he/she is running the lowest settings or the highest will determine the crispness of the in game image
commando: You're probably the best non-coder coder I know LOL
To get rid of the blur, set mipmap to 1 and inject into a clean rez file.
whoa thats sick
dont say thanks only press it
ohlawd.
@udp
when you save as .dtx, remember to set mipmap levels to 1.
It looks blurry, i have a fix for it.
When you save it as a DTX is ps change the mipmap levels to 1.
Then you have no blur in game.. Really good job.
EDIT: please remove this post? i just read everyone else saying this please remove its unnecessary.
@AVGN
Kthnx.
Last edited by iVivviD; 10-04-2011 at 09:18 AM.
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Check out my mods:
--Carbon + Blood Red L96A1--
--Sexy Black + Gold MK16 Scar-L--
Black + Gold L96A1
Hahaha I love how I read saw this and was about to comment about fixing the mipmap level, until I saw that more than half of page 2 and 3 are saying the same thing
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why are most of your mods so blurry :O
dont say thanks only press it
This looks like a regular mod, not an alien mod. Looks like its just scratched up blue and default colors which is just not alien-like imo.
It's funny that you were flaming me on my thread. But what you've done with this takes really little skill. The other half of the body is default color? really? and the blue everywhere but the body is just a simple overlay and you're done? I am literally laughing at you right now because I remember that you said I suck, but the truth is that you suck. At least mine is an actual alien mod, not just some default/blue piece of shit.
Last edited by DisturbedA7X; 10-07-2011 at 03:01 PM.
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