Hm u should learn c++
Gellins Base is detected (Hook) and very outdated.
If u will get updated addys and you have bypass it will work
Well,
@FlameSword - I don't know why you closed my thread. As I was just asking for pointers. As I've been messing around and updating Gellins base here and there to get it to at least run. So far I had no luck.
All I was asking is that if I get the correct address will the base at least run, not work. Or do I have to rewrite a brand new base with bypasses etc...All I need is a to have a working Hack like Gellins base as a guide line for me to make my own stuff. Thanks.
Hm u should learn c++
Gellins Base is detected (Hook) and very outdated.
If u will get updated addys and you have bypass it will work
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Thanks that's all I needed to know. I think I'll probably use something things from Gellins base, but write my own hook and base.
I guess I have more research to do :P
yea.. just find another base... cause good luck finding a working bypass...